#endif
SDL_Surface *new_surface = NULL;
+ SetWindowTitle();
+
if (*backbuffer == NULL)
*backbuffer = CreateBitmapStruct();
}
#if defined(TARGET_SDL2)
+void SDLSetWindowTitle()
+{
+ SDL_SetWindowTitle(sdl_window, program.window_title);
+}
+
void SDLSetWindowScaling(int window_scaling_percent)
{
if (sdl_window == NULL)
video.window_scaling_percent = window_scaling_percent;
video.window_width = new_window_width;
video.window_height = new_window_height;
+
+ SetWindowTitle();
}
void SDLSetWindowScalingQuality(char *window_scaling_quality)