rnd-20140114-1-src
[rocksndiamonds.git] / src / libgame / sdl.h
index 254b9927166fc33d126911e9898c49b803610369..05ddfed6ac406c974bb368e6bfbbd390d095239e 100644 (file)
 #define TARGET_STRING          "SDL"
 #endif
 
+#if defined(PLATFORM_ANDROID)
+#define WINDOW_SCALING_STATUS  WINDOW_SCALING_NOT_AVAILABLE
 #define FULLSCREEN_STATUS      FULLSCREEN_AVAILABLE
+#define USE_DESKTOP_FULLSCREEN TRUE
+#elif defined(TARGET_SDL2)
+#define WINDOW_SCALING_STATUS  WINDOW_SCALING_AVAILABLE
+#define FULLSCREEN_STATUS      FULLSCREEN_AVAILABLE
+#define USE_DESKTOP_FULLSCREEN TRUE
+#else  // SDL 1.2
+#define WINDOW_SCALING_STATUS  WINDOW_SCALING_NOT_AVAILABLE
+#define FULLSCREEN_STATUS      FULLSCREEN_AVAILABLE
+#endif
 
 #define CURSOR_MAX_WIDTH       32
 #define CURSOR_MAX_HEIGHT      32
@@ -75,6 +86,7 @@ typedef SDL_MouseMotionEvent  MotionEvent;
 #if defined(TARGET_SDL2)
 typedef SDL_TouchFingerEvent   FingerEvent;
 typedef SDL_TextInputEvent     TextEvent;
+typedef SDL_WindowEvent                WindowEvent;
 #endif
 typedef SDL_KeyboardEvent      KeyEvent;
 typedef SDL_Event              ExposeEvent;
@@ -201,7 +213,13 @@ struct MouseCursorInfo
 #define KSYM_quotedbl          SDLK_QUOTEDBL
 #define KSYM_numbersign                SDLK_HASH
 #define KSYM_dollar            SDLK_DOLLAR
-#define KSYM_percent           KSYM_UNDEFINED          /* undefined */
+
+#if defined(TARGET_SDL2)
+#define KSYM_percent           SDLK_PERCENT
+#else
+#define KSYM_percent           37                      /* undefined in SDL */
+#endif
+
 #define KSYM_ampersand         SDLK_AMPERSAND
 #define KSYM_apostrophe                SDLK_QUOTE
 #define KSYM_parenleft         SDLK_LEFTPAREN
@@ -411,11 +429,17 @@ struct MouseCursorInfo
 #define KMOD_Meta              (KMOD_Meta_L    | KMOD_Meta_R)
 #define KMOD_Alt               (KMOD_Alt_L     | KMOD_Alt_R)
 
+#if defined(TARGET_SDL2)
+#define KMOD_TextInput         (KMOD_Shift | KMOD_Alt_R)
+#endif
 
 /* SDL function definitions */
 
 #if defined(TARGET_SDL2)
 SDL_Surface *SDL_DisplayFormat(SDL_Surface *);
+void SDLSetWindowScaling(int);
+void SDLSetWindowFullscreen(boolean);
+void SDLRedrawWindow();
 #endif
 
 void SDLInitVideoDisplay(void);