removed using cross-fading buffer (not needed anymore after recent changes)
[rocksndiamonds.git] / src / libgame / sdl.c
index 48a3e374ec39f5a64796bee38fb02b072137ca9a..a860eeb9e988656a0d26ffbb46f2dd1f04ea346f 100644 (file)
@@ -924,7 +924,7 @@ void PrepareFadeBitmap(int draw_target)
   FinalizeScreen(draw_target);
 }
 
-void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height,
+void SDLFadeRectangle(int x, int y, int width, int height,
                      int fade_mode, int fade_delay, int post_delay,
                      void (*draw_border_function)(void))
 {