{
/* new source surface is 32 bit with a defined RGB ordering */
zoom_src = SDL_CreateRGBSurface(SURFACE_FLAGS, src->w, src->h, 32,
- 0x000000ff, 0x0000ff00, 0x00ff0000, 0);
+ 0x000000ff, 0x0000ff00, 0x00ff0000,
+ (src->format->Amask ? 0xff000000 : 0));
SDL_BlitSurface(src, NULL, zoom_src, NULL);
is_32bit = TRUE;
is_converted = TRUE;
zoom_dst = SDL_CreateRGBSurface(SURFACE_FLAGS, dst_width, dst_height, 32,
zoom_src->format->Rmask,
zoom_src->format->Gmask,
- zoom_src->format->Bmask, 0);
+ zoom_src->format->Bmask,
+ zoom_src->format->Amask);
}
else
{
return zoom_dst;
}
-static void SetOpaqueBitmapSurface(Bitmap *bitmap)
+static SDL_Surface *SDLGetOpaqueSurface(SDL_Surface *surface)
{
- if (bitmap == NULL)
- return;
+ SDL_Surface *new_surface;
- if (bitmap->surface)
- SDL_FreeSurface(bitmap->surface);
+ if (surface == NULL)
+ return NULL;
- if ((bitmap->surface = SDLGetNativeSurface(bitmap->surface_masked)) == NULL)
+ if ((new_surface = SDLGetNativeSurface(surface)) == NULL)
Error(ERR_EXIT, "SDL_DisplayFormat() failed");
/* remove alpha channel from native non-transparent surface, if defined */
- SDLSetAlpha(bitmap->surface, FALSE, 0);
+ SDLSetAlpha(new_surface, FALSE, 0);
/* remove transparent color from native non-transparent surface, if defined */
- SDL_SetColorKey(bitmap->surface, UNSET_TRANSPARENT_PIXEL, 0);
+ SDL_SetColorKey(new_surface, UNSET_TRANSPARENT_PIXEL, 0);
+
+ return new_surface;
}
Bitmap *SDLZoomBitmap(Bitmap *src_bitmap, int dst_width, int dst_height)
SDLGetColorKey(src_bitmap->surface_masked));
/* create native non-transparent surface for opaque blitting */
- SetOpaqueBitmapSurface(dst_bitmap);
+ dst_bitmap->surface = SDLGetOpaqueSurface(dst_bitmap->surface_masked);
return dst_bitmap;
}