added support for special media buttons on Amazon Fire TV remote control
[rocksndiamonds.git] / src / libgame / sdl.h
index 4d70bfcd6fffee25da7eda052b04280aa7b21c49..838be3ad467ca6e96cbd5293fbb8e3428b740fe8 100644 (file)
@@ -80,6 +80,7 @@ typedef SDL_Event             Event;
 typedef SDL_MouseButtonEvent   ButtonEvent;
 typedef SDL_MouseMotionEvent   MotionEvent;
 #if defined(TARGET_SDL2)
+typedef SDL_MouseWheelEvent    WheelEvent;
 typedef SDL_TouchFingerEvent   FingerEvent;
 typedef SDL_TextInputEvent     TextEvent;
 typedef SDL_Event              PauseResumeEvent;
@@ -127,6 +128,7 @@ struct MouseCursorInfo
 #define EVENT_BUTTONRELEASE    SDL_MOUSEBUTTONUP
 #define EVENT_MOTIONNOTIFY     SDL_MOUSEMOTION
 #if defined(TARGET_SDL2)
+#define        EVENT_WHEELMOTION       SDL_MOUSEWHEEL
 #define        EVENT_FINGERPRESS       SDL_FINGERDOWN
 #define EVENT_FINGERRELEASE    SDL_FINGERUP
 #define EVENT_FINGERMOTION     SDL_FINGERMOTION
@@ -199,6 +201,11 @@ struct MouseCursorInfo
 #if defined(TARGET_SDL2)
 #define KSYM_Menu              SDLK_MENU
 #define KSYM_Back              SDLK_AC_BACK
+#define KSYM_PlayPause         SDLK_AUDIOPLAY
+#if defined(PLATFORM_ANDROID)
+#define KSYM_Rewind            SDLK_AUDIORWND
+#define KSYM_FastForward       SDLK_AUDIOFFWD
+#endif
 #endif
 
 #define KSYM_space             SDLK_SPACE
@@ -438,6 +445,10 @@ SDL_Surface *SDL_DisplayFormat(SDL_Surface *);
 void SDLSetWindowScaling(int);
 void SDLSetWindowScalingQuality(char *);
 void SDLSetWindowFullscreen(boolean);
+void SDLSetDisplaySize(void);
+void SDLSetScreenSizeAndOffsets(int, int);
+void SDLSetScreenSizeForRenderer(int, int);
+void SDLSetScreenProperties(void);
 #endif
 
 void SDLSetScreenRenderingMode(char *);
@@ -478,6 +489,7 @@ void SDLHandleWindowManagerEvent(Event *);
 void HandleJoystickEvent(Event *);
 void SDLInitJoysticks(void);
 boolean SDLReadJoystick(int, int *, int *, boolean *, boolean *);
+boolean SDLCheckJoystickOpened(int);
 
 void PrepareFadeBitmap(int);