/* SDL function definitions */
inline void SDLInitVideoDisplay(void);
-inline void SDLInitVideoBuffer(DrawBuffer *, DrawWindow *);
+inline void SDLInitVideoBuffer(DrawBuffer *, DrawWindow *, boolean);
inline boolean SDLSetVideoMode(DrawBuffer *, boolean);
inline void SDLCopyArea(SDL_Surface *, SDL_Surface *,
int, int, int, int, int, int);