cleanup of obsolete client message event from SDL 1.2
[rocksndiamonds.git] / src / libgame / sdl.h
index 4f9ced82a7cc193a6a2561c01b0cf9631f9af740..627617d245594db15017f4ae75d14e92dac3fdf8 100644 (file)
@@ -64,9 +64,6 @@ typedef SDL_TextInputEvent    TextEvent;
 typedef SDL_Event              PauseResumeEvent;
 typedef SDL_WindowEvent                WindowEvent;
 typedef SDL_KeyboardEvent      KeyEvent;
-typedef SDL_Event              ExposeEvent;
-typedef SDL_Event              FocusChangeEvent;
-typedef SDL_Event              ClientMessageEvent;
 
 
 // structure definitions
@@ -109,12 +106,7 @@ struct MouseCursorInfo
 #define EVENT_TEXTINPUT                SDL_TEXTINPUT
 #define EVENT_KEYPRESS         SDL_KEYDOWN
 #define EVENT_KEYRELEASE       SDL_KEYUP
-#define EVENT_EXPOSE           SDL_USEREVENT + 0
-#define EVENT_FOCUSIN          SDL_USEREVENT + 1
-#define EVENT_FOCUSOUT         SDL_USEREVENT + 2
-#define EVENT_CLIENTMESSAGE    SDL_QUIT
-#define EVENT_MAPNOTIFY                SDL_USEREVENT + 4
-#define EVENT_UNMAPNOTIFY      SDL_USEREVENT + 5
+#define EVENT_QUIT             SDL_QUIT
 
 #define KSYM_UNDEFINED         SDLK_UNKNOWN
 
@@ -413,7 +405,6 @@ void SDLOpenAudio(void);
 void SDLCloseAudio(void);
 
 void SDLWaitEvent(Event *);
-void SDLHandleWindowManagerEvent(Event *);
 
 void HandleJoystickEvent(Event *);
 void SDLInitJoysticks(void);