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removed redundant preprocessor directives
[rocksndiamonds.git]
/
src
/
libgame
/
sdl.c
diff --git
a/src/libgame/sdl.c
b/src/libgame/sdl.c
index a9fff4eaccc04c495129a84054c91cae7765e7ea..628ee38dc4b0da4a7ecd09158259945198bf4ca7 100644
(file)
--- a/
src/libgame/sdl.c
+++ b/
src/libgame/sdl.c
@@
-1198,14
+1198,7
@@
void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height,
if (draw_border_function != NULL)
draw_border_function();
if (draw_border_function != NULL)
draw_border_function();
-#if defined(TARGET_SDL2)
- // SDL_UpdateWindowSurface(sdl_window);
- // SDL_UpdateWindowSurfaceRects(sdl_window, &dst_rect2, 1);
- UpdateScreen(&dst_rect2);
-#else
- // SDL_UpdateRect(surface_screen, dst_x, dst_y, width, height);
UpdateScreen(&dst_rect2);
UpdateScreen(&dst_rect2);
-#endif
}
}
}
}
}
}