fixed text event handling for newer SDL versions (again)
[rocksndiamonds.git] / src / libgame / sdl.h
index dfdd4a407e239f84ecd3f0593715983600be7505..4fec8030082d1927c3b7192dd03a7e5a0a789ed3 100644 (file)
@@ -386,6 +386,9 @@ typedef struct UserEventInfo        UserEvent;
                                 KMOD_Meta    | \
                                 KMOD_Alt)
 
+#define KMOD_TextInput         (KMOD_Shift | KMOD_Alt_R)
+
+
 // SDL function definitions
 
 const char *SDLGetRendererName(void);