added also fading in/out global animations to be started/stopped
[rocksndiamonds.git] / src / libgame / sdl.h
index 195a8011c749ed56849f1202088fbf157145ca07..8c4ae0762d02939b0ad89c59c40e6ec8079e0765 100644 (file)
@@ -437,11 +437,11 @@ void SDLFreeBitmapTextures(Bitmap *);
 SDL_Surface *SDL_DisplayFormat(SDL_Surface *);
 void SDLSetWindowScaling(int);
 void SDLSetWindowScalingQuality(char *);
-void SDLSetScreenRenderingMode(char *);
 void SDLSetWindowFullscreen(boolean);
-void SDLRedrawWindow();
 #endif
 
+void SDLSetScreenRenderingMode(char *);
+void SDLRedrawWindow();
 void SDLSetWindowTitle(void);
 
 void SDLLimitScreenUpdates(boolean);
@@ -479,4 +479,6 @@ void HandleJoystickEvent(Event *);
 void SDLInitJoysticks(void);
 boolean SDLReadJoystick(int, int *, int *, boolean *, boolean *);
 
+void PrepareFadeBitmap(int);
+
 #endif /* SDL_H */