fixed frame delay debug keys by only allowing 'normal' modifier keys
[rocksndiamonds.git] / src / libgame / sdl.h
index 14872400f7051788b34cfa28172e3e1d26b91879..075b99bbe5d5d4fbd503cd54e02f670eeeb2a702 100644 (file)
@@ -204,8 +204,8 @@ struct MouseCursorInfo
 #define KSYM_Back              SDLK_AC_BACK
 #define KSYM_PlayPause         SDLK_AUDIOPLAY
 #if defined(PLATFORM_ANDROID)
-#define KSYM_Rewind            SDLK_AUDIORWND
-#define KSYM_FastForward       SDLK_AUDIOFFWD
+#define KSYM_Rewind            SDLK_AUDIOREWIND
+#define KSYM_FastForward       SDLK_AUDIOFASTFORWARD
 #endif
 #endif
 
@@ -430,6 +430,12 @@ struct MouseCursorInfo
 #define KMOD_Meta              (KMOD_Meta_L    | KMOD_Meta_R)
 #define KMOD_Alt               (KMOD_Alt_L     | KMOD_Alt_R)
 
+/* this only contains "valid" key modifiers (and ignores keys like "NumLock") */
+#define KMOD_Valid             (KMOD_Shift   | \
+                                KMOD_Control | \
+                                KMOD_Meta    | \
+                                KMOD_Alt)
+
 #if defined(TARGET_SDL2)
 #define KMOD_TextInput         (KMOD_Shift | KMOD_Alt_R)
 #endif