added game controller base mappings file
[rocksndiamonds.git] / src / libgame / sdl.h
index 5391b683d5cbec0da588b93a968e780c048cb484..9ee6c69d4f7ba23dbbe9105d358347fc850f9fc5 100644 (file)
@@ -204,8 +204,8 @@ struct MouseCursorInfo
 #define KSYM_Back              SDLK_AC_BACK
 #define KSYM_PlayPause         SDLK_AUDIOPLAY
 #if defined(PLATFORM_ANDROID)
-#define KSYM_Rewind            SDLK_AUDIORWND
-#define KSYM_FastForward       SDLK_AUDIOFFWD
+#define KSYM_Rewind            SDLK_AUDIOREWIND
+#define KSYM_FastForward       SDLK_AUDIOFASTFORWARD
 #endif
 #endif
 
@@ -492,6 +492,8 @@ void SDLInitJoysticks(void);
 boolean SDLReadJoystick(int, int *, int *, boolean *, boolean *);
 boolean SDLCheckJoystickOpened(int);
 void SDLClearJoystickState();
+boolean SDLOpenJoystick(int);
+void SDLCloseJoystick(int);
 
 void PrepareFadeBitmap(int);