#endif
}
-inline static void SDLInitVideoBuffer_VideoBuffer(boolean fullscreen)
+static void SDLInitVideoBuffer_VideoBuffer(boolean fullscreen)
{
if (program.headless)
return;
SDLSetWindowTitle();
}
-inline static void SDLInitVideoBuffer_DrawBuffer(void)
+static void SDLInitVideoBuffer_DrawBuffer(void)
{
/* SDL cannot directly draw to the visible video framebuffer like X11,
but always uses a backbuffer, which is then blitted to the visible