added displaying render driver on info screen page
[rocksndiamonds.git] / src / libgame / sdl.h
index ad7dca8c1a95ee9cdf4535838be523469ead2c0f..7cc70310059a28c2d1fbd5ac33728019caeb723d 100644 (file)
@@ -23,7 +23,7 @@
 
 // definitions needed for "system.c"
 
-#define SURFACE_FLAGS          (0)
+#define SURFACE_FLAGS          (SDL_WINDOW_RESIZABLE)
 
 #define SET_TRANSPARENT_PIXEL  (SDL_TRUE)
 #define UNSET_TRANSPARENT_PIXEL        (SDL_FALSE)
@@ -350,6 +350,15 @@ typedef struct UserEventInfo       UserEvent;
 #define KSYM_FKEY_LAST         KSYM_F12
 #define KSYM_NUM_FKEYS         (KSYM_FKEY_LAST - KSYM_FKEY_FIRST + 1)
 
+#define KSYM_PRINTABLE(k)      (((k) >= KSYM_space &&                  \
+                                 (k) <= KSYM_z)        ||              \
+                                (k) == KSYM_Adiaeresis ||              \
+                                (k) == KSYM_Odiaeresis ||              \
+                                (k) == KSYM_Udiaeresis ||              \
+                                (k) == KSYM_adiaeresis ||              \
+                                (k) == KSYM_odiaeresis ||              \
+                                (k) == KSYM_udiaeresis)
+
 #define KMOD_None              KMOD_NONE
 #define KMOD_Shift_L           KMOD_LSHIFT
 #define KMOD_Shift_R           KMOD_RSHIFT
@@ -371,10 +380,9 @@ typedef struct UserEventInfo       UserEvent;
                                 KMOD_Meta    | \
                                 KMOD_Alt)
 
-#define KMOD_TextInput         (KMOD_Shift | KMOD_Alt_R)
-
 // SDL function definitions
 
+const char *SDLGetRendererName(void);
 boolean SDLSetNativeSurface(SDL_Surface **);
 SDL_Surface *SDLGetNativeSurface(SDL_Surface *);
 void SDLCreateBitmapTextures(Bitmap *);