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small fix to prevent compilation warning for SDL1 target
[rocksndiamonds.git]
/
src
/
libgame
/
sdl.c
diff --git
a/src/libgame/sdl.c
b/src/libgame/sdl.c
index bf00eadbcc4c422e3401a81a1f08dfbebe4bad70..913205aaa6d5893a1cc6150519feec18a6ec6057 100644
(file)
--- a/
src/libgame/sdl.c
+++ b/
src/libgame/sdl.c
@@
-788,12
+788,12
@@
void SDLSetWindowFullscreen(boolean fullscreen)
video.fullscreen_initial = FALSE;
}
}
+#endif
void SDLRedrawWindow()
{
UpdateScreen_WithoutFrameDelay(NULL);
}
-#endif
void SDLCreateBitmapContent(Bitmap *bitmap, int width, int height,
int depth)