rnd-20140430-1-src
[rocksndiamonds.git] / src / libgame / sdl.h
index a69e235085587cc4b149e6086e0ca27bc5cdc2a3..00b2698ad5cb209044da930b55a7ca8c3d3e54a0 100644 (file)
@@ -437,13 +437,14 @@ struct MouseCursorInfo
 
 #if defined(TARGET_SDL2)
 SDL_Surface *SDL_DisplayFormat(SDL_Surface *);
-void SDLSetWindowTitle(void);
 void SDLSetWindowScaling(int);
 void SDLSetWindowScalingQuality(char *);
 void SDLSetWindowFullscreen(boolean);
 void SDLRedrawWindow();
 #endif
 
+void SDLSetWindowTitle(void);
+
 void SDLLimitScreenUpdates(boolean);
 void SDLInitVideoDisplay(void);
 void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean);