changed some platform-related preprocessor definition names
[rocksndiamonds.git] / src / libgame / sdl.h
index 4fec8030082d1927c3b7192dd03a7e5a0a789ed3..a45e68ec89ecd1d0898471943e14c55ae16275f1 100644 (file)
@@ -17,7 +17,7 @@
 #include <SDL_mixer.h>
 #include <SDL_net.h>
 #include <SDL_thread.h>
-#if defined(PLATFORM_WIN32)
+#if defined(PLATFORM_WINDOWS)
 #include <SDL_syswm.h>
 #endif
 
@@ -391,6 +391,7 @@ typedef struct UserEventInfo        UserEvent;
 
 // SDL function definitions
 
+void SDLSetAlpha(SDL_Surface *, boolean, int);
 const char *SDLGetRendererName(void);
 boolean SDLSetNativeSurface(SDL_Surface **);
 SDL_Surface *SDLGetNativeSurface(SDL_Surface *);