changed loading images to use function for creating opaque surface
[rocksndiamonds.git] / src / libgame / sdl.c
index abb200fb97d5bb04366b835f42e43cc797b63a04..f805ddfd6c1ef5a213a805026bd935648478aea1 100644 (file)
@@ -2188,7 +2188,7 @@ static SDL_Surface *SDLGetOpaqueSurface(SDL_Surface *surface)
     return NULL;
 
   if ((new_surface = SDLGetNativeSurface(surface)) == NULL)
-    Error(ERR_EXIT, "SDL_DisplayFormat() failed");
+    Error(ERR_EXIT, "SDLGetNativeSurface() failed");
 
   /* remove alpha channel from native non-transparent surface, if defined */
   SDLSetAlpha(new_surface, FALSE, 0);
@@ -2202,7 +2202,8 @@ static SDL_Surface *SDLGetOpaqueSurface(SDL_Surface *surface)
 Bitmap *SDLZoomBitmap(Bitmap *src_bitmap, int dst_width, int dst_height)
 {
   Bitmap *dst_bitmap = CreateBitmapStruct();
-  SDL_Surface **dst_surface = &dst_bitmap->surface_masked;
+  SDL_Surface *src_surface = src_bitmap->surface_masked;
+  SDL_Surface *dst_surface;
 
   dst_width  = MAX(1, dst_width);      /* prevent zero bitmap width */
   dst_height = MAX(1, dst_height);     /* prevent zero bitmap height */
@@ -2211,18 +2212,21 @@ Bitmap *SDLZoomBitmap(Bitmap *src_bitmap, int dst_width, int dst_height)
   dst_bitmap->height = dst_height;
 
   /* create zoomed temporary surface from source surface */
-  *dst_surface = zoomSurface(src_bitmap->surface_masked, dst_width, dst_height);
+  dst_surface = zoomSurface(src_surface, dst_width, dst_height);
 
   /* create native format destination surface from zoomed temporary surface */
-  SDLSetNativeSurface(dst_surface);
+  SDLSetNativeSurface(&dst_surface);
 
   /* set color key for zoomed surface from source surface, if defined */
-  if (SDLHasColorKey(src_bitmap->surface_masked))
-    SDL_SetColorKey(*dst_surface, SET_TRANSPARENT_PIXEL,
-                   SDLGetColorKey(src_bitmap->surface_masked));
+  if (SDLHasColorKey(src_surface))
+    SDL_SetColorKey(dst_surface, SET_TRANSPARENT_PIXEL,
+                   SDLGetColorKey(src_surface));
 
   /* create native non-transparent surface for opaque blitting */
-  dst_bitmap->surface = SDLGetOpaqueSurface(dst_bitmap->surface_masked);
+  dst_bitmap->surface = SDLGetOpaqueSurface(dst_surface);
+
+  /* set native transparent surface for masked blitting */
+  dst_bitmap->surface_masked = dst_surface;
 
   return dst_bitmap;
 }
@@ -2243,31 +2247,17 @@ Bitmap *SDLLoadImage(char *filename)
 
   /* load image to temporary surface */
   if ((sdl_image_tmp = IMG_Load(filename)) == NULL)
-  {
-    SetError("IMG_Load(): %s", SDL_GetError());
-
-    return NULL;
-  }
+    Error(ERR_EXIT, "IMG_Load() failed: %s", SDL_GetError());
 
   print_timestamp_time("IMG_Load");
 
   UPDATE_BUSY_STATE();
 
   /* create native non-transparent surface for current image */
-  if ((new_bitmap->surface = SDLGetNativeSurface(sdl_image_tmp)) == NULL)
-  {
-    SetError("SDL_DisplayFormat(): %s", SDL_GetError());
+  if ((new_bitmap->surface = SDLGetOpaqueSurface(sdl_image_tmp)) == NULL)
+    Error(ERR_EXIT, "SDLGetOpaqueSurface() failed");
 
-    return NULL;
-  }
-
-  /* remove alpha channel from native non-transparent surface, if defined */
-  SDLSetAlpha(new_bitmap->surface, FALSE, 0);
-
-  /* remove transparent color from native non-transparent surface, if defined */
-  SDL_SetColorKey(new_bitmap->surface, UNSET_TRANSPARENT_PIXEL, 0);
-
-  print_timestamp_time("SDL_DisplayFormat (opaque)");
+  print_timestamp_time("SDLGetNativeSurface (opaque)");
 
   UPDATE_BUSY_STATE();
 
@@ -2279,13 +2269,9 @@ Bitmap *SDLLoadImage(char *filename)
 
   /* create native transparent surface for current image */
   if ((new_bitmap->surface_masked = SDLGetNativeSurface(sdl_image_tmp)) == NULL)
-  {
-    SetError("SDL_DisplayFormat(): %s", SDL_GetError());
-
-    return NULL;
-  }
+    Error(ERR_EXIT, "SDLGetNativeSurface() failed");
 
-  print_timestamp_time("SDL_DisplayFormat (masked)");
+  print_timestamp_time("SDLGetNativeSurface (masked)");
 
   UPDATE_BUSY_STATE();