cleanup of function for zooming bitmap (with masked and opaque surfaces)
[rocksndiamonds.git] / src / libgame / sdl.c
index 60b40b3a29568bdebf76b1fb6ea592803031432c..eaab2530d000ae1e2d7d287ad805f9ea3a1592d9 100644 (file)
@@ -2180,28 +2180,30 @@ SDL_Surface *zoomSurface(SDL_Surface *src, int dst_width, int dst_height)
   return zoom_dst;
 }
 
-static void SetOpaqueBitmapSurface(Bitmap *bitmap)
+static SDL_Surface *SDLGetOpaqueSurface(SDL_Surface *surface)
 {
-  if (bitmap == NULL)
-    return;
+  SDL_Surface *new_surface;
 
-  if (bitmap->surface)
-    SDL_FreeSurface(bitmap->surface);
+  if (surface == NULL)
+    return NULL;
 
-  if ((bitmap->surface = SDLGetNativeSurface(bitmap->surface_masked)) == NULL)
+  if ((new_surface = SDLGetNativeSurface(surface)) == NULL)
     Error(ERR_EXIT, "SDL_DisplayFormat() failed");
 
   /* remove alpha channel from native non-transparent surface, if defined */
-  SDLSetAlpha(bitmap->surface, FALSE, 0);
+  SDLSetAlpha(new_surface, FALSE, 0);
 
   /* remove transparent color from native non-transparent surface, if defined */
-  SDL_SetColorKey(bitmap->surface, UNSET_TRANSPARENT_PIXEL, 0);
+  SDL_SetColorKey(new_surface, UNSET_TRANSPARENT_PIXEL, 0);
+
+  return new_surface;
 }
 
 Bitmap *SDLZoomBitmap(Bitmap *src_bitmap, int dst_width, int dst_height)
 {
   Bitmap *dst_bitmap = CreateBitmapStruct();
-  SDL_Surface **dst_surface = &dst_bitmap->surface_masked;
+  SDL_Surface *src_surface = src_bitmap->surface_masked;
+  SDL_Surface *dst_surface;
 
   dst_width  = MAX(1, dst_width);      /* prevent zero bitmap width */
   dst_height = MAX(1, dst_height);     /* prevent zero bitmap height */
@@ -2210,18 +2212,21 @@ Bitmap *SDLZoomBitmap(Bitmap *src_bitmap, int dst_width, int dst_height)
   dst_bitmap->height = dst_height;
 
   /* create zoomed temporary surface from source surface */
-  *dst_surface = zoomSurface(src_bitmap->surface_masked, dst_width, dst_height);
+  dst_surface = zoomSurface(src_surface, dst_width, dst_height);
 
   /* create native format destination surface from zoomed temporary surface */
-  SDLSetNativeSurface(dst_surface);
+  SDLSetNativeSurface(&dst_surface);
 
   /* set color key for zoomed surface from source surface, if defined */
-  if (SDLHasColorKey(src_bitmap->surface_masked))
-    SDL_SetColorKey(*dst_surface, SET_TRANSPARENT_PIXEL,
-                   SDLGetColorKey(src_bitmap->surface_masked));
+  if (SDLHasColorKey(src_surface))
+    SDL_SetColorKey(dst_surface, SET_TRANSPARENT_PIXEL,
+                   SDLGetColorKey(src_surface));
 
   /* create native non-transparent surface for opaque blitting */
-  SetOpaqueBitmapSurface(dst_bitmap);
+  dst_bitmap->surface = SDLGetOpaqueSurface(dst_surface);
+
+  /* set native transparent surface for masked blitting */
+  dst_bitmap->surface_masked = dst_surface;
 
   return dst_bitmap;
 }