added video frame counter (currently not used)
[rocksndiamonds.git] / src / libgame / sdl.c
index f18b97b47afee8a1db1fc0e380b7b178a2f4397f..e13b6736e32999aec9e2574c7d3da7780dffe59c 100644 (file)
@@ -218,6 +218,8 @@ static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay)
   if (with_frame_delay)
     WaitUntilDelayReached(&video.frame_delay, video.frame_delay_value);
 
+  video.frame_counter++;
+
   // show render target buffer on screen
   SDL_RenderPresent(sdl_renderer);
 }