moved clearing joystick state from closing to initializing joysticks
[rocksndiamonds.git] / src / libgame / sdl.h
index f9fc1a87b2d6132d4e6b5bfb92ffc2d900c9c681..5391b683d5cbec0da588b93a968e780c048cb484 100644 (file)
@@ -199,8 +199,14 @@ struct MouseCursorInfo
 #define KSYM_Page_Down         SDLK_PAGEDOWN
 
 #if defined(TARGET_SDL2)
+#define KSYM_Select            SDLK_SELECT
 #define KSYM_Menu              SDLK_MENU
 #define KSYM_Back              SDLK_AC_BACK
+#define KSYM_PlayPause         SDLK_AUDIOPLAY
+#if defined(PLATFORM_ANDROID)
+#define KSYM_Rewind            SDLK_AUDIORWND
+#define KSYM_FastForward       SDLK_AUDIOFFWD
+#endif
 #endif
 
 #define KSYM_space             SDLK_SPACE
@@ -485,6 +491,7 @@ void HandleJoystickEvent(Event *);
 void SDLInitJoysticks(void);
 boolean SDLReadJoystick(int, int *, int *, boolean *, boolean *);
 boolean SDLCheckJoystickOpened(int);
+void SDLClearJoystickState();
 
 void PrepareFadeBitmap(int);