fixed re-initialization of textures after change of renderer
[rocksndiamonds.git] / src / libgame / sdl.c
index 4c484243934102774e2670d626f967495d87ef53..d431aacf29c96c34d73b2a4db489d075608a5640 100644 (file)
@@ -1,15 +1,13 @@
-/***********************************************************
-* Artsoft Retro-Game Library                               *
-*----------------------------------------------------------*
-* (c) 1994-2006 Artsoft Entertainment                      *
-*               Holger Schemel                             *
-*               Detmolder Strasse 189                      *
-*               33604 Bielefeld                            *
-*               Germany                                    *
-*               e-mail: info@artsoft.org                   *
-*----------------------------------------------------------*
-* sdl.c                                                    *
-***********************************************************/
+// ============================================================================
+// Artsoft Retro-Game Library
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+//                         Holger Schemel
+//                 info@artsoft.org
+//                 http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// sdl.c
+// ============================================================================
 
 #include "system.h"
 #include "sound.h"
 #include "misc.h"
 #include "setup.h"
 
+#define ENABLE_UNUSED_CODE     0       /* currently unused functions */
 
-#if defined(TARGET_SDL)
 
 /* ========================================================================= */
 /* video functions                                                           */
 /* ========================================================================= */
 
-/* functions from SGE library */
-void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32);
+/* SDL internal variables */
+#if defined(TARGET_SDL2)
+static SDL_Window *sdl_window = NULL;
+static SDL_Renderer *sdl_renderer = NULL;
+static SDL_Texture *sdl_texture = NULL;
+static boolean fullscreen_enabled = FALSE;
+
+#define USE_RENDERER   TRUE
+#endif
 
 /* stuff needed to work around SDL/Windows fullscreen drawing bug */
 static int fullscreen_width;
@@ -34,9 +39,127 @@ static int fullscreen_xoffset;
 static int fullscreen_yoffset;
 static int video_xoffset;
 static int video_yoffset;
+static boolean limit_screen_updates = FALSE;
+
+
+/* functions from SGE library */
+void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32);
+
+void SDLLimitScreenUpdates(boolean enable)
+{
+  limit_screen_updates = enable;
+}
+
+static void UpdateScreen(SDL_Rect *rect)
+{
+  static unsigned int update_screen_delay = 0;
+  unsigned int update_screen_delay_value = 20;         /* (milliseconds) */
+  SDL_Surface *screen = backbuffer->surface;
+
+  if (limit_screen_updates &&
+      !DelayReached(&update_screen_delay, update_screen_delay_value))
+    return;
+
+  LimitScreenUpdates(FALSE);
+
+#if 0
+  {
+    static int LastFrameCounter = 0;
+    boolean changed = (FrameCounter != LastFrameCounter);
+
+    printf("::: FrameCounter == %d [%s]\n", FrameCounter,
+          (changed ? "-" : "SAME FRAME UPDATED"));
+
+    LastFrameCounter = FrameCounter;
+
+    /*
+    if (FrameCounter % 2)
+      return;
+    */
+  }
+#endif
+
+#if USE_FINAL_SCREEN_BITMAP
+  if (gfx.final_screen_bitmap != NULL) // may not be initialized yet
+  {
+    // !!! TEST !!!
+    // draw global animations using bitmaps instead of using textures
+    // to prevent texture scaling artefacts (this is potentially slower)
+
+    BlitBitmap(backbuffer, gfx.final_screen_bitmap, 0, 0,
+              gfx.win_xsize, gfx.win_ysize, 0, 0);
+
+    // copy global animations to render target buffer, if defined
+    if (gfx.draw_global_anim_function != NULL)
+      gfx.draw_global_anim_function();
+
+    screen = gfx.final_screen_bitmap->surface;
+
+    // force full window redraw
+    rect = NULL;
+  }
+#endif
+
+#if defined(TARGET_SDL2)
+#if USE_RENDERER
+  if (rect)
+  {
+    int bytes_x = screen->pitch / video.width;
+    int bytes_y = screen->pitch;
+
+    if (video.fullscreen_enabled)
+      bytes_x = screen->pitch / fullscreen_width;
+
+    SDL_UpdateTexture(sdl_texture, rect,
+                     screen->pixels + rect->x * bytes_x + rect->y * bytes_y,
+                     screen->pitch);
+  }
+  else
+  {
+    SDL_UpdateTexture(sdl_texture, NULL, screen->pixels, screen->pitch);
+  }
+
+  // clear render target buffer
+  SDL_RenderClear(sdl_renderer);
+
+  // copy backbuffer to render target buffer
+  SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, NULL);
+
+#if !USE_FINAL_SCREEN_BITMAP
+  // copy global animations to render target buffer, if defined
+  if (gfx.draw_global_anim_function != NULL)
+    gfx.draw_global_anim_function();
+#endif
+
+  // show render target buffer on screen
+  SDL_RenderPresent(sdl_renderer);
+
+#else
+
+  if (rect)
+    SDL_UpdateWindowSurfaceRects(sdl_window, rect, 1);
+  else
+    SDL_UpdateWindowSurface(sdl_window);
+#endif
+
+#else  // TARGET_SDL
+  if (rect)
+    SDL_UpdateRects(screen, 1, rect);
+  else
+    SDL_UpdateRect(screen, 0, 0, 0, 0);
+#endif
+}
 
 static void setFullscreenParameters(char *fullscreen_mode_string)
 {
+#if defined(TARGET_SDL2)
+  fullscreen_width = video.width;
+  fullscreen_height = video.height;
+  fullscreen_xoffset = 0;
+  fullscreen_yoffset = 0;  
+
+#else
+
   struct ScreenModeInfo *fullscreen_mode;
   int i;
 
@@ -59,6 +182,7 @@ static void setFullscreenParameters(char *fullscreen_mode_string)
       break;
     }
   }
+#endif
 }
 
 static void SDLSetWindowIcon(char *basename)
@@ -85,31 +209,187 @@ static void SDLSetWindowIcon(char *basename)
   }
 
   /* set transparent color */
-  SDL_SetColorKey(surface, SDL_SRCCOLORKEY,
+  SDL_SetColorKey(surface, SET_TRANSPARENT_PIXEL,
                  SDL_MapRGB(surface->format, 0x00, 0x00, 0x00));
 
+#if defined(TARGET_SDL2)
+  SDL_SetWindowIcon(sdl_window, surface);
+#else
   SDL_WM_SetIcon(surface, NULL);
 #endif
+#endif
+}
+
+#if defined(TARGET_SDL2)
+
+static boolean equalSDLPixelFormat(SDL_PixelFormat *format1,
+                                  SDL_PixelFormat *format2)
+{
+  return (format1->format       == format2->format &&
+         format1->BitsPerPixel  == format2->BitsPerPixel &&
+         format1->BytesPerPixel == format2->BytesPerPixel &&
+         format1->Rmask         == format2->Rmask &&
+         format1->Gmask         == format2->Gmask &&
+         format1->Bmask         == format2->Bmask &&
+         format1->Amask         == format2->Amask);
+}
+
+boolean SDLSetNativeSurface(SDL_Surface **surface)
+{
+  SDL_Surface *new_surface;
+
+  if (surface == NULL ||
+      *surface == NULL ||
+      backbuffer == NULL ||
+      backbuffer->surface == NULL)
+    return FALSE;
+
+  // if pixel format already optimized for destination surface, do nothing
+  if (equalSDLPixelFormat((*surface)->format, backbuffer->surface->format))
+    return FALSE;
+
+  new_surface = SDL_ConvertSurface(*surface, backbuffer->surface->format, 0);
+
+  if (new_surface == NULL)
+    Error(ERR_EXIT, "SDL_ConvertSurface() failed: %s", SDL_GetError());
+
+  SDL_FreeSurface(*surface);
+
+  *surface = new_surface;
+
+  return TRUE;
+}
+
+SDL_Surface *SDLGetNativeSurface(SDL_Surface *surface)
+{
+  SDL_Surface *new_surface;
+
+  if (surface == NULL)
+    return NULL;
+
+  if (backbuffer && backbuffer->surface)
+    new_surface = SDL_ConvertSurface(surface, backbuffer->surface->format, 0);
+  else
+    new_surface = SDL_ConvertSurface(surface, surface->format, 0);
+
+  if (new_surface == NULL)
+    Error(ERR_EXIT, "SDL_ConvertSurface() failed: %s", SDL_GetError());
+
+  return new_surface;
+}
+
+#else
+
+boolean SDLSetNativeSurface(SDL_Surface **surface)
+{
+  SDL_Surface *new_surface;
+
+  if (surface == NULL ||
+      *surface == NULL ||
+      !video.initialized)
+    return FALSE;
+
+  new_surface = SDL_DisplayFormat(*surface);
+
+  if (new_surface == NULL)
+    Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
+
+  SDL_FreeSurface(*surface);
+
+  *surface = new_surface;
+
+  return TRUE;
+}
+
+SDL_Surface *SDLGetNativeSurface(SDL_Surface *surface)
+{
+  SDL_Surface *new_surface;
+
+  if (video.initialized)
+    new_surface = SDL_DisplayFormat(surface);
+  else
+    new_surface = SDL_ConvertSurface(surface, surface->format, SURFACE_FLAGS);
+
+  if (new_surface == NULL)
+    Error(ERR_EXIT, "%s() failed: %s",
+         (video.initialized ? "SDL_DisplayFormat" : "SDL_ConvertSurface"),
+         SDL_GetError());
+
+  return new_surface;
+}
+
+#endif
+
+#if defined(TARGET_SDL2)
+static SDL_Texture *SDLCreateTextureFromSurface(SDL_Surface *surface)
+{
+  SDL_Texture *texture = SDL_CreateTextureFromSurface(sdl_renderer, surface);
+
+  if (texture == NULL)
+    Error(ERR_EXIT, "SDL_CreateTextureFromSurface() failed: %s",
+         SDL_GetError());
+
+  return texture;
+}
+#endif
+
+void SDLCreateBitmapTextures(Bitmap *bitmap)
+{
+#if defined(TARGET_SDL2)
+  if (bitmap == NULL)
+    return;
+
+  if (bitmap->texture)
+    SDL_DestroyTexture(bitmap->texture);
+  if (bitmap->texture_masked)
+    SDL_DestroyTexture(bitmap->texture_masked);
+
+  bitmap->texture        = SDLCreateTextureFromSurface(bitmap->surface);
+  bitmap->texture_masked = SDLCreateTextureFromSurface(bitmap->surface_masked);
+#endif
+}
+
+void SDLFreeBitmapTextures(Bitmap *bitmap)
+{
+#if defined(TARGET_SDL2)
+  if (bitmap == NULL)
+    return;
+
+  if (bitmap->texture)
+    SDL_DestroyTexture(bitmap->texture);
+  if (bitmap->texture_masked)
+    SDL_DestroyTexture(bitmap->texture_masked);
+
+  bitmap->texture = NULL;
+  bitmap->texture_masked = NULL;
+#endif
 }
 
 void SDLInitVideoDisplay(void)
 {
+#if !defined(TARGET_SDL2)
   if (!strEqual(setup.system.sdl_videodriver, ARG_DEFAULT))
     SDL_putenv(getStringCat2("SDL_VIDEODRIVER=", setup.system.sdl_videodriver));
 
   SDL_putenv("SDL_VIDEO_CENTERED=1");
+#endif
 
   /* initialize SDL video */
   if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
     Error(ERR_EXIT, "SDL_InitSubSystem() failed: %s", SDL_GetError());
 
   /* set default SDL depth */
+#if !defined(TARGET_SDL2)
   video.default_depth = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
+#else
+  video.default_depth = 32;    // (how to determine video depth in SDL2?)
+#endif
 }
 
 void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window,
                        boolean fullscreen)
 {
+#if !defined(TARGET_SDL2)
   static int screen_xy[][2] =
   {
     {  640, 480 },
@@ -117,7 +397,9 @@ void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window,
     { 1024, 768 },
     {   -1,  -1 }
   };
-  SDL_Rect **modes;
+#endif
+  SDL_Rect **modes = NULL;
+  boolean hardware_fullscreen_available = TRUE;
   int i, j;
 
   /* default: normal game window size */
@@ -126,6 +408,8 @@ void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window,
   fullscreen_xoffset = 0;
   fullscreen_yoffset = 0;
 
+#if !defined(TARGET_SDL2)
+  /* determine required standard fullscreen mode for game screen size */
   for (i = 0; screen_xy[i][0] != -1; i++)
   {
     if (screen_xy[i][0] >= video.width && screen_xy[i][1] >= video.height)
@@ -139,21 +423,52 @@ void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window,
 
   fullscreen_xoffset = (fullscreen_width  - video.width)  / 2;
   fullscreen_yoffset = (fullscreen_height - video.height) / 2;
+#endif
 
-#if 1
   checked_free(video.fullscreen_modes);
 
   video.fullscreen_modes = NULL;
   video.fullscreen_mode_current = NULL;
-#endif
 
+  video.window_scaling_percent = setup.window_scaling_percent;
+  video.window_scaling_quality = setup.window_scaling_quality;
+
+#if defined(TARGET_SDL2)
+  int num_displays = SDL_GetNumVideoDisplays();
+
+  if (num_displays > 0)
+  {
+    // currently only display modes of first display supported
+    int num_modes = SDL_GetNumDisplayModes(0);
+
+    if (num_modes > 0)
+    {
+      modes = checked_calloc((num_modes + 1) * sizeof(SDL_Rect *));
+
+      for (i = 0; i < num_modes; i++)
+      {
+       SDL_DisplayMode mode;
+
+       if (SDL_GetDisplayMode(0, i, &mode) < 0)
+         break;
+
+       modes[i] = checked_calloc(sizeof(SDL_Rect));
+
+       modes[i]->w = mode.w;
+       modes[i]->h = mode.h;
+      }
+    }
+  }
+#else
   /* get available hardware supported fullscreen modes */
   modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
+#endif
 
   if (modes == NULL)
   {
-    /* no screen modes available => no fullscreen mode support */
-    video.fullscreen_available = FALSE;
+    /* no hardware screen modes available => no fullscreen mode support */
+    // video.fullscreen_available = FALSE;
+    hardware_fullscreen_available = FALSE;
   }
   else if (modes == (SDL_Rect **)-1)
   {
@@ -172,7 +487,7 @@ void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window,
     /* in this case, a certain number of screen modes is available */
     int num_modes = 0;
 
-    for(i = 0; modes[i] != NULL; i++)
+    for (i = 0; modes[i] != NULL; i++)
     {
       boolean found_mode = FALSE;
 
@@ -207,19 +522,43 @@ void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window,
     if (num_modes == 0)
     {
       /* no appropriate screen modes available => no fullscreen mode support */
-      video.fullscreen_available = FALSE;
+      // video.fullscreen_available = FALSE;
+      hardware_fullscreen_available = FALSE;
     }
   }
 
-  /* set window icon */
-  SDLSetWindowIcon(program.sdl_icon_filename);
+  video.fullscreen_available = hardware_fullscreen_available;
+
+#if USE_DESKTOP_FULLSCREEN
+  // in SDL 2.0, there is always support for desktop fullscreen mode
+  // (in SDL 1.2, there is only support for "real" fullscreen mode)
+  video.fullscreen_available = TRUE;
+#endif
+
+#if defined(TARGET_SDL2)
+  if (modes)
+  {
+    for (i = 0; modes[i] != NULL; i++)
+      checked_free(modes[i]);
+
+    checked_free(modes);
+  }
+#endif
 
   /* open SDL video output device (window or fullscreen mode) */
   if (!SDLSetVideoMode(backbuffer, fullscreen))
     Error(ERR_EXIT, "setting video mode failed");
 
+  /* !!! SDL2 can only set the window icon if the window already exists !!! */
+  /* set window icon */
+  SDLSetWindowIcon(program.icon_filename);
+
   /* set window and icon title */
+#if defined(TARGET_SDL2)
+  SDL_SetWindowTitle(sdl_window, program.window_title);
+#else
   SDL_WM_SetCaption(program.window_title, program.window_title);
+#endif
 
   /* SDL cannot directly draw to the visible video framebuffer like X11,
      but always uses a backbuffer, which is then blitted to the visible
@@ -235,20 +574,174 @@ void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window,
      should never be drawn to directly, it would do no harm nevertheless. */
 
   /* create additional (symbolic) buffer for double-buffering */
-#if 1
   ReCreateBitmap(window, video.width, video.height, video.depth);
+}
+
+static SDL_Surface *SDLCreateScreen(DrawBuffer **backbuffer,
+                                   boolean fullscreen)
+{
+  SDL_Surface *new_surface = NULL;
+
+#if defined(TARGET_SDL2)
+  int surface_flags_window = SURFACE_FLAGS | SDL_WINDOW_RESIZABLE;
+#if USE_DESKTOP_FULLSCREEN
+  int surface_flags_fullscreen = SURFACE_FLAGS | SDL_WINDOW_FULLSCREEN_DESKTOP;
+#else
+  int surface_flags_fullscreen = SURFACE_FLAGS | SDL_WINDOW_FULLSCREEN;
+#endif
+
+#else
+  int surface_flags_window = SURFACE_FLAGS;
+  int surface_flags_fullscreen = SURFACE_FLAGS | SDL_FULLSCREEN;
+#endif
+
+  int width  = (fullscreen ? fullscreen_width  : video.width);
+  int height = (fullscreen ? fullscreen_height : video.height);
+  int surface_flags = (fullscreen ? surface_flags_fullscreen :
+                      surface_flags_window);
+
+  // default window size is unscaled
+  video.window_width  = video.width;
+  video.window_height = video.height;
+
+#if defined(TARGET_SDL2)
+
+  // store if initial screen mode is fullscreen mode when changing screen size
+  video.fullscreen_initial = fullscreen;
+
+#if USE_RENDERER
+  float window_scaling_factor = (float)setup.window_scaling_percent / 100;
+#if !USE_DESKTOP_FULLSCREEN
+  float screen_scaling_factor = (fullscreen ? 1 : window_scaling_factor);
+#endif
+
+  video.window_width  = window_scaling_factor * width;
+  video.window_height = window_scaling_factor * height;
+
+  if ((*backbuffer)->surface)
+  {
+    SDL_FreeSurface((*backbuffer)->surface);
+    (*backbuffer)->surface = NULL;
+  }
+
+  if (sdl_texture)
+  {
+    SDL_DestroyTexture(sdl_texture);
+    sdl_texture = NULL;
+  }
+
+  if (!(fullscreen && fullscreen_enabled))
+  {
+    if (sdl_renderer)
+    {
+      SDL_DestroyRenderer(sdl_renderer);
+      sdl_renderer = NULL;
+    }
+
+    if (sdl_window)
+    {
+      SDL_DestroyWindow(sdl_window);
+      sdl_window = NULL;
+    }
+  }
+
+  if (sdl_window == NULL)
+    sdl_window = SDL_CreateWindow(program.window_title,
+                                 SDL_WINDOWPOS_CENTERED,
+                                 SDL_WINDOWPOS_CENTERED,
+#if USE_DESKTOP_FULLSCREEN
+                                 video.window_width,
+                                 video.window_height,
+#else
+                                 (int)(screen_scaling_factor * width),
+                                 (int)(screen_scaling_factor * height),
+#endif
+                                 surface_flags);
+
+  if (sdl_window != NULL)
+  {
+#if 0
+    /* if SDL_CreateRenderer() is called from within a VirtualBox Windows VM
+     *without* enabling 2D/3D acceleration and/or guest additions installed,
+     it will crash if flags are *not* set to SDL_RENDERER_SOFTWARE (because
+     it will try to use accelerated graphics and apparently fails miserably) */
+    if (sdl_renderer == NULL)
+      sdl_renderer = SDL_CreateRenderer(sdl_window, -1, SDL_RENDERER_SOFTWARE);
+#else
+    if (sdl_renderer == NULL)
+      sdl_renderer = SDL_CreateRenderer(sdl_window, -1, 0);
+#endif
+
+    if (sdl_renderer != NULL)
+    {
+      SDL_RenderSetLogicalSize(sdl_renderer, width, height);
+      // SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
+      SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, setup.window_scaling_quality);
+
+      sdl_texture = SDL_CreateTexture(sdl_renderer,
+                                     SDL_PIXELFORMAT_ARGB8888,
+                                     SDL_TEXTUREACCESS_STREAMING,
+                                     width, height);
+
+      if (sdl_texture != NULL)
+      {
+       // use SDL default values for RGB masks and no alpha channel
+       new_surface = SDL_CreateRGBSurface(0, width, height, 32, 0,0,0, 0);
+
+       if (new_surface == NULL)
+         Error(ERR_WARN, "SDL_CreateRGBSurface() failed: %s",
+               SDL_GetError());
+      }
+      else
+      {
+       Error(ERR_WARN, "SDL_CreateTexture() failed: %s", SDL_GetError());
+      }
+    }
+    else
+    {
+      Error(ERR_WARN, "SDL_CreateRenderer() failed: %s", SDL_GetError());
+    }
+  }
+  else
+  {
+    Error(ERR_WARN, "SDL_CreateWindow() failed: %s", SDL_GetError());
+  }
+
 #else
-  *window = CreateBitmap(video.width, video.height, video.depth);
+
+  if (sdl_window)
+    SDL_DestroyWindow(sdl_window);
+
+  sdl_window = SDL_CreateWindow(program.window_title,
+                               SDL_WINDOWPOS_CENTERED,
+                               SDL_WINDOWPOS_CENTERED,
+                               width, height,
+                               surface_flags);
+
+  if (sdl_window != NULL)
+    new_surface = SDL_GetWindowSurface(sdl_window);
 #endif
+
+#else
+  new_surface = SDL_SetVideoMode(width, height, video.depth, surface_flags);
+#endif
+
+#if defined(TARGET_SDL2)
+  // store fullscreen state ("video.fullscreen_enabled" may not reflect this!)
+  if (new_surface != NULL)
+    fullscreen_enabled = fullscreen;
+#endif
+
+  return new_surface;
 }
 
 boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen)
 {
   boolean success = TRUE;
-  int surface_flags_fullscreen = SURFACE_FLAGS | SDL_FULLSCREEN;
-  int surface_flags_window = SURFACE_FLAGS;
   SDL_Surface *new_surface = NULL;
 
+  SetWindowTitle();
+
   if (*backbuffer == NULL)
     *backbuffer = CreateBitmapStruct();
 
@@ -264,9 +757,9 @@ boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen)
     video_yoffset = fullscreen_yoffset;
 
     /* switch display to fullscreen mode, if available */
-    if ((new_surface = SDL_SetVideoMode(fullscreen_width, fullscreen_height,
-                                       video.depth, surface_flags_fullscreen))
-       == NULL)
+    new_surface = SDLCreateScreen(backbuffer, TRUE);
+
+    if (new_surface == NULL)
     {
       /* switching display to fullscreen mode failed */
       Error(ERR_WARN, "SDL_SetVideoMode() failed: %s", SDL_GetError());
@@ -293,9 +786,9 @@ boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen)
     video_yoffset = 0;
 
     /* switch display to window mode */
-    if ((new_surface = SDL_SetVideoMode(video.width, video.height,
-                                       video.depth, surface_flags_window))
-       == NULL)
+    new_surface = SDLCreateScreen(backbuffer, FALSE);
+
+    if (new_surface == NULL)
     {
       /* switching display to window mode failed -- should not happen */
       Error(ERR_WARN, "SDL_SetVideoMode() failed: %s", SDL_GetError());
@@ -307,49 +800,148 @@ boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen)
       (*backbuffer)->surface = new_surface;
 
       video.fullscreen_enabled = FALSE;
+      video.window_scaling_percent = setup.window_scaling_percent;
+      video.window_scaling_quality = setup.window_scaling_quality;
 
       success = TRUE;
     }
   }
 
-#if 1
-  SDL_EventState(SDL_SYSWMEVENT, SDL_ENABLE);
+#if defined(TARGET_SDL2)
+  SDLRedrawWindow();                   // map window
+#endif
 
+#ifdef DEBUG
 #if defined(PLATFORM_WIN32)
+  // experimental drag and drop code
+
+  SDL_EventState(SDL_SYSWMEVENT, SDL_ENABLE);
+
   {
     SDL_SysWMinfo wminfo;
     HWND hwnd;
+    boolean wminfo_success = FALSE;
 
     SDL_VERSION(&wminfo.version);
-    SDL_GetWMInfo(&wminfo);
+#if defined(TARGET_SDL2)
+    if (sdl_window)
+      wminfo_success = SDL_GetWindowWMInfo(sdl_window, &wminfo);
+#else
+    wminfo_success = (SDL_GetWMInfo(&wminfo) == 1);
+#endif
 
-    hwnd = wminfo.window;
+    if (wminfo_success)
+    {
+#if defined(TARGET_SDL2)
+      hwnd = wminfo.info.win.window;
+#else
+      hwnd = wminfo.window;
+#endif
 
-    DragAcceptFiles(hwnd, TRUE);
+      DragAcceptFiles(hwnd, TRUE);
+    }
   }
 #endif
 #endif
 
-
   return success;
 }
 
-void SDLCreateBitmapContent(Bitmap *new_bitmap, int width, int height,
+void SDLSetWindowTitle()
+{
+#if defined(TARGET_SDL2)
+  SDL_SetWindowTitle(sdl_window, program.window_title);
+#else
+  SDL_WM_SetCaption(program.window_title, program.window_title);
+#endif
+}
+
+#if defined(TARGET_SDL2)
+void SDLSetWindowScaling(int window_scaling_percent)
+{
+  if (sdl_window == NULL)
+    return;
+
+  float window_scaling_factor = (float)window_scaling_percent / 100;
+  int new_window_width  = (int)(window_scaling_factor * video.width);
+  int new_window_height = (int)(window_scaling_factor * video.height);
+
+  SDL_SetWindowSize(sdl_window, new_window_width, new_window_height);
+
+  video.window_scaling_percent = window_scaling_percent;
+  video.window_width  = new_window_width;
+  video.window_height = new_window_height;
+
+  SetWindowTitle();
+}
+
+void SDLSetWindowScalingQuality(char *window_scaling_quality)
+{
+  if (sdl_texture == NULL)
+    return;
+
+  SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, window_scaling_quality);
+
+  SDL_Texture *new_texture = SDL_CreateTexture(sdl_renderer,
+                                              SDL_PIXELFORMAT_ARGB8888,
+                                              SDL_TEXTUREACCESS_STREAMING,
+                                              video.width, video.height);
+
+  if (new_texture != NULL)
+  {
+    SDL_DestroyTexture(sdl_texture);
+
+    sdl_texture = new_texture;
+
+    SDLRedrawWindow();
+  }
+
+  video.window_scaling_quality = window_scaling_quality;
+}
+
+void SDLSetWindowFullscreen(boolean fullscreen)
+{
+  if (sdl_window == NULL)
+    return;
+
+#if USE_DESKTOP_FULLSCREEN
+  int flags = (fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
+#else
+  int flags = (fullscreen ? SDL_WINDOW_FULLSCREEN : 0);
+#endif
+
+  if (SDL_SetWindowFullscreen(sdl_window, flags) == 0)
+    video.fullscreen_enabled = fullscreen_enabled = fullscreen;
+
+  // if screen size was changed in fullscreen mode, correct desktop window size
+  if (!fullscreen && video.fullscreen_initial)
+  {
+    SDLSetWindowScaling(setup.window_scaling_percent);
+    SDL_SetWindowPosition(sdl_window,
+                         SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
+
+    video.fullscreen_initial = FALSE;
+  }
+}
+
+void SDLRedrawWindow()
+{
+  UpdateScreen(NULL);
+}
+#endif
+
+void SDLCreateBitmapContent(Bitmap *bitmap, int width, int height,
                            int depth)
 {
-  SDL_Surface *surface_tmp, *surface_native;
+  SDL_Surface *surface =
+    SDL_CreateRGBSurface(SURFACE_FLAGS, width, height, depth, 0,0,0, 0);
 
-  if ((surface_tmp = SDL_CreateRGBSurface(SURFACE_FLAGS, width, height, depth,
-                                         0, 0, 0, 0))
-      == NULL)
+  if (surface == NULL)
     Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError());
 
-  if ((surface_native = SDL_DisplayFormat(surface_tmp)) == NULL)
-    Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
-
-  SDL_FreeSurface(surface_tmp);
+  SDLSetNativeSurface(&surface);
 
-  new_bitmap->surface = surface_native;
+  bitmap->surface = surface;
 }
 
 void SDLFreeBitmapPointers(Bitmap *bitmap)
@@ -358,8 +950,19 @@ void SDLFreeBitmapPointers(Bitmap *bitmap)
     SDL_FreeSurface(bitmap->surface);
   if (bitmap->surface_masked)
     SDL_FreeSurface(bitmap->surface_masked);
+
   bitmap->surface = NULL;
   bitmap->surface_masked = NULL;
+
+#if defined(TARGET_SDL2)
+  if (bitmap->texture)
+    SDL_DestroyTexture(bitmap->texture);
+  if (bitmap->texture_masked)
+    SDL_DestroyTexture(bitmap->texture_masked);
+
+  bitmap->texture = NULL;
+  bitmap->texture_masked = NULL;
+#endif
 }
 
 void SDLCopyArea(Bitmap *src_bitmap, Bitmap *dst_bitmap,
@@ -391,13 +994,57 @@ void SDLCopyArea(Bitmap *src_bitmap, Bitmap *dst_bitmap,
   dst_rect.w = width;
   dst_rect.h = height;
 
-  if (src_bitmap != backbuffer || dst_bitmap != window)
+  // if (src_bitmap != backbuffer || dst_bitmap != window)
+  if (!(src_bitmap == backbuffer && dst_bitmap == window))
     SDL_BlitSurface((mask_mode == BLIT_MASKED ?
                     src_bitmap->surface_masked : src_bitmap->surface),
                    &src_rect, real_dst_bitmap->surface, &dst_rect);
 
+#if defined(TARGET_SDL2)
+  if (dst_bitmap == window)
+  {
+    // SDL_UpdateWindowSurface(sdl_window);
+    // SDL_UpdateWindowSurfaceRects(sdl_window, &dst_rect, 1);
+    UpdateScreen(&dst_rect);
+  }
+#else
   if (dst_bitmap == window)
-    SDL_UpdateRect(backbuffer->surface, dst_x, dst_y, width, height);
+  {
+    // SDL_UpdateRect(backbuffer->surface, dst_x, dst_y, width, height);
+    UpdateScreen(&dst_rect);
+  }
+#endif
+}
+
+void SDLBlitTexture(Bitmap *bitmap,
+                   int src_x, int src_y, int width, int height,
+                   int dst_x, int dst_y, int mask_mode)
+{
+#if defined(TARGET_SDL2)
+#if USE_RENDERER
+  SDL_Texture *texture;
+  SDL_Rect src_rect;
+  SDL_Rect dst_rect;
+
+  texture =
+    (mask_mode == BLIT_MASKED ? bitmap->texture_masked : bitmap->texture);
+
+  if (texture == NULL)
+    return;
+
+  src_rect.x = src_x;
+  src_rect.y = src_y;
+  src_rect.w = width;
+  src_rect.h = height;
+
+  dst_rect.x = dst_x;
+  dst_rect.y = dst_y;
+  dst_rect.w = width;
+  dst_rect.h = height;
+
+  SDL_RenderCopy(sdl_renderer, texture, &src_rect, &dst_rect);
+#endif
+#endif
 }
 
 void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, int width, int height,
@@ -419,8 +1066,20 @@ void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, int width, int height,
 
   SDL_FillRect(real_dst_bitmap->surface, &rect, color);
 
+#if defined(TARGET_SDL2)
+  if (dst_bitmap == window)
+  {
+    // SDL_UpdateWindowSurface(sdl_window);
+    // SDL_UpdateWindowSurfaceRects(sdl_window, &rect, 1);
+    UpdateScreen(&rect);
+  }
+#else
   if (dst_bitmap == window)
-    SDL_UpdateRect(backbuffer->surface, x, y, width, height);
+  {
+    // SDL_UpdateRect(backbuffer->surface, x, y, width, height);
+    UpdateScreen(&rect);
+  }
+#endif
 }
 
 void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height,
@@ -434,6 +1093,7 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height,
   SDL_Surface *surface_screen = backbuffer->surface;
   SDL_Surface *surface_cross = (bitmap_cross ? bitmap_cross->surface : NULL);
   SDL_Rect src_rect, dst_rect;
+  SDL_Rect dst_rect2;
   int src_x = x, src_y = y;
   int dst_x = x, dst_y = y;
   unsigned int time_last, time_current;
@@ -462,8 +1122,13 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height,
   dst_rect.w = width;          /* (ignored) */
   dst_rect.h = height;         /* (ignored) */
 
+  dst_rect2 = dst_rect;
+
   if (initialization_needed)
   {
+#if defined(TARGET_SDL2)
+    unsigned int flags = 0;
+#else
     unsigned int flags = SDL_SRCALPHA;
 
     /* use same surface type as screen surface */
@@ -471,6 +1136,7 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height,
       flags |= SDL_HWSURFACE;
     else
       flags |= SDL_SWSURFACE;
+#endif
 
     /* create surface for temporary copy of screen buffer (source) */
     if ((surface_source =
@@ -546,7 +1212,11 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height,
     int i;
 
     SDL_BlitSurface(surface_source, &src_rect, surface_screen, &dst_rect);
+#if defined(TARGET_SDL2)
+    SDL_SetSurfaceBlendMode(surface_target, SDL_BLENDMODE_NONE);
+#else
     SDL_SetAlpha(surface_target, 0, 0);                /* disable alpha blending */
+#endif
 
     ypos[0] = -GetSimpleRandom(16);
 
@@ -648,11 +1318,69 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height,
        if (draw_border_function != NULL)
          draw_border_function();
 
-       SDL_UpdateRect(surface_screen, dst_x, dst_y, width, height);
+       UpdateScreen(&dst_rect2);
       }
     }
   }
-  else
+  else if (fade_mode == FADE_MODE_CURTAIN)
+  {
+    float xx;
+    int xx_final;
+    int xx_size = width / 2;
+
+    SDL_BlitSurface(surface_target, &src_rect, surface_screen, &dst_rect);
+#if defined(TARGET_SDL2)
+    SDL_SetSurfaceBlendMode(surface_source, SDL_BLENDMODE_NONE);
+#else
+    SDL_SetAlpha(surface_source, 0, 0);                /* disable alpha blending */
+#endif
+
+    for (xx = 0; xx < xx_size;)
+    {
+      time_last = time_current;
+      time_current = SDL_GetTicks();
+      xx += xx_size * ((float)(time_current - time_last) / fade_delay);
+      xx_final = MIN(MAX(0, xx), xx_size);
+
+      src_rect.x = src_x;
+      src_rect.y = src_y;
+      src_rect.w = width;
+      src_rect.h = height;
+
+      dst_rect.x = dst_x;
+      dst_rect.y = dst_y;
+
+      /* draw new (target) image to screen buffer */
+      SDL_BlitSurface(surface_target, &src_rect, surface_screen, &dst_rect);
+
+      if (xx_final < xx_size)
+      {
+       src_rect.w = xx_size - xx_final;
+       src_rect.h = height;
+
+       /* draw old (source) image to screen buffer (left side) */
+
+       src_rect.x = src_x + xx_final;
+       dst_rect.x = dst_x;
+
+       SDL_BlitSurface(surface_source, &src_rect, surface_screen, &dst_rect);
+
+       /* draw old (source) image to screen buffer (right side) */
+
+       src_rect.x = src_x + xx_size;
+       dst_rect.x = dst_x + xx_size + xx_final;
+
+       SDL_BlitSurface(surface_source, &src_rect, surface_screen, &dst_rect);
+      }
+
+      if (draw_border_function != NULL)
+       draw_border_function();
+
+      /* only update the region of the screen that is affected from fading */
+      UpdateScreen(&dst_rect2);
+    }
+  }
+  else         /* fading in, fading out or cross-fading */
   {
     float alpha;
     int alpha_final;
@@ -668,22 +1396,40 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height,
       SDL_BlitSurface(surface_source, &src_rect, surface_screen, &dst_rect);
 
       /* draw new (target) image to screen buffer using alpha blending */
+#if defined(TARGET_SDL2)
+      SDL_SetSurfaceAlphaMod(surface_target, alpha_final);
+      SDL_SetSurfaceBlendMode(surface_target, SDL_BLENDMODE_BLEND);
+#else
       SDL_SetAlpha(surface_target, SDL_SRCALPHA, alpha_final);
+#endif
       SDL_BlitSurface(surface_target, &src_rect, surface_screen, &dst_rect);
 
       if (draw_border_function != NULL)
        draw_border_function();
 
-#if 1
       /* only update the region of the screen that is affected from fading */
-      SDL_UpdateRect(surface_screen, dst_x, dst_y, width, height);
-#else
-      SDL_Flip(surface_screen);
-#endif
+      UpdateScreen(&dst_rect);
     }
   }
 
-  Delay(post_delay);
+  if (post_delay > 0)
+  {
+    unsigned int time_post_delay;
+
+    time_current = SDL_GetTicks();
+    time_post_delay = time_current + post_delay;
+
+    while (time_current < time_post_delay)
+    {
+      // do not wait longer than 10 ms at a time to be able to ...
+      Delay(MIN(10, time_post_delay - time_current));
+
+      // ... continue drawing global animations during post delay
+      UpdateScreen(NULL);
+
+      time_current = SDL_GetTicks();
+    }
+  }
 }
 
 void SDLDrawSimpleLine(Bitmap *dst_bitmap, int from_x, int from_y,
@@ -726,7 +1472,7 @@ void SDLDrawLine(Bitmap *dst_bitmap, int from_x, int from_y,
   sge_Line(dst_bitmap->surface, from_x, from_y, to_x, to_y, color);
 }
 
-#if 0
+#if ENABLE_UNUSED_CODE
 void SDLDrawLines(SDL_Surface *surface, struct XY *points,
                  int num_points, Uint32 color)
 {
@@ -811,7 +1557,7 @@ Pixel SDLGetPixel(Bitmap *src_bitmap, int x, int y)
 
 /* ========================================================================= */
 /* The following functions were taken from the SGE library                   */
-/* (SDL Graphics Extension Library) by Anders Lindström                      */
+/* (SDL Graphics Extension Library) by Anders Lindström                      */
 /* http://www.etek.chalmers.se/~e8cal1/sge/index.html                        */
 /* ========================================================================= */
 
@@ -1334,12 +2080,11 @@ int zoomSurfaceRGBA_scaleDownBy2(SDL_Surface *src, SDL_Surface *dst)
 {
   int x, y;
   tColorRGBA *sp, *csp, *dp;
-  int sgap, dgap;
+  int dgap;
 
   /* pointer setup */
   sp = csp = (tColorRGBA *) src->pixels;
   dp = (tColorRGBA *) dst->pixels;
-  sgap = src->pitch - src->w * 4;
   dgap = dst->pitch - dst->w * 4;
 
   for (y = 0; y < dst->h; y++)
@@ -1384,9 +2129,10 @@ int zoomSurfaceRGBA_scaleDownBy2(SDL_Surface *src, SDL_Surface *dst)
 
 int zoomSurfaceRGBA(SDL_Surface *src, SDL_Surface *dst)
 {
-  int x, y, sx, sy, *sax, *say, *csax, *csay, csx, csy;
-  tColorRGBA *sp, *csp, *dp;
-  int sgap, dgap;
+  int x, y, *sax, *say, *csax, *csay;
+  float sx, sy;
+  tColorRGBA *sp, *csp, *csp0, *dp;
+  int dgap;
 
   /* use specialized zoom function when scaling down to exactly half size */
   if (src->w == 2 * dst->w &&
@@ -1394,38 +2140,23 @@ int zoomSurfaceRGBA(SDL_Surface *src, SDL_Surface *dst)
     return zoomSurfaceRGBA_scaleDownBy2(src, dst);
 
   /* variable setup */
-  sx = (int) (65536.0 * (float) src->w / (float) dst->w);
-  sy = (int) (65536.0 * (float) src->h / (float) dst->h);
+  sx = (float) src->w / (float) dst->w;
+  sy = (float) src->h / (float) dst->h;
 
   /* allocate memory for row increments */
-  sax = (int *)checked_malloc((dst->w + 1) * sizeof(Uint32));
-  say = (int *)checked_malloc((dst->h + 1) * sizeof(Uint32));
+  csax = sax = (int *)checked_malloc((dst->w + 1) * sizeof(Uint32));
+  csay = say = (int *)checked_malloc((dst->h + 1) * sizeof(Uint32));
 
   /* precalculate row increments */
-  csx = 0;
-  csax = sax;
   for (x = 0; x <= dst->w; x++)
-  {
-    *csax = csx;
-    csax++;
-    csx &= 0xffff;
-    csx += sx;
-  }
+    *csax++ = (int)(sx * x);
 
-  csy = 0;
-  csay = say;
   for (y = 0; y <= dst->h; y++)
-  {
-    *csay = csy;
-    csay++;
-    csy &= 0xffff;
-    csy += sy;
-  }
+    *csay++ = (int)(sy * y);
 
   /* pointer setup */
-  sp = csp = (tColorRGBA *) src->pixels;
+  sp = csp = csp0 = (tColorRGBA *) src->pixels;
   dp = (tColorRGBA *) dst->pixels;
-  sgap = src->pitch - src->w * 4;
   dgap = dst->pitch - dst->w * 4;
 
   csay = say;
@@ -1441,7 +2172,7 @@ int zoomSurfaceRGBA(SDL_Surface *src, SDL_Surface *dst)
 
       /* advance source pointers */
       csax++;
-      sp += (*csax >> 16);
+      sp = csp + *csax;
 
       /* advance destination pointer */
       dp++;
@@ -1449,7 +2180,7 @@ int zoomSurfaceRGBA(SDL_Surface *src, SDL_Surface *dst)
 
     /* advance source pointer */
     csay++;
-    csp = (tColorRGBA *) ((Uint8 *) csp + (*csay >> 16) * src->pitch);
+    csp = (tColorRGBA *) ((Uint8 *) csp0 + *csay * src->pitch);
 
     /* advance destination pointers */
     dp = (tColorRGBA *) ((Uint8 *) dp + dgap);
@@ -1591,7 +2322,7 @@ SDL_Surface *zoomSurface(SDL_Surface *src, int dst_width, int dst_height)
   else
   {
     /* new source surface is 32 bit with a defined RGB ordering */
-    zoom_src = SDL_CreateRGBSurface(SDL_SWSURFACE, src->w, src->h, 32,
+    zoom_src = SDL_CreateRGBSurface(SURFACE_FLAGS, src->w, src->h, 32,
                                    0x000000ff, 0x0000ff00, 0x00ff0000, 0);
     SDL_BlitSurface(src, NULL, zoom_src, NULL);
     is_32bit = TRUE;
@@ -1602,7 +2333,7 @@ SDL_Surface *zoomSurface(SDL_Surface *src, int dst_width, int dst_height)
   if (is_32bit)
   {
     /* target surface is 32 bit with source RGBA/ABGR ordering */
-    zoom_dst = SDL_CreateRGBSurface(SDL_SWSURFACE, dst_width, dst_height, 32,
+    zoom_dst = SDL_CreateRGBSurface(SURFACE_FLAGS, dst_width, dst_height, 32,
                                    zoom_src->format->Rmask,
                                    zoom_src->format->Gmask,
                                    zoom_src->format->Bmask, 0);
@@ -1610,7 +2341,7 @@ SDL_Surface *zoomSurface(SDL_Surface *src, int dst_width, int dst_height)
   else
   {
     /* target surface is 8 bit */
-    zoom_dst = SDL_CreateRGBSurface(SDL_SWSURFACE, dst_width, dst_height, 8,
+    zoom_dst = SDL_CreateRGBSurface(SURFACE_FLAGS, dst_width, dst_height, 8,
                                    0, 0, 0, 0);
   }
 
@@ -1646,23 +2377,24 @@ SDL_Surface *zoomSurface(SDL_Surface *src, int dst_width, int dst_height)
   return zoom_dst;
 }
 
-void SDLZoomBitmap(Bitmap *src_bitmap, Bitmap *dst_bitmap)
+Bitmap *SDLZoomBitmap(Bitmap *src_bitmap, int dst_width, int dst_height)
 {
-  SDL_Surface *sdl_surface_tmp;
-  int dst_width = dst_bitmap->width;
-  int dst_height = dst_bitmap->height;
+  Bitmap *dst_bitmap = CreateBitmapStruct();
+  SDL_Surface **dst_surface = &dst_bitmap->surface;
 
-  /* throw away old destination surface */
-  SDL_FreeSurface(dst_bitmap->surface);
+  dst_width  = MAX(1, dst_width);      /* prevent zero bitmap width */
+  dst_height = MAX(1, dst_height);     /* prevent zero bitmap height */
+
+  dst_bitmap->width  = dst_width;
+  dst_bitmap->height = dst_height;
 
   /* create zoomed temporary surface from source surface */
-  sdl_surface_tmp = zoomSurface(src_bitmap->surface, dst_width, dst_height);
+  *dst_surface = zoomSurface(src_bitmap->surface, dst_width, dst_height);
 
   /* create native format destination surface from zoomed temporary surface */
-  dst_bitmap->surface = SDL_DisplayFormat(sdl_surface_tmp);
+  SDLSetNativeSurface(dst_surface);
 
-  /* free temporary surface */
-  SDL_FreeSurface(sdl_surface_tmp);
+  return dst_bitmap;
 }
 
 
@@ -1675,6 +2407,10 @@ Bitmap *SDLLoadImage(char *filename)
   Bitmap *new_bitmap = CreateBitmapStruct();
   SDL_Surface *sdl_image_tmp;
 
+  print_timestamp_init("SDLLoadImage");
+
+  print_timestamp_time(getBaseNamePtr(filename));
+
   /* load image to temporary surface */
   if ((sdl_image_tmp = IMG_Load(filename)) == NULL)
   {
@@ -1683,28 +2419,35 @@ Bitmap *SDLLoadImage(char *filename)
     return NULL;
   }
 
+  print_timestamp_time("IMG_Load");
+
   UPDATE_BUSY_STATE();
 
   /* create native non-transparent surface for current image */
-  if ((new_bitmap->surface = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
+  if ((new_bitmap->surface = SDLGetNativeSurface(sdl_image_tmp)) == NULL)
   {
     SetError("SDL_DisplayFormat(): %s", SDL_GetError());
 
     return NULL;
   }
 
+  print_timestamp_time("SDL_DisplayFormat (opaque)");
+
   UPDATE_BUSY_STATE();
 
   /* create native transparent surface for current image */
-  SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
+  SDL_SetColorKey(sdl_image_tmp, SET_TRANSPARENT_PIXEL,
                  SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
-  if ((new_bitmap->surface_masked = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
+
+  if ((new_bitmap->surface_masked = SDLGetNativeSurface(sdl_image_tmp)) == NULL)
   {
     SetError("SDL_DisplayFormat(): %s", SDL_GetError());
 
     return NULL;
   }
 
+  print_timestamp_time("SDL_DisplayFormat (masked)");
+
   UPDATE_BUSY_STATE();
 
   /* free temporary surface */
@@ -1713,6 +2456,8 @@ Bitmap *SDLLoadImage(char *filename)
   new_bitmap->width = new_bitmap->surface->w;
   new_bitmap->height = new_bitmap->surface->h;
 
+  print_timestamp_done("SDLLoadImage");
+
   return new_bitmap;
 }
 
@@ -1760,8 +2505,10 @@ void SDLSetMouseCursor(struct MouseCursorInfo *cursor_info)
 
 void SDLOpenAudio(void)
 {
+#if !defined(TARGET_SDL2)
   if (!strEqual(setup.system.sdl_audiodriver, ARG_DEFAULT))
     SDL_putenv(getStringCat2("SDL_AUDIODRIVER=", setup.system.sdl_audiodriver));
+#endif
 
   if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
   {
@@ -1835,13 +2582,24 @@ void SDLNextEvent(Event *event)
 
 void SDLHandleWindowManagerEvent(Event *event)
 {
+#ifdef DEBUG
 #if defined(PLATFORM_WIN32)
+  // experimental drag and drop code
+
   SDL_SysWMEvent *syswmevent = (SDL_SysWMEvent *)event;
   SDL_SysWMmsg *syswmmsg = (SDL_SysWMmsg *)(syswmevent->msg);
 
+#if defined(TARGET_SDL2)
+  if (syswmmsg->msg.win.msg == WM_DROPFILES)
+#else
   if (syswmmsg->msg == WM_DROPFILES)
+#endif
   {
+#if defined(TARGET_SDL2)
+    HDROP hdrop = (HDROP)syswmmsg->msg.win.wParam;
+#else
     HDROP hdrop = (HDROP)syswmmsg->wParam;
+#endif
     int i, num_files;
 
     printf("::: SDL_SYSWMEVENT:\n");
@@ -1858,9 +2616,14 @@ void SDLHandleWindowManagerEvent(Event *event)
       printf("::: - '%s'\n", buffer);
     }
 
+#if defined(TARGET_SDL2)
+    DragFinish((HDROP)syswmmsg->msg.win.wParam);
+#else
     DragFinish((HDROP)syswmmsg->wParam);
+#endif
   }
 #endif
+#endif
 }
 
 
@@ -1886,6 +2649,8 @@ static void SDLCloseJoystick(int nr)
     return;
 
   SDL_JoystickClose(sdl_joystick[nr]);
+
+  sdl_joystick[nr] = NULL;
 }
 
 static boolean SDLCheckJoystickOpened(int nr)
@@ -1893,7 +2658,11 @@ static boolean SDLCheckJoystickOpened(int nr)
   if (nr < 0 || nr > MAX_PLAYERS)
     return FALSE;
 
+#if defined(TARGET_SDL2)
+  return (sdl_joystick[nr] != NULL ? TRUE : FALSE);
+#else
   return (SDL_JoystickOpened(nr) ? TRUE : FALSE);
+#endif
 }
 
 void HandleJoystickEvent(Event *event)
@@ -1930,7 +2699,7 @@ void SDLInitJoysticks()
   {
     sdl_joystick_subsystem_initialized = TRUE;
 
-    if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
+    if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0)
     {
       Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError());
       return;
@@ -1993,5 +2762,3 @@ boolean SDLReadJoystick(int nr, int *x, int *y, boolean *b1, boolean *b2)
 
   return TRUE;
 }
-
-#endif /* TARGET_SDL */