}
void sge_PutPixelRGB(SDL_Surface *surface, Sint16 x, Sint16 y,
- Uint8 R, Uint8 G, Uint8 B)
+ Uint8 r, Uint8 g, Uint8 b)
{
- sge_PutPixel(surface, x, y, SDL_MapRGB(surface->format, R, G, B));
+ sge_PutPixel(surface, x, y, SDL_MapRGB(surface->format, r, g, b));
}
Sint32 sge_CalcYPitch(SDL_Surface *dest, Sint16 y)
}
+/*
+ -----------------------------------------------------------------------------
+ quick (no, it's slow) and dirty hack to "invert" rectangle inside SDL surface
+ -----------------------------------------------------------------------------
+*/
+
+inline void SDLInvertArea(Bitmap *bitmap, int src_x, int src_y,
+ int width, int height, Uint32 color)
+{
+ SDL_Surface *surface = bitmap->surface;
+ int x, y;
+
+ for (y=src_y; y < src_y + height; y++)
+ {
+ for (x=src_x; x < src_x + width; x++)
+ {
+ Uint32 pixel = SDLGetPixel(bitmap, x, y);
+
+ sge_PutPixel(surface, x, y, pixel == BLACK_PIXEL ? color : BLACK_PIXEL);
+ }
+ }
+}
+
+
/* ========================================================================= */
/* The following functions were taken from the SDL_gfx library version 2.0.3 */
/* (Rotozoomer) by Andreas Schiffler */
}
+/* ------------------------------------------------------------------------- */
+/* custom cursor fuctions */
+/* ------------------------------------------------------------------------- */
+
+static SDL_Cursor *create_cursor(struct MouseCursorInfo *cursor_info)
+{
+ return SDL_CreateCursor(cursor_info->data, cursor_info->mask,
+ cursor_info->width, cursor_info->height,
+ cursor_info->hot_x, cursor_info->hot_y);
+}
+
+void SDLSetMouseCursor(struct MouseCursorInfo *cursor_info)
+{
+ static struct MouseCursorInfo *last_cursor_info = NULL;
+ static SDL_Cursor *cursor_default = NULL;
+ static SDL_Cursor *cursor_current = NULL;
+
+ if (cursor_default == NULL)
+ cursor_default = SDL_GetCursor();
+
+ if (cursor_info != NULL && cursor_info != last_cursor_info)
+ {
+ cursor_current = create_cursor(cursor_info);
+ last_cursor_info = cursor_info;
+ }
+
+ SDL_SetCursor(cursor_info ? cursor_current : cursor_default);
+}
+
+
/* ========================================================================= */
/* audio functions */
/* ========================================================================= */