small fix to prevent compilation warning for SDL1 target
[rocksndiamonds.git] / src / libgame / sdl.h
index 121b15bf65769f6fad34e2fe02565ea2bfbe0145..bad3037cde3668a2e2722b0c22115856b4fbb13a 100644 (file)
 #if defined(PLATFORM_ANDROID)
 #define WINDOW_SCALING_STATUS  WINDOW_SCALING_NOT_AVAILABLE
 #define FULLSCREEN_STATUS      FULLSCREEN_AVAILABLE
-#define USE_DESKTOP_FULLSCREEN TRUE
 #elif defined(TARGET_SDL2)
 #define WINDOW_SCALING_STATUS  WINDOW_SCALING_AVAILABLE
 #define FULLSCREEN_STATUS      FULLSCREEN_AVAILABLE
-#define USE_DESKTOP_FULLSCREEN TRUE
 #else  // SDL 1.2
 #define WINDOW_SCALING_STATUS  WINDOW_SCALING_NOT_AVAILABLE
 #define FULLSCREEN_STATUS      FULLSCREEN_AVAILABLE
 #endif
 
-#define USE_FINAL_SCREEN_BITMAP        FALSE
-
 #define CURSOR_MAX_WIDTH       32
 #define CURSOR_MAX_HEIGHT      32
 
@@ -441,16 +437,18 @@ void SDLFreeBitmapTextures(Bitmap *);
 SDL_Surface *SDL_DisplayFormat(SDL_Surface *);
 void SDLSetWindowScaling(int);
 void SDLSetWindowScalingQuality(char *);
+void SDLSetScreenRenderingMode(char *);
 void SDLSetWindowFullscreen(boolean);
-void SDLRedrawWindow();
 #endif
 
+void SDLRedrawWindow();
+
 void SDLSetWindowTitle(void);
 
 void SDLLimitScreenUpdates(boolean);
 void SDLInitVideoDisplay(void);
-void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean);
-boolean SDLSetVideoMode(DrawBuffer **, boolean);
+void SDLInitVideoBuffer(boolean);
+boolean SDLSetVideoMode(boolean);
 void SDLCreateBitmapContent(Bitmap *, int, int, int);
 void SDLFreeBitmapPointers(Bitmap *);
 void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int);