added shifting up video display when activating screen keyboard (Android)
[rocksndiamonds.git] / src / libgame / sdl.c
index eaab2530d000ae1e2d7d287ad805f9ea3a1592d9..ba3b6ac41eb601a9623acaa9d2b65b49da8037ac 100644 (file)
@@ -129,6 +129,28 @@ static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay)
     SDL_UpdateTexture(sdl_texture, NULL, screen->pixels, screen->pitch);
   }
 
+  SDL_Rect *src_rect1 = NULL, *dst_rect1 = NULL;
+  SDL_Rect *src_rect2 = NULL, *dst_rect2 = NULL;
+#if defined(HAS_SCREEN_KEYBOARD)
+  SDL_Rect src_rect_up = { 0, video.height / 2, video.width, video.height / 2 };
+  SDL_Rect dst_rect_up = { 0, 0,                video.width, video.height / 2 };
+
+  if (video.shifted_up)
+  {
+    if (video.screen_rendering_mode == SPECIAL_RENDERING_TARGET ||
+       video.screen_rendering_mode == SPECIAL_RENDERING_DOUBLE)
+    {
+      src_rect2 = &src_rect_up;
+      dst_rect2 = &dst_rect_up;
+    }
+    else
+    {
+      src_rect1 = &src_rect_up;
+      dst_rect1 = &dst_rect_up;
+    }
+  }
+#endif
+
   // clear render target buffer
   SDL_RenderClear(sdl_renderer);
 
@@ -139,7 +161,7 @@ static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay)
 
   // copy backbuffer texture to render target buffer
   if (video.screen_rendering_mode != SPECIAL_RENDERING_TARGET)
-    SDL_RenderCopy(sdl_renderer, sdl_texture_stream, NULL, NULL);
+    SDL_RenderCopy(sdl_renderer, sdl_texture_stream, src_rect1, dst_rect1);
 
   if (video.screen_rendering_mode != SPECIAL_RENDERING_BITMAP)
     FinalizeScreen(DRAW_TO_SCREEN);
@@ -149,7 +171,7 @@ static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay)
       video.screen_rendering_mode == SPECIAL_RENDERING_DOUBLE)
   {
     SDL_SetRenderTarget(sdl_renderer, NULL);
-    SDL_RenderCopy(sdl_renderer, sdl_texture_target, NULL, NULL);
+    SDL_RenderCopy(sdl_renderer, sdl_texture_target, src_rect2, dst_rect2);
   }
 #endif
 
@@ -2188,7 +2210,7 @@ static SDL_Surface *SDLGetOpaqueSurface(SDL_Surface *surface)
     return NULL;
 
   if ((new_surface = SDLGetNativeSurface(surface)) == NULL)
-    Error(ERR_EXIT, "SDL_DisplayFormat() failed");
+    Error(ERR_EXIT, "SDLGetNativeSurface() failed");
 
   /* remove alpha channel from native non-transparent surface, if defined */
   SDLSetAlpha(new_surface, FALSE, 0);
@@ -2247,31 +2269,17 @@ Bitmap *SDLLoadImage(char *filename)
 
   /* load image to temporary surface */
   if ((sdl_image_tmp = IMG_Load(filename)) == NULL)
-  {
-    SetError("IMG_Load(): %s", SDL_GetError());
-
-    return NULL;
-  }
+    Error(ERR_EXIT, "IMG_Load() failed: %s", SDL_GetError());
 
   print_timestamp_time("IMG_Load");
 
   UPDATE_BUSY_STATE();
 
   /* create native non-transparent surface for current image */
-  if ((new_bitmap->surface = SDLGetNativeSurface(sdl_image_tmp)) == NULL)
-  {
-    SetError("SDL_DisplayFormat(): %s", SDL_GetError());
+  if ((new_bitmap->surface = SDLGetOpaqueSurface(sdl_image_tmp)) == NULL)
+    Error(ERR_EXIT, "SDLGetOpaqueSurface() failed");
 
-    return NULL;
-  }
-
-  /* remove alpha channel from native non-transparent surface, if defined */
-  SDLSetAlpha(new_bitmap->surface, FALSE, 0);
-
-  /* remove transparent color from native non-transparent surface, if defined */
-  SDL_SetColorKey(new_bitmap->surface, UNSET_TRANSPARENT_PIXEL, 0);
-
-  print_timestamp_time("SDL_DisplayFormat (opaque)");
+  print_timestamp_time("SDLGetNativeSurface (opaque)");
 
   UPDATE_BUSY_STATE();
 
@@ -2283,13 +2291,9 @@ Bitmap *SDLLoadImage(char *filename)
 
   /* create native transparent surface for current image */
   if ((new_bitmap->surface_masked = SDLGetNativeSurface(sdl_image_tmp)) == NULL)
-  {
-    SetError("SDL_DisplayFormat(): %s", SDL_GetError());
-
-    return NULL;
-  }
+    Error(ERR_EXIT, "SDLGetNativeSurface() failed");
 
-  print_timestamp_time("SDL_DisplayFormat (masked)");
+  print_timestamp_time("SDLGetNativeSurface (masked)");
 
   UPDATE_BUSY_STATE();