added also fading in/out global animations to be started/stopped
[rocksndiamonds.git] / src / libgame / sdl.h
index 2402ca522a159ab2c72ce404cf38a2e8fb9cb4b7..8c4ae0762d02939b0ad89c59c40e6ec8079e0765 100644 (file)
@@ -479,4 +479,6 @@ void HandleJoystickEvent(Event *);
 void SDLInitJoysticks(void);
 boolean SDLReadJoystick(int, int *, int *, boolean *, boolean *);
 
+void PrepareFadeBitmap(int);
+
 #endif /* SDL_H */