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added test code for using bitmaps instead of textures for global animations
[rocksndiamonds.git]
/
src
/
libgame
/
sdl.h
diff --git
a/src/libgame/sdl.h
b/src/libgame/sdl.h
index ad21926cd4c1e98ef7059f1d5b66b90a4aaa8dbe..7cc3b459612f15556249ca3544657b7537f63b08 100644
(file)
--- a/
src/libgame/sdl.h
+++ b/
src/libgame/sdl.h
@@
-58,6
+58,8
@@
#define FULLSCREEN_STATUS FULLSCREEN_AVAILABLE
#endif
+#define USE_FINAL_SCREEN_BITMAP FALSE
+
#define CURSOR_MAX_WIDTH 32
#define CURSOR_MAX_HEIGHT 32