fixed re-initialization of textures after change of renderer
[rocksndiamonds.git] / src / libgame / sdl.h
index 7cc3b459612f15556249ca3544657b7537f63b08..121b15bf65769f6fad34e2fe02565ea2bfbe0145 100644 (file)
@@ -435,6 +435,7 @@ struct MouseCursorInfo
 boolean SDLSetNativeSurface(SDL_Surface **);
 SDL_Surface *SDLGetNativeSurface(SDL_Surface *);
 void SDLCreateBitmapTextures(Bitmap *);
+void SDLFreeBitmapTextures(Bitmap *);
 
 #if defined(TARGET_SDL2)
 SDL_Surface *SDL_DisplayFormat(SDL_Surface *);