Merge branch 'master' into global-anims
[rocksndiamonds.git] / src / libgame / sdl.h
index ad21926cd4c1e98ef7059f1d5b66b90a4aaa8dbe..121b15bf65769f6fad34e2fe02565ea2bfbe0145 100644 (file)
@@ -58,6 +58,8 @@
 #define FULLSCREEN_STATUS      FULLSCREEN_AVAILABLE
 #endif
 
+#define USE_FINAL_SCREEN_BITMAP        FALSE
+
 #define CURSOR_MAX_WIDTH       32
 #define CURSOR_MAX_HEIGHT      32
 
@@ -433,6 +435,7 @@ struct MouseCursorInfo
 boolean SDLSetNativeSurface(SDL_Surface **);
 SDL_Surface *SDLGetNativeSurface(SDL_Surface *);
 void SDLCreateBitmapTextures(Bitmap *);
+void SDLFreeBitmapTextures(Bitmap *);
 
 #if defined(TARGET_SDL2)
 SDL_Surface *SDL_DisplayFormat(SDL_Surface *);