// definitions needed for "system.c"
-#define SURFACE_FLAGS (0)
+#define SURFACE_FLAGS (SDL_WINDOW_RESIZABLE)
#define SET_TRANSPARENT_PIXEL (SDL_TRUE)
#define UNSET_TRANSPARENT_PIXEL (SDL_FALSE)
// SDL function definitions
+const char *SDLGetRendererName(void);
boolean SDLSetNativeSurface(SDL_Surface **);
SDL_Surface *SDLGetNativeSurface(SDL_Surface *);
void SDLCreateBitmapTextures(Bitmap *);