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improved error messages when IMG_Load() fails loading an image
[rocksndiamonds.git]
/
src
/
libgame
/
sdl.c
diff --git
a/src/libgame/sdl.c
b/src/libgame/sdl.c
index 1184acd84a4b227af94424e920b8b201bdb42344..7fb650f1b17e9d6070db72855db59cf9c5e34c61 100644
(file)
--- a/
src/libgame/sdl.c
+++ b/
src/libgame/sdl.c
@@
-273,7
+273,7
@@
static void SDLSetWindowIcon(char *basename)
if ((surface = IMG_Load(filename)) == NULL)
{
if ((surface = IMG_Load(filename)) == NULL)
{
- Error(ERR_WARN, "IMG_Load(
) failed: %s"
, SDL_GetError());
+ Error(ERR_WARN, "IMG_Load(
'%s') failed: %s", basename
, SDL_GetError());
return;
}
return;
}
@@
-2239,7
+2239,8
@@
Bitmap *SDLLoadImage(char *filename)
// load image to temporary surface
if ((sdl_image_tmp = IMG_Load(filename)) == NULL)
// load image to temporary surface
if ((sdl_image_tmp = IMG_Load(filename)) == NULL)
- Error(ERR_EXIT, "IMG_Load() failed: %s", SDL_GetError());
+ Error(ERR_EXIT, "IMG_Load('%s') failed: %s", getBaseNamePtr(filename),
+ SDL_GetError());
print_timestamp_time("IMG_Load");
print_timestamp_time("IMG_Load");