changed drawing of global borders to more generic approach
[rocksndiamonds.git] / src / libgame / sdl.c
index dc866db69ef25f0ab53bd9e74a05bf5c0aaef5ce..6b38ce15ba6fd28bcac51149c2629914932f0376 100644 (file)
@@ -95,7 +95,7 @@ static void UpdateScreen(SDL_Rect *rect)
 
     // copy global masked border to render target buffer, if defined
     if (gfx.draw_global_border_function != NULL)
-      gfx.draw_global_border_function(REDRAW_ALL);
+      gfx.draw_global_border_function(DRAW_BORDER_TO_SCREEN);
 
     // copy global animations to render target buffer, if defined (above border)
     if (gfx.draw_global_anim_function != NULL)
@@ -140,7 +140,7 @@ static void UpdateScreen(SDL_Rect *rect)
 
   // copy global masked border to render target buffer, if defined
   if (gfx.draw_global_border_function != NULL)
-    gfx.draw_global_border_function(REDRAW_ALL);
+    gfx.draw_global_border_function(DRAW_BORDER_TO_SCREEN);
 
   // copy global animations to render target buffer, if defined (above border)
   if (gfx.draw_global_anim_function != NULL)
@@ -278,15 +278,23 @@ boolean SDLSetNativeSurface(SDL_Surface **surface)
 
 SDL_Surface *SDLGetNativeSurface(SDL_Surface *surface)
 {
+  SDL_PixelFormat format;
   SDL_Surface *new_surface;
 
   if (surface == NULL)
     return NULL;
 
   if (backbuffer && backbuffer->surface)
-    new_surface = SDL_ConvertSurface(surface, backbuffer->surface->format, 0);
+  {
+    format = *backbuffer->surface->format;
+    format.Amask = surface->format->Amask;     // keep alpha channel
+  }
   else
-    new_surface = SDL_ConvertSurface(surface, surface->format, 0);
+  {
+    format = *surface->format;
+  }
+
+  new_surface = SDL_ConvertSurface(surface, &format, 0);
 
   if (new_surface == NULL)
     Error(ERR_EXIT, "SDL_ConvertSurface() failed: %s", SDL_GetError());
@@ -1102,10 +1110,9 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height,
                      int fade_mode, int fade_delay, int post_delay,
                      void (*draw_border_function)(void))
 {
-  static boolean initialization_needed = TRUE;
-  static SDL_Surface *surface_source = NULL;
-  static SDL_Surface *surface_target = NULL;
-  static SDL_Surface *surface_black = NULL;
+  SDL_Surface *surface_source = gfx.fade_bitmap_source->surface;
+  SDL_Surface *surface_target = gfx.fade_bitmap_target->surface;
+  SDL_Surface *surface_black  = gfx.fade_bitmap_black->surface;
   SDL_Surface *surface_screen = backbuffer->surface;
   SDL_Surface *surface_cross = (bitmap_cross ? bitmap_cross->surface : NULL);
   SDL_Rect src_rect, dst_rect;
@@ -1121,17 +1128,6 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height,
   if (draw_border_function == NULL)
     gfx.draw_global_border_function = NULL;
 
-  /* check if screen size has changed */
-  if (surface_source != NULL && (video.width  != surface_source->w ||
-                                video.height != surface_source->h))
-  {
-    SDL_FreeSurface(surface_source);
-    SDL_FreeSurface(surface_target);
-    SDL_FreeSurface(surface_black);
-
-    initialization_needed = TRUE;
-  }
-
   src_rect.x = src_x;
   src_rect.y = src_y;
   src_rect.w = width;
@@ -1147,63 +1143,6 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height,
 
   dst_rect2 = dst_rect;
 
-  if (initialization_needed)
-  {
-#if defined(TARGET_SDL2)
-    unsigned int flags = 0;
-#else
-    unsigned int flags = SDL_SRCALPHA;
-
-    /* use same surface type as screen surface */
-    if ((surface_screen->flags & SDL_HWSURFACE))
-      flags |= SDL_HWSURFACE;
-    else
-      flags |= SDL_SWSURFACE;
-#endif
-
-    /* create surface for temporary copy of screen buffer (source) */
-    if ((surface_source =
-        SDL_CreateRGBSurface(flags,
-                             video.width,
-                             video.height,
-                             surface_screen->format->BitsPerPixel,
-                             surface_screen->format->Rmask,
-                             surface_screen->format->Gmask,
-                             surface_screen->format->Bmask,
-                             surface_screen->format->Amask)) == NULL)
-      Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError());
-
-    /* create surface for cross-fading screen buffer (target) */
-    if ((surface_target =
-        SDL_CreateRGBSurface(flags,
-                             video.width,
-                             video.height,
-                             surface_screen->format->BitsPerPixel,
-                             surface_screen->format->Rmask,
-                             surface_screen->format->Gmask,
-                             surface_screen->format->Bmask,
-                             surface_screen->format->Amask)) == NULL)
-      Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError());
-
-    /* create black surface for fading from/to black */
-    if ((surface_black =
-        SDL_CreateRGBSurface(flags,
-                             video.width,
-                             video.height,
-                             surface_screen->format->BitsPerPixel,
-                             surface_screen->format->Rmask,
-                             surface_screen->format->Gmask,
-                             surface_screen->format->Bmask,
-                             surface_screen->format->Amask)) == NULL)
-      Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError());
-
-    /* completely fill the surface with black color pixels */
-    SDL_FillRect(surface_black, NULL,
-                SDL_MapRGB(surface_screen->format, 0, 0, 0));
-
-    initialization_needed = FALSE;
-  }
-
   /* copy source and target surfaces to temporary surfaces for fading */
   if (fade_mode & FADE_TYPE_TRANSFORM)
   {
@@ -2462,8 +2401,9 @@ Bitmap *SDLLoadImage(char *filename)
   UPDATE_BUSY_STATE();
 
   /* create native transparent surface for current image */
-  SDL_SetColorKey(sdl_image_tmp, SET_TRANSPARENT_PIXEL,
-                 SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
+  if (sdl_image_tmp->format->Amask == 0)
+    SDL_SetColorKey(sdl_image_tmp, SET_TRANSPARENT_PIXEL,
+                   SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
 
   if ((new_bitmap->surface_masked = SDLGetNativeSurface(sdl_image_tmp)) == NULL)
   {