added test code for using bitmaps instead of textures for global animations
[rocksndiamonds.git] / src / libgame / sdl.h
index ad21926cd4c1e98ef7059f1d5b66b90a4aaa8dbe..7cc3b459612f15556249ca3544657b7537f63b08 100644 (file)
@@ -58,6 +58,8 @@
 #define FULLSCREEN_STATUS      FULLSCREEN_AVAILABLE
 #endif
 
+#define USE_FINAL_SCREEN_BITMAP        FALSE
+
 #define CURSOR_MAX_WIDTH       32
 #define CURSOR_MAX_HEIGHT      32