added previously static function to header file
[rocksndiamonds.git] / src / libgame / sdl.h
index 4fec8030082d1927c3b7192dd03a7e5a0a789ed3..a5271c8152a1597d81fd585d0465c3c51e9739d6 100644 (file)
@@ -391,6 +391,7 @@ typedef struct UserEventInfo        UserEvent;
 
 // SDL function definitions
 
+void SDLSetAlpha(SDL_Surface *, boolean, int);
 const char *SDLGetRendererName(void);
 boolean SDLSetNativeSurface(SDL_Surface **);
 SDL_Surface *SDLGetNativeSurface(SDL_Surface *);