fixed bug with not setting grid size and buttons after screen changes
[rocksndiamonds.git] / src / libgame / sdl.c
index 0325c45f038383c8a5e971be60c59dd1d9930906..a2fe9ab5b3bc3ebf5bfdf3d2a009e09b1ce2d6b4 100644 (file)
@@ -297,18 +297,6 @@ static boolean equalSDLPixelFormat(SDL_PixelFormat *format1,
          format1->Bmask         == format2->Bmask);
 }
 
-#if 0
-static Pixel SDLGetColorKey(SDL_Surface *surface)
-{
-  Pixel color_key;
-
-  if (SDL_GetColorKey(surface, &color_key) != 0)
-    return -1;
-
-  return color_key;
-}
-#endif
-
 static void SDLCopyColorKey(SDL_Surface *src_surface, SDL_Surface *dst_surface)
 {
   Pixel color_key;
@@ -888,6 +876,8 @@ void SDLSetScreenProperties(void)
   SDLSetDisplaySize();
   SDLSetScreenSizeAndOffsets(video.width, video.height);
   SDLSetScreenSizeForRenderer(video.screen_width, video.screen_height);
+
+  SetOverlayGridSizeAndButtons();
 }
 
 void SDLSetScreenRenderingMode(char *screen_rendering_mode)