should never be drawn to directly, it would do no harm nevertheless. */
/* create additional (symbolic) buffer for double-buffering */
- *window = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
+ *window = CreateBitmap(video.width, video.height, video.depth);
}
inline boolean SDLSetVideoMode(DrawBuffer *backbuffer, boolean fullscreen)