/* SDL function definitions */
-inline void SDLInitBufferedDisplay(DrawBuffer *, DrawWindow *);
+inline void SDLInitVideoDisplay(void);
+inline void SDLInitVideoBuffer(DrawBuffer *, DrawWindow *);
inline boolean SDLSetVideoMode(DrawBuffer *, boolean);
inline void SDLCopyArea(SDL_Surface *, SDL_Surface *,
int, int, int, int, int, int);