rnd-20001204-3-src
[rocksndiamonds.git] / src / libgame / sdl.c
index edb861d9203bd13b0b8ca8be9f852204744cf314..97f8503f1b5d82bc3fe04efac970d5509f187222 100644 (file)
@@ -1,20 +1,25 @@
 /***********************************************************
-*  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
+* Artsoft Retro-Game Library                               *
 *----------------------------------------------------------*
-*  ©1995 Artsoft Development                               *
-*        Holger Schemel                                    *
-*        33659 Bielefeld-Senne                             *
-*        Telefon: (0521) 493245                            *
-*        eMail: aeglos@valinor.owl.de                      *
-*               aeglos@uni-paderborn.de                    *
-*               q99492@pbhrzx.uni-paderborn.de             *
+* (c) 1994-2000 Artsoft Entertainment                      *
+*               Holger Schemel                             *
+*               Detmolder Strasse 189                      *
+*               33604 Bielefeld                            *
+*               Germany                                    *
+*               e-mail: info@artsoft.org                   *
 *----------------------------------------------------------*
-*  sdl.c                                                   *
+* sdl.c                                                    *
 ***********************************************************/
 
-#include "libgame.h"
+#include "system.h"
+#include "misc.h"
 
-#ifdef TARGET_SDL
+
+#if defined(TARGET_SDL)
+
+/* ========================================================================= */
+/* video functions                                                           */
+/* ========================================================================= */
 
 inline void SDLInitVideoDisplay(void)
 {
@@ -53,7 +58,7 @@ inline void SDLInitVideoBuffer(DrawBuffer *backbuffer, DrawWindow *window,
      should never be drawn to directly, it would do no harm nevertheless. */
 
   /* create additional (symbolic) buffer for double-buffering */
-  *window = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
+  *window = CreateBitmap(video.width, video.height, video.depth);
 }
 
 inline boolean SDLSetVideoMode(DrawBuffer *backbuffer, boolean fullscreen)
@@ -65,10 +70,11 @@ inline boolean SDLSetVideoMode(DrawBuffer *backbuffer, boolean fullscreen)
   {
     /* switch display to fullscreen mode, if available */
     DrawWindow window_old = *backbuffer;
-    DrawWindow window_new;
+    DrawWindow window_new = CreateBitmapStruct();
 
-    if ((window_new = SDL_SetVideoMode(video.width, video.height, video.depth,
-                                      surface_flags)) == NULL)
+    if ((window_new->surface = SDL_SetVideoMode(video.width, video.height,
+                                               video.depth, surface_flags))
+       == NULL)
     {
       /* switching display to fullscreen mode failed */
       Error(ERR_WARN, "SDL_SetVideoMode() failed: %s", SDL_GetError());
@@ -80,7 +86,7 @@ inline boolean SDLSetVideoMode(DrawBuffer *backbuffer, boolean fullscreen)
     else
     {
       if (window_old)
-       SDL_FreeSurface(window_old);
+       FreeBitmap(window_old);
       *backbuffer = window_new;
 
       video.fullscreen_enabled = TRUE;
@@ -92,10 +98,11 @@ inline boolean SDLSetVideoMode(DrawBuffer *backbuffer, boolean fullscreen)
   {
     /* switch display to window mode */
     DrawWindow window_old = *backbuffer;
-    DrawWindow window_new;
+    DrawWindow window_new = CreateBitmapStruct();
 
-    if ((window_new = SDL_SetVideoMode(video.width, video.height, video.depth,
-                                      surface_flags)) == NULL)
+    if ((window_new->surface = SDL_SetVideoMode(video.width, video.height,
+                                               video.depth, surface_flags))
+       == NULL)
     {
       /* switching display to window mode failed -- should not happen */
       Error(ERR_WARN, "SDL_SetVideoMode() failed: %s", SDL_GetError());
@@ -105,7 +112,7 @@ inline boolean SDLSetVideoMode(DrawBuffer *backbuffer, boolean fullscreen)
     else
     {
       if (window_old)
-       SDL_FreeSurface(window_old);
+       FreeBitmap(window_old);
       *backbuffer = window_new;
 
       video.fullscreen_enabled = FALSE;
@@ -116,12 +123,12 @@ inline boolean SDLSetVideoMode(DrawBuffer *backbuffer, boolean fullscreen)
   return success;
 }
 
-inline void SDLCopyArea(SDL_Surface *src_surface, SDL_Surface *dst_surface,
+inline void SDLCopyArea(Bitmap src_bitmap, Bitmap dst_bitmap,
                        int src_x, int src_y,
                        int width, int height,
-                       int dst_x, int dst_y)
+                       int dst_x, int dst_y, int copy_mode)
 {
-  SDL_Surface *surface = (dst_surface == window ? backbuffer : dst_surface);
+  Bitmap real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap);
   SDL_Rect src_rect, dst_rect;
 
   src_rect.x = src_x;
@@ -134,17 +141,19 @@ inline void SDLCopyArea(SDL_Surface *src_surface, SDL_Surface *dst_surface,
   dst_rect.w = width;
   dst_rect.h = height;
 
-  if (src_surface != backbuffer || dst_surface != window)
-    SDL_BlitSurface(src_surface, &src_rect, surface, &dst_rect);
+  if (src_bitmap != backbuffer || dst_bitmap != window)
+    SDL_BlitSurface((copy_mode == SDLCOPYAREA_MASKED ?
+                    src_bitmap->surface_masked : src_bitmap->surface),
+                   &src_rect, real_dst_bitmap->surface, &dst_rect);
 
-  if (dst_surface == window)
-    SDL_UpdateRect(backbuffer, dst_x, dst_y, width, height);
+  if (dst_bitmap == window)
+    SDL_UpdateRect(backbuffer->surface, dst_x, dst_y, width, height);
 }
 
-inline void SDLFillRectangle(SDL_Surface *dst_surface, int x, int y,
+inline void SDLFillRectangle(Bitmap dst_bitmap, int x, int y,
                             int width, int height, unsigned int color)
 {
-  SDL_Surface *surface = (dst_surface == window ? backbuffer : dst_surface);
+  Bitmap real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap);
   SDL_Rect rect;
   unsigned int color_r = (color >> 16) && 0xff;
   unsigned int color_g = (color >>  8) && 0xff;
@@ -155,11 +164,12 @@ inline void SDLFillRectangle(SDL_Surface *dst_surface, int x, int y,
   rect.w = width;
   rect.h = height;
 
-  SDL_FillRect(surface, &rect,
-              SDL_MapRGB(surface->format, color_r, color_g, color_b));
+  SDL_FillRect(real_dst_bitmap->surface, &rect,
+              SDL_MapRGB(real_dst_bitmap->surface->format,
+                         color_r, color_g, color_b));
 
-  if (dst_surface == window)
-    SDL_UpdateRect(backbuffer, x, y, width, height);
+  if (dst_bitmap == window)
+    SDL_UpdateRect(backbuffer->surface, x, y, width, height);
 }
 
 inline void SDLDrawSimpleLine(SDL_Surface *surface, int from_x, int from_y,
@@ -185,6 +195,494 @@ inline void SDLDrawSimpleLine(SDL_Surface *surface, int from_x, int from_y,
                SDL_MapRGB(surface->format, color_r, color_g, color_b));
 }
 
+inline void SDLDrawLine(SDL_Surface *surface, int from_x, int from_y,
+                       int to_x, int to_y, Uint32 color)
+{
+  sge_Line(surface, from_x, from_y, to_x, to_y, color);
+}
+
+#if 0
+inline void SDLDrawLines(SDL_Surface *surface, struct XY *points,
+                        int num_points, Uint32 color)
+{
+  int i, x, y;
+  int line_width = 4;
+
+  for (i=0; i<num_points - 1; i++)
+  {
+    for (x=0; x<line_width; x++)
+    {
+      for (y=0; y<line_width; y++)
+      {
+       int dx = x - line_width / 2;
+       int dy = y - line_width / 2;
+
+       if ((x == 0 && y == 0) ||
+           (x == 0 && y == line_width - 1) ||
+           (x == line_width - 1 && y == 0) ||
+           (x == line_width - 1 && y == line_width - 1))
+         continue;
+
+       sge_Line(surface, points[i].x + dx, points[i].y + dy,
+                points[i+1].x + dx, points[i+1].y + dy, color);
+      }
+    }
+  }
+}
+#endif
+
+
+/* ========================================================================= */
+/* The following functions have been taken from the SGE library              */
+/* (SDL Graphics Extension Library) by Anders Lindström                      */
+/* http://www.etek.chalmers.se/~e8cal1/sge/index.html                        */
+/* ========================================================================= */
+
+void _PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color)
+{
+  if (x >= 0 && x <= surface->w - 1 && y >= 0 && y <= surface->h - 1)
+  {
+    switch (surface->format->BytesPerPixel)
+    {
+      case 1:
+      {
+       /* Assuming 8-bpp */
+       *((Uint8 *)surface->pixels + y*surface->pitch + x) = color;
+      }
+      break;
+
+      case 2:
+      {
+       /* Probably 15-bpp or 16-bpp */
+       *((Uint16 *)surface->pixels + y*surface->pitch/2 + x) = color;
+      }
+      break;
+
+      case 3:
+      {
+       /* Slow 24-bpp mode, usually not used */
+       Uint8 *pix;
+       int shift;
+
+       /* Gack - slow, but endian correct */
+       pix = (Uint8 *)surface->pixels + y * surface->pitch + x*3;
+       shift = surface->format->Rshift;
+       *(pix+shift/8) = color>>shift;
+       shift = surface->format->Gshift;
+       *(pix+shift/8) = color>>shift;
+       shift = surface->format->Bshift;
+       *(pix+shift/8) = color>>shift;
+      }
+      break;
+
+      case 4:
+      {
+       /* Probably 32-bpp */
+       *((Uint32 *)surface->pixels + y*surface->pitch/4 + x) = color;
+      }
+      break;
+    }
+  }
+}
+
+void _PutPixelRGB(SDL_Surface *surface, Sint16 x, Sint16 y,
+                 Uint8 R, Uint8 G, Uint8 B)
+{
+  _PutPixel(surface, x, y, SDL_MapRGB(surface->format, R, G, B));
+}
+
+void _PutPixel8(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color)
+{
+  *((Uint8 *)surface->pixels + y*surface->pitch + x) = color;
+}
+
+void _PutPixel16(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color)
+{
+  *((Uint16 *)surface->pixels + y*surface->pitch/2 + x) = color;
+}
+
+void _PutPixel24(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color)
+{
+  Uint8 *pix;
+  int shift;
+
+  /* Gack - slow, but endian correct */
+  pix = (Uint8 *)surface->pixels + y * surface->pitch + x*3;
+  shift = surface->format->Rshift;
+  *(pix+shift/8) = color>>shift;
+  shift = surface->format->Gshift;
+  *(pix+shift/8) = color>>shift;
+  shift = surface->format->Bshift;
+  *(pix+shift/8) = color>>shift;
+}
+
+void _PutPixel32(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color)
+{
+  *((Uint32 *)surface->pixels + y*surface->pitch/4 + x) = color;
+}
+
+void _PutPixelX(SDL_Surface *dest,Sint16 x,Sint16 y,Uint32 color)
+{
+  switch (dest->format->BytesPerPixel)
+  {
+    case 1:
+      *((Uint8 *)dest->pixels + y*dest->pitch + x) = color;
+      break;
+
+    case 2:
+      *((Uint16 *)dest->pixels + y*dest->pitch/2 + x) = color;
+      break;
+
+    case 3:
+      _PutPixel24(dest,x,y,color);
+      break;
+
+    case 4:
+      *((Uint32 *)dest->pixels + y*dest->pitch/4 + x) = color;
+      break;
+  }
+}
+
+void sge_PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color)
+{
+  if (SDL_MUSTLOCK(surface))
+  {
+    if (SDL_LockSurface(surface) < 0)
+    {
+      return;
+    }
+  }
+
+  _PutPixel(surface, x, y, color);
+
+  if (SDL_MUSTLOCK(surface))
+  {
+    SDL_UnlockSurface(surface);
+  }
+}
+
+void sge_PutPixelRGB(SDL_Surface *surface, Sint16 x, Sint16 y,
+                 Uint8 R, Uint8 G, Uint8 B)
+{
+  sge_PutPixel(surface, x, y, SDL_MapRGB(surface->format, R, G, B));
+}
+
+Sint32 sge_CalcYPitch(SDL_Surface *dest, Sint16 y)
+{
+  if (y >= 0 && y <= dest->h - 1)
+  {
+    switch (dest->format->BytesPerPixel)
+    {
+      case 1:
+       return y*dest->pitch;
+       break;
+
+      case 2:
+       return y*dest->pitch/2;
+       break;
+
+      case 3:
+       return y*dest->pitch;
+       break;
+
+      case 4:
+       return y*dest->pitch/4;
+       break;
+    }
+  }
+
+  return -1;
+}
+
+void sge_pPutPixel(SDL_Surface *surface, Sint16 x, Sint32 ypitch, Uint32 color)
+{
+  if (x >= 0 && x <= surface->w - 1 && ypitch >= 0)
+  {
+    switch (surface->format->BytesPerPixel)
+    {
+      case 1:
+      {
+       /* Assuming 8-bpp */
+       *((Uint8 *)surface->pixels + ypitch + x) = color;
+      }
+      break;
+
+      case 2:
+      {
+       /* Probably 15-bpp or 16-bpp */
+       *((Uint16 *)surface->pixels + ypitch + x) = color;
+      }
+      break;
+
+      case 3:
+      {
+       /* Slow 24-bpp mode, usually not used */
+       Uint8 *pix;
+       int shift;
+
+       /* Gack - slow, but endian correct */
+       pix = (Uint8 *)surface->pixels + ypitch + x*3;
+       shift = surface->format->Rshift;
+       *(pix+shift/8) = color>>shift;
+       shift = surface->format->Gshift;
+       *(pix+shift/8) = color>>shift;
+       shift = surface->format->Bshift;
+       *(pix+shift/8) = color>>shift;
+      }
+      break;
+
+      case 4:
+      {
+       /* Probably 32-bpp */
+       *((Uint32 *)surface->pixels + ypitch + x) = color;
+      }
+      break;
+    }
+  }
+}
+
+void sge_HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y,
+              Uint32 Color)
+{
+  SDL_Rect l;
+
+  if (SDL_MUSTLOCK(Surface))
+  {
+    if (SDL_LockSurface(Surface) < 0)
+    {
+      return;
+    }
+  }
+
+  if (x1 > x2)
+  {
+    Sint16 tmp = x1;
+    x1 = x2;
+    x2 = tmp;
+  }
+
+  /* Do the clipping */
+  if (y < 0 || y > Surface->h - 1 || x1 > Surface->w - 1 || x2 < 0)
+    return;
+  if (x1 < 0)
+    x1 = 0;
+  if (x2 > Surface->w - 1)
+    x2 = Surface->w - 1;
+
+  l.x = x1;
+  l.y = y;
+  l.w = x2 - x1 + 1;
+  l.h = 1;
+
+  SDL_FillRect(Surface, &l, Color);
+
+  if (SDL_MUSTLOCK(Surface))
+  {
+    SDL_UnlockSurface(Surface);
+  }
+}
+
+void sge_HLineRGB(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y,
+                 Uint8 R, Uint8 G, Uint8 B)
+{
+  sge_HLine(Surface, x1, x2, y, SDL_MapRGB(Surface->format, R, G, B));
+}
+
+void _HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, Uint32 Color)
+{
+  SDL_Rect l;
+
+  if (x1 > x2)
+  {
+    Sint16 tmp = x1;
+    x1 = x2;
+    x2 = tmp;
+  }
+
+  /* Do the clipping */
+  if (y < 0 || y > Surface->h - 1 || x1 > Surface->w - 1 || x2 < 0)
+    return;
+  if (x1 < 0)
+    x1 = 0;
+  if (x2 > Surface->w - 1)
+    x2 = Surface->w - 1;
+
+  l.x = x1;
+  l.y = y;
+  l.w = x2 - x1 + 1;
+  l.h = 1;
+
+  SDL_FillRect(Surface, &l, Color);
+}
+
+void sge_VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2,
+              Uint32 Color)
+{
+  SDL_Rect l;
+
+  if (SDL_MUSTLOCK(Surface))
+  {
+    if (SDL_LockSurface(Surface) < 0)
+    {
+      return;
+    }
+  }
+
+  if (y1 > y2)
+  {
+    Sint16 tmp = y1;
+    y1 = y2;
+    y2 = tmp;
+  }
+
+  /* Do the clipping */
+  if (x < 0 || x > Surface->w - 1 || y1 > Surface->h - 1 || y2 < 0)
+    return;
+  if (y1 < 0)
+    y1 = 0;
+  if (y2 > Surface->h - 1)
+    y2 = Surface->h - 1;
+
+  l.x = x;
+  l.y = y1;
+  l.w = 1;
+  l.h = y2 - y1 + 1;
+
+  SDL_FillRect(Surface, &l, Color);
+
+  if (SDL_MUSTLOCK(Surface))
+  {
+    SDL_UnlockSurface(Surface);
+  }
+}
+
+void sge_VLineRGB(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2,
+                 Uint8 R, Uint8 G, Uint8 B)
+{
+  sge_VLine(Surface, x, y1, y2, SDL_MapRGB(Surface->format, R, G, B));
+}
+
+void _VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, Uint32 Color)
+{
+  SDL_Rect l;
+
+  if (y1 > y2)
+  {
+    Sint16 tmp = y1;
+    y1 = y2;
+    y2 = tmp;
+  }
+
+  /* Do the clipping */
+  if (x < 0 || x > Surface->w - 1 || y1 > Surface->h - 1 || y2 < 0)
+    return;
+  if (y1 < 0)
+    y1 = 0;
+  if (y2 > Surface->h - 1)
+    y2 = Surface->h - 1;
+
+  l.x = x;
+  l.y = y1;
+  l.w = 1;
+  l.h = y2 - y1 + 1;
+
+  SDL_FillRect(Surface, &l, Color);
+}
+
+void sge_DoLine(SDL_Surface *Surface, Sint16 x1, Sint16 y1,
+               Sint16 x2, Sint16 y2, Uint32 Color,
+               void Callback(SDL_Surface *Surf, Sint16 X, Sint16 Y,
+                             Uint32 Color))
+{
+  Sint16 dx, dy, sdx, sdy, x, y, px, py;
+
+  dx = x2 - x1;
+  dy = y2 - y1;
+
+  sdx = (dx < 0) ? -1 : 1;
+  sdy = (dy < 0) ? -1 : 1;
+
+  dx = sdx * dx + 1;
+  dy = sdy * dy + 1;
+
+  x = y = 0;
+
+  px = x1;
+  py = y1;
+
+  if (dx >= dy)
+  {
+    for (x = 0; x < dx; x++)
+    {
+      Callback(Surface, px, py, Color);
+
+      y += dy;
+      if (y >= dx)
+      {
+       y -= dx;
+       py += sdy;
+      }
+
+      px += sdx;
+    }
+  }
+  else
+  {
+    for (y = 0; y < dy; y++)
+    {
+      Callback(Surface, px, py, Color);
+
+      x += dx;
+      if (x >= dy)
+      {
+       x -= dy;
+       px += sdx;
+      }
+
+      py += sdy;
+    }
+  }
+}
+
+void sge_DoLineRGB(SDL_Surface *Surface, Sint16 X1, Sint16 Y1,
+                  Sint16 X2, Sint16 Y2, Uint8 R, Uint8 G, Uint8 B,
+                  void Callback(SDL_Surface *Surf, Sint16 X, Sint16 Y,
+                                Uint32 Color))
+{
+  sge_DoLine(Surface, X1, Y1, X2, Y2,
+            SDL_MapRGB(Surface->format, R, G, B), Callback);
+}
+
+void sge_Line(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2,
+             Uint32 Color)
+{
+  if (SDL_MUSTLOCK(Surface))
+  {
+    if (SDL_LockSurface(Surface) < 0)
+      return;
+   }
+
+   /* Draw the line */
+   sge_DoLine(Surface, x1, y1, x2, y2, Color, _PutPixel);
+
+   /* unlock the display */
+   if (SDL_MUSTLOCK(Surface))
+   {
+      SDL_UnlockSurface(Surface);
+   }
+}
+
+void sge_LineRGB(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2,
+                Sint16 y2, Uint8 R, Uint8 G, Uint8 B)
+{
+  sge_Line(Surface, x1, y1, x2, y2, SDL_MapRGB(Surface->format, R, G, B));
+}
+
+
+/* ========================================================================= */
+/* audio functions                                                           */
+/* ========================================================================= */
+
 inline boolean SDLOpenAudio(void)
 {
   if (SDL_Init(SDL_INIT_AUDIO) < 0)