changed some platform-related preprocessor definition names
[rocksndiamonds.git] / src / libgame / sdl.c
index a66049e97e0175cf9fef962ff2518d0d7a658ee2..5be4c0dc173c9ea57455fcba7a3046eb8b88af36 100644 (file)
@@ -151,6 +151,9 @@ static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay)
     dst_rect1 = &dst_rect_screen;
 
 #if defined(HAS_SCREEN_KEYBOARD)
+  SDL_Rect src_rect_up = { 0, 0,  video.width, video.height };
+  SDL_Rect dst_rect_up = dst_rect_screen;
+
   if (video.shifted_up || video.shifted_up_delay)
   {
     int time_current = SDL_GetTicks();
@@ -171,8 +174,9 @@ static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay)
       video.shifted_up_delay = 0;
     }
 
-    SDL_Rect src_rect_up = { 0,    pos,  video.width, video.height - pos };
-    SDL_Rect dst_rect_up = { xoff, yoff, video.width, video.height - pos };
+    src_rect_up.y = pos;
+    src_rect_up.h = video.height - pos;
+    dst_rect_up.h = video.height - pos;
 
     if (video.screen_rendering_mode == SPECIAL_RENDERING_TARGET ||
        video.screen_rendering_mode == SPECIAL_RENDERING_DOUBLE)
@@ -260,7 +264,7 @@ static void SDLSetWindowIcon(char *basename)
   // (setting the window icon on Mac OS X would replace the high-quality
   // dock icon with the currently smaller (and uglier) icon from file)
 
-#if !defined(PLATFORM_MACOSX)
+#if !defined(PLATFORM_MAC)
   char *filename = getCustomImageFilename(basename);
   SDL_Surface *surface;
 
@@ -297,19 +301,35 @@ static boolean equalSDLPixelFormat(SDL_PixelFormat *format1,
          format1->Bmask         == format2->Bmask);
 }
 
-static Pixel SDLGetColorKey(SDL_Surface *surface)
+static void SDLCopyColorKey(SDL_Surface *src_surface, SDL_Surface *dst_surface)
 {
   Pixel color_key;
+  Uint8 r, g, b;
+
+  // check if source surface has a color key
+  if (SDL_GetColorKey(src_surface, &color_key) == 0)
+  {
+    // get RGB values of color key of source surface
+    SDL_GetRGB(color_key, src_surface->format, &r, &g, &b);
 
-  if (SDL_GetColorKey(surface, &color_key) != 0)
-    return -1;
+    // get color key from RGB values in destination surface format
+    color_key = SDL_MapRGB(dst_surface->format, r, g, b);
 
-  return color_key;
+    // set color key in destination surface
+    SDL_SetColorKey(dst_surface, SET_TRANSPARENT_PIXEL, color_key);
+  }
+  else
+  {
+    // unset color key in destination surface
+    SDL_SetColorKey(dst_surface, UNSET_TRANSPARENT_PIXEL, 0);
+  }
 }
 
 static boolean SDLHasColorKey(SDL_Surface *surface)
 {
-  return (SDLGetColorKey(surface) != -1);
+  Pixel color_key;
+
+  return (SDL_GetColorKey(surface, &color_key) == 0);
 }
 
 static boolean SDLHasAlpha(SDL_Surface *surface)
@@ -322,7 +342,7 @@ static boolean SDLHasAlpha(SDL_Surface *surface)
   return (blend_mode == SDL_BLENDMODE_BLEND);
 }
 
-static void SDLSetAlpha(SDL_Surface *surface, boolean set, int alpha)
+void SDLSetAlpha(SDL_Surface *surface, boolean set, int alpha)
 {
   SDL_BlendMode blend_mode = (set ? SDL_BLENDMODE_BLEND : SDL_BLENDMODE_NONE);
 
@@ -364,8 +384,7 @@ SDL_Surface *SDLGetNativeSurface(SDL_Surface *surface)
 
   // workaround for a bug in SDL 2.0.12 (which does not convert the color key)
   if (SDLHasColorKey(surface) && !SDLHasColorKey(new_surface))
-    SDL_SetColorKey(new_surface, SET_TRANSPARENT_PIXEL,
-                   SDLGetColorKey(surface));
+    SDLCopyColorKey(surface, new_surface);
 
   return new_surface;
 }
@@ -861,6 +880,8 @@ void SDLSetScreenProperties(void)
   SDLSetDisplaySize();
   SDLSetScreenSizeAndOffsets(video.width, video.height);
   SDLSetScreenSizeForRenderer(video.screen_width, video.screen_height);
+
+  SetOverlayGridSizeAndButtons();
 }
 
 void SDLSetScreenRenderingMode(char *screen_rendering_mode)
@@ -1208,6 +1229,9 @@ void SDLFadeRectangle(int x, int y, int width, int height,
          draw_border_function();
 
        UpdateScreen_WithFrameDelay(&dst_rect2);
+
+       if (PendingEscapeKeyEvent())
+         break;
       }
     }
   }
@@ -1264,6 +1288,9 @@ void SDLFadeRectangle(int x, int y, int width, int height,
 
       // only update the region of the screen that is affected from fading
       UpdateScreen_WithFrameDelay(&dst_rect2);
+
+      if (PendingEscapeKeyEvent())
+       break;
     }
   }
   else         // fading in, fading out or cross-fading
@@ -1290,6 +1317,9 @@ void SDLFadeRectangle(int x, int y, int width, int height,
 
       // only update the region of the screen that is affected from fading
       UpdateScreen_WithFrameDelay(&dst_rect);
+
+      if (PendingEscapeKeyEvent())
+       break;
     }
   }
 
@@ -2267,8 +2297,7 @@ Bitmap *SDLZoomBitmap(Bitmap *src_bitmap, int dst_width, int dst_height)
 
   // set color key for zoomed surface from source surface, if defined
   if (SDLHasColorKey(src_surface))
-    SDL_SetColorKey(dst_surface, SET_TRANSPARENT_PIXEL,
-                   SDLGetColorKey(src_surface));
+    SDLCopyColorKey(src_surface, dst_surface);
 
   // create native non-transparent surface for opaque blitting
   dst_bitmap->surface = SDLGetOpaqueSurface(dst_surface);
@@ -2693,7 +2722,7 @@ void SDLInitJoysticks(void)
   boolean print_warning = !sdl_joystick_subsystem_initialized;
   char *mappings_file_base = getPath2(options.conf_directory,
                                      GAMECONTROLLER_BASENAME);
-  char *mappings_file_user = getPath2(getUserGameDataDir(),
+  char *mappings_file_user = getPath2(getMainUserGameDataDir(),
                                      GAMECONTROLLER_BASENAME);
   int num_mappings;
   int i;