added creating engine snapshots when using mouse click events
[rocksndiamonds.git] / src / libgame / sdl.h
index 9fb16338fefba1760664a21e7ade264a1a190161..4fec8030082d1927c3b7192dd03a7e5a0a789ed3 100644 (file)
@@ -350,6 +350,12 @@ typedef struct UserEventInfo       UserEvent;
 #define KSYM_FKEY_LAST         KSYM_F12
 #define KSYM_NUM_FKEYS         (KSYM_FKEY_LAST - KSYM_FKEY_FIRST + 1)
 
+#define KSYM_RAW(k)            (((k) >= KSYM_a &&                      \
+                                 (k) <= KSYM_z)        ||              \
+                                ((k) >= KSYM_0 &&                      \
+                                 (k) <= KSYM_9)        ||              \
+                                (k) == KSYM_space)
+
 #define KSYM_PRINTABLE(k)      (((k) >= KSYM_space &&                  \
                                  (k) <= KSYM_z)        ||              \
                                 (k) == KSYM_Adiaeresis ||              \
@@ -380,6 +386,9 @@ typedef struct UserEventInfo        UserEvent;
                                 KMOD_Meta    | \
                                 KMOD_Alt)
 
+#define KMOD_TextInput         (KMOD_Shift | KMOD_Alt_R)
+
+
 // SDL function definitions
 
 const char *SDLGetRendererName(void);