rnd-20140114-1-src
[rocksndiamonds.git] / src / libgame / sdl.c
index e732b11107913b0468d85476ec387d00b648b998..4fd21a304494c6fda4b4e5d63135da4644f41430 100644 (file)
 /***********************************************************
-*  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
+* Artsoft Retro-Game Library                               *
 *----------------------------------------------------------*
-*  ©1995 Artsoft Development                               *
-*        Holger Schemel                                    *
-*        33659 Bielefeld-Senne                             *
-*        Telefon: (0521) 493245                            *
-*        eMail: aeglos@valinor.owl.de                      *
-*               aeglos@uni-paderborn.de                    *
-*               q99492@pbhrzx.uni-paderborn.de             *
+* (c) 1994-2006 Artsoft Entertainment                      *
+*               Holger Schemel                             *
+*               Detmolder Strasse 189                      *
+*               33604 Bielefeld                            *
+*               Germany                                    *
+*               e-mail: info@artsoft.org                   *
 *----------------------------------------------------------*
-*  sdl.c                                                   *
+* sdl.c                                                    *
 ***********************************************************/
 
-#include "libgame.h"
+#include "system.h"
+#include "sound.h"
+#include "joystick.h"
+#include "misc.h"
+#include "setup.h"
 
-#ifdef TARGET_SDL
 
-inline void SDLInitVideoDisplay(void)
+#if defined(TARGET_SDL)
+
+/* ========================================================================= */
+/* video functions                                                           */
+/* ========================================================================= */
+
+/* SDL internal variables */
+#if defined(TARGET_SDL2)
+static SDL_Window *sdl_window = NULL;
+static SDL_Renderer *sdl_renderer = NULL;
+static SDL_Texture *sdl_texture = NULL;
+
+#define USE_RENDERER   TRUE
+#endif
+
+/* stuff needed to work around SDL/Windows fullscreen drawing bug */
+static int fullscreen_width;
+static int fullscreen_height;
+static int fullscreen_xoffset;
+static int fullscreen_yoffset;
+static int video_xoffset;
+static int video_yoffset;
+
+/* functions from SGE library */
+void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32);
+
+#if defined(TARGET_SDL2)
+static void UpdateScreen(SDL_Rect *rect)
+{
+#if USE_RENDERER
+  SDL_Surface *screen = backbuffer->surface;
+
+#if 1
+  if (rect)
+  {
+    int bytes_x = screen->pitch / video.width;
+    int bytes_y = screen->pitch;
+
+    if (video.fullscreen_enabled)
+      bytes_x = screen->pitch / fullscreen_width;
+
+    SDL_UpdateTexture(sdl_texture, rect,
+                     screen->pixels + rect->x * bytes_x + rect->y * bytes_y,
+                     screen->pitch);
+  }
+  else
+  {
+    SDL_UpdateTexture(sdl_texture, NULL, screen->pixels, screen->pitch);
+  }
+#else
+  SDL_UpdateTexture(sdl_texture, NULL, screen->pixels, screen->pitch);
+#endif
+  SDL_RenderClear(sdl_renderer);
+  SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, NULL);
+  SDL_RenderPresent(sdl_renderer);
+#else
+  if (rect)
+    SDL_UpdateWindowSurfaceRects(sdl_window, rect, 1);
+  else
+    SDL_UpdateWindowSurface(sdl_window);
+#endif
+}
+#endif
+
+static void setFullscreenParameters(char *fullscreen_mode_string)
+{
+#if defined(TARGET_SDL2)
+  fullscreen_width = video.width;
+  fullscreen_height = video.height;
+  fullscreen_xoffset = 0;
+  fullscreen_yoffset = 0;  
+
+#else
+
+  struct ScreenModeInfo *fullscreen_mode;
+  int i;
+
+  fullscreen_mode = get_screen_mode_from_string(fullscreen_mode_string);
+
+  if (fullscreen_mode == NULL)
+    return;
+
+  for (i = 0; video.fullscreen_modes[i].width != -1; i++)
+  {
+    if (fullscreen_mode->width  == video.fullscreen_modes[i].width &&
+       fullscreen_mode->height == video.fullscreen_modes[i].height)
+    {
+      fullscreen_width  = fullscreen_mode->width;
+      fullscreen_height = fullscreen_mode->height;
+
+      fullscreen_xoffset = (fullscreen_width  - video.width)  / 2;
+      fullscreen_yoffset = (fullscreen_height - video.height) / 2;
+
+      break;
+    }
+  }
+#endif
+}
+
+static void SDLSetWindowIcon(char *basename)
+{
+  /* (setting the window icon on Mac OS X would replace the high-quality
+     dock icon with the currently smaller (and uglier) icon from file) */
+
+#if !defined(PLATFORM_MACOSX)
+  char *filename = getCustomImageFilename(basename);
+  SDL_Surface *surface;
+
+  if (filename == NULL)
+  {
+    Error(ERR_WARN, "SDLSetWindowIcon(): cannot find file '%s'", basename);
+
+    return;
+  }
+
+  if ((surface = IMG_Load(filename)) == NULL)
+  {
+    Error(ERR_WARN, "IMG_Load() failed: %s", SDL_GetError());
+
+    return;
+  }
+
+  /* set transparent color */
+  SDL_SetColorKey(surface, SET_TRANSPARENT_PIXEL,
+                 SDL_MapRGB(surface->format, 0x00, 0x00, 0x00));
+
+#if defined(TARGET_SDL2)
+  SDL_SetWindowIcon(sdl_window, surface);
+#else
+  SDL_WM_SetIcon(surface, NULL);
+#endif
+#endif
+}
+
+#if defined(TARGET_SDL2)
+SDL_Surface *SDL_DisplayFormat(SDL_Surface *surface)
+{
+  if (backbuffer == NULL ||
+      backbuffer->surface == NULL)
+    return NULL;
+
+  return SDL_ConvertSurface(surface, backbuffer->surface->format, 0);
+}
+#endif
+
+void SDLInitVideoDisplay(void)
 {
+#if !defined(TARGET_SDL2)
+  if (!strEqual(setup.system.sdl_videodriver, ARG_DEFAULT))
+    SDL_putenv(getStringCat2("SDL_VIDEODRIVER=", setup.system.sdl_videodriver));
+
+  SDL_putenv("SDL_VIDEO_CENTERED=1");
+#endif
+
   /* initialize SDL video */
-  if (SDL_Init(SDL_INIT_VIDEO) < 0)
-    Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError());
+  if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
+    Error(ERR_EXIT, "SDL_InitSubSystem() failed: %s", SDL_GetError());
 
   /* set default SDL depth */
+#if !defined(TARGET_SDL2)
   video.default_depth = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
-
-  /* set exit function to automatically cleanup SDL stuff after exit() */
-  atexit(SDL_Quit);
+#else
+  video.default_depth = 32;    // (how to determine video depth in SDL2?)
+#endif
 }
 
-inline void SDLInitVideoBuffer(DrawBuffer *backbuffer, DrawWindow *window,
-                              boolean fullscreen)
+void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window,
+                       boolean fullscreen)
 {
+#if !defined(TARGET_SDL2)
+  static int screen_xy[][2] =
+  {
+    {  640, 480 },
+    {  800, 600 },
+    { 1024, 768 },
+    {   -1,  -1 }
+  };
+#endif
+  SDL_Rect **modes = NULL;
+  boolean hardware_fullscreen_available = TRUE;
+  int i, j;
+
+  /* default: normal game window size */
+  fullscreen_width = video.width;
+  fullscreen_height = video.height;
+  fullscreen_xoffset = 0;
+  fullscreen_yoffset = 0;
+
+#if !defined(TARGET_SDL2)
+  /* determine required standard fullscreen mode for game screen size */
+  for (i = 0; screen_xy[i][0] != -1; i++)
+  {
+    if (screen_xy[i][0] >= video.width && screen_xy[i][1] >= video.height)
+    {
+      fullscreen_width  = screen_xy[i][0];
+      fullscreen_height = screen_xy[i][1];
+
+      break;
+    }
+  }
+
+  fullscreen_xoffset = (fullscreen_width  - video.width)  / 2;
+  fullscreen_yoffset = (fullscreen_height - video.height) / 2;
+#endif
+
+#if 1
+  checked_free(video.fullscreen_modes);
+
+  video.fullscreen_modes = NULL;
+  video.fullscreen_mode_current = NULL;
+#endif
+
+  video.window_scaling_percent = setup.window_scaling_percent;
+
+#if defined(TARGET_SDL2)
+  int num_displays = SDL_GetNumVideoDisplays();
+
+  if (num_displays > 0)
+  {
+    // currently only display modes of first display supported
+    int num_modes = SDL_GetNumDisplayModes(0);
+
+    if (num_modes > 0)
+    {
+      modes = checked_calloc((num_modes + 1) * sizeof(SDL_Rect *));
+
+      for (i = 0; i < num_modes; i++)
+      {
+       SDL_DisplayMode mode;
+
+       if (SDL_GetDisplayMode(0, i, &mode) < 0)
+         break;
+
+       modes[i] = checked_calloc(sizeof(SDL_Rect));
+
+       modes[i]->w = mode.w;
+       modes[i]->h = mode.h;
+      }
+    }
+  }
+#else
+  /* get available hardware supported fullscreen modes */
+  modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
+#endif
+
+  if (modes == NULL)
+  {
+    /* no hardware screen modes available => no fullscreen mode support */
+    // video.fullscreen_available = FALSE;
+    hardware_fullscreen_available = FALSE;
+  }
+  else if (modes == (SDL_Rect **)-1)
+  {
+    /* fullscreen resolution is not restricted -- all resolutions available */
+    video.fullscreen_modes = checked_calloc(2 * sizeof(struct ScreenModeInfo));
+
+    /* use native video buffer size for fullscreen mode */
+    video.fullscreen_modes[0].width  = video.width;
+    video.fullscreen_modes[0].height = video.height;
+
+    video.fullscreen_modes[1].width  = -1;
+    video.fullscreen_modes[1].height = -1;
+  }
+  else
+  {
+    /* in this case, a certain number of screen modes is available */
+    int num_modes = 0;
+
+    for (i = 0; modes[i] != NULL; i++)
+    {
+      boolean found_mode = FALSE;
+
+      /* screen mode is smaller than video buffer size -- skip it */
+      if (modes[i]->w < video.width || modes[i]->h < video.height)
+       continue;
+
+      if (video.fullscreen_modes != NULL)
+       for (j = 0; video.fullscreen_modes[j].width != -1; j++)
+         if (modes[i]->w == video.fullscreen_modes[j].width &&
+             modes[i]->h == video.fullscreen_modes[j].height)
+           found_mode = TRUE;
+
+      if (found_mode)          /* screen mode already stored -- skip it */
+       continue;
+
+      /* new mode found; add it to list of available fullscreen modes */
+
+      num_modes++;
+
+      video.fullscreen_modes = checked_realloc(video.fullscreen_modes,
+                                              (num_modes + 1) *
+                                              sizeof(struct ScreenModeInfo));
+
+      video.fullscreen_modes[num_modes - 1].width  = modes[i]->w;
+      video.fullscreen_modes[num_modes - 1].height = modes[i]->h;
+
+      video.fullscreen_modes[num_modes].width  = -1;
+      video.fullscreen_modes[num_modes].height = -1;
+    }
+
+    if (num_modes == 0)
+    {
+      /* no appropriate screen modes available => no fullscreen mode support */
+      // video.fullscreen_available = FALSE;
+      hardware_fullscreen_available = FALSE;
+    }
+  }
+
+  video.fullscreen_available = hardware_fullscreen_available;
+
+#if USE_DESKTOP_FULLSCREEN
+  // in SDL 2.0, there is always support for desktop fullscreen mode
+  // (in SDL 1.2, there is only support for "real" fullscreen mode)
+  video.fullscreen_available = TRUE;
+#endif
+
+#if defined(TARGET_SDL2)
+  if (modes)
+  {
+    for (i = 0; modes[i] != NULL; i++)
+      checked_free(modes[i]);
+
+    checked_free(modes);
+  }
+#endif
+
+#if 0
+  /* set window icon */
+  SDLSetWindowIcon(program.sdl_icon_filename);
+#endif
+
   /* open SDL video output device (window or fullscreen mode) */
   if (!SDLSetVideoMode(backbuffer, fullscreen))
     Error(ERR_EXIT, "setting video mode failed");
 
+#if 1
+  /* !!! SDL2 can only set the window icon if the window already exists !!! */
+  /* set window icon */
+  SDLSetWindowIcon(program.sdl_icon_filename);
+#endif
+
   /* set window and icon title */
+#if defined(TARGET_SDL2)
+  SDL_SetWindowTitle(sdl_window, program.window_title);
+#else
   SDL_WM_SetCaption(program.window_title, program.window_title);
+#endif
 
   /* SDL cannot directly draw to the visible video framebuffer like X11,
      but always uses a backbuffer, which is then blitted to the visible
@@ -53,49 +380,382 @@ inline void SDLInitVideoBuffer(DrawBuffer *backbuffer, DrawWindow *window,
      should never be drawn to directly, it would do no harm nevertheless. */
 
   /* create additional (symbolic) buffer for double-buffering */
+#if 1
+  ReCreateBitmap(window, video.width, video.height, video.depth);
+#else
   *window = CreateBitmap(video.width, video.height, video.depth);
+#endif
+}
+
+static SDL_Surface *SDLCreateScreen(DrawBuffer **backbuffer,
+                                   boolean fullscreen)
+{
+  SDL_Surface *new_surface = NULL;
+  static boolean fullscreen_enabled = FALSE;
+
+#if defined(TARGET_SDL2)
+  int surface_flags_window = SURFACE_FLAGS | SDL_WINDOW_RESIZABLE;
+#if USE_DESKTOP_FULLSCREEN
+  int surface_flags_fullscreen = SURFACE_FLAGS | SDL_WINDOW_FULLSCREEN_DESKTOP;
+#else
+  int surface_flags_fullscreen = SURFACE_FLAGS | SDL_WINDOW_FULLSCREEN;
+#endif
+
+#else
+  int surface_flags_window = SURFACE_FLAGS;
+  int surface_flags_fullscreen = SURFACE_FLAGS | SDL_FULLSCREEN;
+#endif
+
+  int width  = (fullscreen ? fullscreen_width  : video.width);
+  int height = (fullscreen ? fullscreen_height : video.height);
+  int surface_flags = (fullscreen ? surface_flags_fullscreen :
+                      surface_flags_window);
+
+  // default window size is unscaled
+  video.window_width  = video.width;
+  video.window_height = video.height;
+
+#if defined(TARGET_SDL2)
+
+  // store if initial screen mode on game start is fullscreen mode
+  if (sdl_window == NULL)
+  {
+#if 0
+    printf("::: GAME STARTS WITH FULLSCREEN %d\n", fullscreen);
+#endif
+
+    video.fullscreen_initial = fullscreen;
+  }
+
+#if USE_RENDERER
+  float window_scaling_factor = (float)setup.window_scaling_percent / 100;
+#if !USE_DESKTOP_FULLSCREEN
+  float screen_scaling_factor = (fullscreen ? 1 : window_scaling_factor);
+#endif
+
+  video.window_width  = window_scaling_factor * width;
+  video.window_height = window_scaling_factor * height;
+
+#if 0
+  printf("::: use window scaling factor %f\n", screen_scaling_factor);
+#endif
+
+  if ((*backbuffer)->surface)
+  {
+    SDL_FreeSurface((*backbuffer)->surface);
+    (*backbuffer)->surface = NULL;
+  }
+
+  if (sdl_texture)
+  {
+    SDL_DestroyTexture(sdl_texture);
+    sdl_texture = NULL;
+  }
+
+  if (!(fullscreen && fullscreen_enabled))
+  {
+    if (sdl_renderer)
+    {
+      SDL_DestroyRenderer(sdl_renderer);
+      sdl_renderer = NULL;
+    }
+
+    if (sdl_window)
+    {
+      SDL_DestroyWindow(sdl_window);
+      sdl_window = NULL;
+    }
+  }
+
+#if 0
+  Error(ERR_INFO, "::: checking 'sdl_window' ...");
+
+  if (sdl_window == NULL)
+    Error(ERR_INFO, "::: calling SDL_CreateWindow() [%d, %d, %d] ...",
+         setup.fullscreen, fullscreen, fullscreen_enabled);
+#endif
+
+  if (sdl_window == NULL)
+    sdl_window = SDL_CreateWindow(program.window_title,
+                                 SDL_WINDOWPOS_CENTERED,
+                                 SDL_WINDOWPOS_CENTERED,
+#if USE_DESKTOP_FULLSCREEN
+                                 video.window_width,
+                                 video.window_height,
+#else
+                                 (int)(screen_scaling_factor * width),
+                                 (int)(screen_scaling_factor * height),
+#endif
+                                 surface_flags);
+
+  if (sdl_window != NULL)
+  {
+    if (sdl_renderer == NULL)
+      sdl_renderer = SDL_CreateRenderer(sdl_window, -1, 0);
+
+    if (sdl_renderer != NULL)
+    {
+      SDL_RenderSetLogicalSize(sdl_renderer, width, height);
+      SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
+
+      sdl_texture = SDL_CreateTexture(sdl_renderer,
+                                     SDL_PIXELFORMAT_ARGB8888,
+                                     SDL_TEXTUREACCESS_STREAMING,
+                                     width, height);
+
+      if (sdl_texture != NULL)
+      {
+#if 1
+       // (do not use alpha channel)
+       new_surface = SDL_CreateRGBSurface(0, width, height, 32,
+                                          0x00FF0000,
+                                          0x0000FF00,
+                                          0x000000FF,
+                                          0x00000000);
+#else
+       // (this uses an alpha channel, which we don't want here)
+       new_surface = SDL_CreateRGBSurface(0, width, height, 32,
+                                          0x00FF0000,
+                                          0x0000FF00,
+                                          0x000000FF,
+                                          0xFF000000);
+#endif
+
+       if (new_surface == NULL)
+         Error(ERR_WARN, "SDL_CreateRGBSurface() failed: %s",
+               SDL_GetError());
+      }
+      else
+      {
+       Error(ERR_WARN, "SDL_CreateTexture() failed: %s", SDL_GetError());
+      }
+    }
+    else
+    {
+      Error(ERR_WARN, "SDL_CreateRenderer() failed: %s", SDL_GetError());
+    }
+  }
+  else
+  {
+    Error(ERR_WARN, "SDL_CreateWindow() failed: %s", SDL_GetError());
+  }
+
+#else
+
+  if (sdl_window)
+    SDL_DestroyWindow(sdl_window);
+
+  sdl_window = SDL_CreateWindow(program.window_title,
+                               SDL_WINDOWPOS_CENTERED,
+                               SDL_WINDOWPOS_CENTERED,
+                               width, height,
+                               surface_flags);
+
+  if (sdl_window != NULL)
+    new_surface = SDL_GetWindowSurface(sdl_window);
+#endif
+
+#else
+  new_surface = SDL_SetVideoMode(width, height, video.depth, surface_flags);
+#endif
+
+  // store fullscreen state ("video.fullscreen_enabled" may not reflect this!)
+  if (new_surface != NULL)
+    fullscreen_enabled = fullscreen;
+
+  return new_surface;
 }
 
-inline boolean SDLSetVideoMode(DrawBuffer *backbuffer, boolean fullscreen)
+boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen)
 {
   boolean success = TRUE;
-  int surface_flags = SDL_HWSURFACE | (fullscreen ? SDL_FULLSCREEN : 0);
+#if 1
+#else
+#if defined(TARGET_SDL2)
+  // int surface_flags_fullscreen = SURFACE_FLAGS | SDL_WINDOW_FULLSCREEN;
+  int surface_flags_fullscreen = SURFACE_FLAGS | SDL_WINDOW_FULLSCREEN_DESKTOP;
+  int surface_flags_window = SURFACE_FLAGS;
+#else
+  int surface_flags_fullscreen = SURFACE_FLAGS | SDL_FULLSCREEN;
+  int surface_flags_window = SURFACE_FLAGS;
+#endif
+#endif
+  SDL_Surface *new_surface = NULL;
+
+  if (*backbuffer == NULL)
+    *backbuffer = CreateBitmapStruct();
+
+  /* (real bitmap might be larger in fullscreen mode with video offsets) */
+  (*backbuffer)->width  = video.width;
+  (*backbuffer)->height = video.height;
 
   if (fullscreen && !video.fullscreen_enabled && video.fullscreen_available)
   {
+    setFullscreenParameters(setup.fullscreen_mode);
+
+    video_xoffset = fullscreen_xoffset;
+    video_yoffset = fullscreen_yoffset;
+
     /* switch display to fullscreen mode, if available */
-    DrawWindow window_old = *backbuffer;
-    DrawWindow window_new;
+#if 1
+    new_surface = SDLCreateScreen(backbuffer, TRUE);
+#else
+
+#if defined(TARGET_SDL2)
+    sdl_window = SDL_CreateWindow(program.window_title,
+                                 SDL_WINDOWPOS_CENTERED,
+                                 SDL_WINDOWPOS_CENTERED,
+                                 fullscreen_width, fullscreen_height,
+                                 surface_flags_fullscreen);
+    if (sdl_window != NULL)
+    {
+      new_surface = SDL_GetWindowSurface(sdl_window);
+
+      // SDL_UpdateWindowSurface(sdl_window);  // immediately map window
+      // UpdateScreen(NULL);   // immediately map window
+    }
+#else
+    new_surface = SDL_SetVideoMode(fullscreen_width, fullscreen_height,
+                                  video.depth, surface_flags_fullscreen);
+#endif
+#endif
 
-    if ((window_new = SDL_SetVideoMode(video.width, video.height, video.depth,
-                                      surface_flags)) == NULL)
+    if (new_surface == NULL)
     {
       /* switching display to fullscreen mode failed */
       Error(ERR_WARN, "SDL_SetVideoMode() failed: %s", SDL_GetError());
 
       /* do not try it again */
       video.fullscreen_available = FALSE;
+
       success = FALSE;
     }
     else
     {
-      if (window_old)
-       SDL_FreeSurface(window_old);
-      *backbuffer = window_new;
+      (*backbuffer)->surface = new_surface;
 
       video.fullscreen_enabled = TRUE;
+      video.fullscreen_mode_current = setup.fullscreen_mode;
+
       success = TRUE;
     }
   }
 
-  if ((!fullscreen && video.fullscreen_enabled) || !*backbuffer)
+  if ((!fullscreen && video.fullscreen_enabled) || new_surface == NULL)
   {
+    video_xoffset = 0;
+    video_yoffset = 0;
+
     /* switch display to window mode */
-    DrawWindow window_old = *backbuffer;
-    DrawWindow window_new;
+#if 1
+    new_surface = SDLCreateScreen(backbuffer, FALSE);
+#else
+
+#if defined(TARGET_SDL2)
+
+#if USE_RENDERER
+    float screen_scaling_factor = 1.2;
+    int test_fullscreen = 0;
+    int surface_flags = (test_fullscreen ? surface_flags_fullscreen :
+                        surface_flags_window);
+
+    if ((*backbuffer)->surface)
+      SDL_FreeSurface((*backbuffer)->surface);
+
+    if (sdl_texture)
+      SDL_DestroyTexture(sdl_texture);
+
+    if (sdl_renderer)
+      SDL_DestroyRenderer(sdl_renderer);
+
+    if (sdl_window)
+      SDL_DestroyWindow(sdl_window);
+
+    sdl_window = SDL_CreateWindow(program.window_title,
+                                 SDL_WINDOWPOS_CENTERED,
+                                 SDL_WINDOWPOS_CENTERED,
+                                 (int)(screen_scaling_factor * video.width),
+                                 (int)(screen_scaling_factor * video.height),
+                                 surface_flags);
+
+    if (sdl_window != NULL)
+    {
+      sdl_renderer = SDL_CreateRenderer(sdl_window, -1, 0);
+
+      if (sdl_renderer != NULL)
+      {
+       SDL_RenderSetLogicalSize(sdl_renderer, video.width, video.height);
+       SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
+
+       sdl_texture = SDL_CreateTexture(sdl_renderer,
+                                       SDL_PIXELFORMAT_ARGB8888,
+                                       SDL_TEXTUREACCESS_STREAMING,
+                                       video.width, video.height);
+
+       if (sdl_texture != NULL)
+       {
+#if 1
+         // (do not use alpha channel)
+         new_surface = SDL_CreateRGBSurface(0, video.width, video.height, 32,
+                                            0x00FF0000,
+                                            0x0000FF00,
+                                            0x000000FF,
+                                            0x00000000);
+#else
+         // (this uses an alpha channel, which we don't want here)
+         new_surface = SDL_CreateRGBSurface(0, video.width, video.height, 32,
+                                            0x00FF0000,
+                                            0x0000FF00,
+                                            0x000000FF,
+                                            0xFF000000);
+#endif
+
+         if (new_surface == NULL)
+           Error(ERR_WARN, "SDL_CreateRGBSurface() failed: %s",
+                 SDL_GetError());
+       }
+       else
+       {
+         Error(ERR_WARN, "SDL_CreateTexture() failed: %s", SDL_GetError());
+       }
+      }
+      else
+      {
+       Error(ERR_WARN, "SDL_CreateRenderer() failed: %s", SDL_GetError());
+      }
+    }
+    else
+    {
+      Error(ERR_WARN, "SDL_CreateWindow() failed: %s", SDL_GetError());
+    }
+
+#else
+
+    if (sdl_window)
+      SDL_DestroyWindow(sdl_window);
+
+    sdl_window = SDL_CreateWindow(program.window_title,
+                                 SDL_WINDOWPOS_CENTERED,
+                                 SDL_WINDOWPOS_CENTERED,
+                                 video.width, video.height,
+                                 surface_flags_window);
+
+    if (sdl_window != NULL)
+    {
+      new_surface = SDL_GetWindowSurface(sdl_window);
 
-    if ((window_new = SDL_SetVideoMode(video.width, video.height, video.depth,
-                                      surface_flags)) == NULL)
+      // SDL_UpdateWindowSurface(sdl_window);  // immediately map window
+      // UpdateScreen(NULL);           // immediately map window
+    }
+#endif
+
+#else
+    new_surface = SDL_SetVideoMode(video.width, video.height,
+                                  video.depth, surface_flags_window);
+#endif
+#endif
+
+    if (new_surface == NULL)
     {
       /* switching display to window mode failed -- should not happen */
       Error(ERR_WARN, "SDL_SetVideoMode() failed: %s", SDL_GetError());
@@ -104,113 +764,1843 @@ inline boolean SDLSetVideoMode(DrawBuffer *backbuffer, boolean fullscreen)
     }
     else
     {
-      if (window_old)
-       SDL_FreeSurface(window_old);
-      *backbuffer = window_new;
+      (*backbuffer)->surface = new_surface;
 
       video.fullscreen_enabled = FALSE;
+      video.window_scaling_percent = setup.window_scaling_percent;
+
       success = TRUE;
     }
   }
 
+#if defined(TARGET_SDL2)
+  SDLRedrawWindow();                   // map window
+  // UpdateScreen(NULL);               // map window
+#endif
+
+#if 1
+  SDL_EventState(SDL_SYSWMEVENT, SDL_ENABLE);
+
+#if defined(PLATFORM_WIN32)
+  {
+    SDL_SysWMinfo wminfo;
+    HWND hwnd;
+
+    SDL_VERSION(&wminfo.version);
+    SDL_GetWMInfo(&wminfo);
+
+    hwnd = wminfo.window;
+
+    DragAcceptFiles(hwnd, TRUE);
+  }
+#endif
+#endif
+
   return success;
 }
 
-inline void SDLCopyArea(SDL_Surface *src_surface, SDL_Surface *dst_surface,
-                       int src_x, int src_y,
-                       int width, int height,
-                       int dst_x, int dst_y)
+#if defined(TARGET_SDL2)
+void SDLSetWindowScaling(int window_scaling_percent)
 {
-  SDL_Surface *surface = (dst_surface == window ? backbuffer : dst_surface);
-  SDL_Rect src_rect, dst_rect;
+  if (sdl_window == NULL)
+    return;
 
-  src_rect.x = src_x;
-  src_rect.y = src_y;
-  src_rect.w = width;
-  src_rect.h = height;
+  float window_scaling_factor = (float)window_scaling_percent / 100;
+  int new_window_width  = (int)(window_scaling_factor * video.width);
+  int new_window_height = (int)(window_scaling_factor * video.height);
 
-  dst_rect.x = dst_x;
-  dst_rect.y = dst_y;
-  dst_rect.w = width;
-  dst_rect.h = height;
+#if 0
+  Error(ERR_DEBUG, "::: SDLSetWindowScaling(%d) ...", window_scaling_percent);
+#endif
 
-  if (src_surface != backbuffer || dst_surface != window)
-    SDL_BlitSurface(src_surface, &src_rect, surface, &dst_rect);
+  SDL_SetWindowSize(sdl_window, new_window_width, new_window_height);
 
-  if (dst_surface == window)
-    SDL_UpdateRect(backbuffer, dst_x, dst_y, width, height);
+  video.window_scaling_percent = window_scaling_percent;
+  video.window_width  = new_window_width;
+  video.window_height = new_window_height;
 }
 
-inline void SDLFillRectangle(SDL_Surface *dst_surface, int x, int y,
-                            int width, int height, unsigned int color)
+void SDLSetWindowFullscreen(boolean fullscreen)
 {
-  SDL_Surface *surface = (dst_surface == window ? backbuffer : dst_surface);
-  SDL_Rect rect;
-  unsigned int color_r = (color >> 16) && 0xff;
-  unsigned int color_g = (color >>  8) && 0xff;
-  unsigned int color_b = (color >>  0) && 0xff;
+  if (sdl_window == NULL)
+    return;
 
-  rect.x = x;
-  rect.y = y;
-  rect.w = width;
-  rect.h = height;
+#if USE_DESKTOP_FULLSCREEN
+  int flags = (fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
+#else
+  int flags = (fullscreen ? SDL_WINDOW_FULLSCREEN : 0);
+#endif
+
+#if 0
+  Error(ERR_DEBUG, "::: SDL_SetWindowFullscreen(%d) ...", fullscreen);
+#endif
+
+  if (SDL_SetWindowFullscreen(sdl_window, flags) == 0)
+    video.fullscreen_enabled = fullscreen;
 
-  SDL_FillRect(surface, &rect,
-              SDL_MapRGB(surface->format, color_r, color_g, color_b));
+#if 0
+  printf("::: SDLSetWindowFullscreen: %d, %d\n",
+        fullscreen, video.fullscreen_initial);
+#endif
 
-  if (dst_surface == window)
-    SDL_UpdateRect(backbuffer, x, y, width, height);
+#if 1
+  // if game started in fullscreen mode, window will also get fullscreen size
+  if (!fullscreen && video.fullscreen_initial)
+  {
+    SDLSetWindowScaling(setup.window_scaling_percent);
+    SDL_SetWindowPosition(sdl_window,
+                         SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
+
+    video.fullscreen_initial = FALSE;
+  }
+#endif
 }
 
-inline void SDLDrawSimpleLine(SDL_Surface *surface, int from_x, int from_y,
-                             int to_x, int to_y, unsigned int color)
+void SDLRedrawWindow()
 {
-  SDL_Rect rect;
-  unsigned int color_r = (color >> 16) & 0xff;
-  unsigned int color_g = (color >>  8) & 0xff;
-  unsigned int color_b = (color >>  0) & 0xff;
+  UpdateScreen(NULL);
+}
+#endif
 
-  if (from_x > to_x)
-    swap_numbers(&from_x, &to_x);
+void SDLCreateBitmapContent(Bitmap *new_bitmap, int width, int height,
+                           int depth)
+{
+  SDL_Surface *surface_tmp, *surface_native;
 
-  if (from_y > to_y)
-    swap_numbers(&from_y, &to_y);
+  if ((surface_tmp = SDL_CreateRGBSurface(SURFACE_FLAGS, width, height, depth,
+                                         0, 0, 0, 0))
+      == NULL)
+    Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError());
 
-  rect.x = from_x;
-  rect.y = from_y;
-  rect.w = (to_x - from_x + 1);
-  rect.h = (to_y - from_y + 1);
+  if ((surface_native = SDL_DisplayFormat(surface_tmp)) == NULL)
+    Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
+
+  SDL_FreeSurface(surface_tmp);
+
+  new_bitmap->surface = surface_native;
+}
 
-  SDL_FillRect(surface, &rect,
-               SDL_MapRGB(surface->format, color_r, color_g, color_b));
+void SDLFreeBitmapPointers(Bitmap *bitmap)
+{
+  if (bitmap->surface)
+    SDL_FreeSurface(bitmap->surface);
+  if (bitmap->surface_masked)
+    SDL_FreeSurface(bitmap->surface_masked);
+  bitmap->surface = NULL;
+  bitmap->surface_masked = NULL;
 }
 
-inline boolean SDLOpenAudio(void)
+void SDLCopyArea(Bitmap *src_bitmap, Bitmap *dst_bitmap,
+                int src_x, int src_y, int width, int height,
+                int dst_x, int dst_y, int mask_mode)
 {
-  if (SDL_Init(SDL_INIT_AUDIO) < 0)
+  Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap);
+  SDL_Rect src_rect, dst_rect;
+
+  if (src_bitmap == backbuffer)
   {
-    Error(ERR_WARN, "SDL_Init() failed: %s", SDL_GetError());
-    return FALSE;
+    src_x += video_xoffset;
+    src_y += video_yoffset;
   }
 
-  if (Mix_OpenAudio(22050, AUDIO_S16, 2, 512) < 0)
+  src_rect.x = src_x;
+  src_rect.y = src_y;
+  src_rect.w = width;
+  src_rect.h = height;
+
+  if (dst_bitmap == backbuffer || dst_bitmap == window)
   {
-    Error(ERR_WARN, "Mix_OpenAudio() failed: %s", SDL_GetError());
-    return FALSE;
+    dst_x += video_xoffset;
+    dst_y += video_yoffset;
   }
 
-  Mix_Volume(-1, SDL_MIX_MAXVOLUME / 4);
-  Mix_VolumeMusic(SDL_MIX_MAXVOLUME / 4);
+  dst_rect.x = dst_x;
+  dst_rect.y = dst_y;
+  dst_rect.w = width;
+  dst_rect.h = height;
 
-  return TRUE;
+  // if (src_bitmap != backbuffer || dst_bitmap != window)
+  if (!(src_bitmap == backbuffer && dst_bitmap == window))
+    SDL_BlitSurface((mask_mode == BLIT_MASKED ?
+                    src_bitmap->surface_masked : src_bitmap->surface),
+                   &src_rect, real_dst_bitmap->surface, &dst_rect);
+
+#if defined(TARGET_SDL2)
+  if (dst_bitmap == window)
+  {
+    // SDL_UpdateWindowSurface(sdl_window);
+    // SDL_UpdateWindowSurfaceRects(sdl_window, &dst_rect, 1);
+    UpdateScreen(&dst_rect);
+  }
+#else
+  if (dst_bitmap == window)
+    SDL_UpdateRect(backbuffer->surface, dst_x, dst_y, width, height);
+#endif
 }
 
-inline void SDLCloseAudio(void)
+void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, int width, int height,
+                     Uint32 color)
+{
+  Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap);
+  SDL_Rect rect;
+
+  if (dst_bitmap == backbuffer || dst_bitmap == window)
+  {
+    x += video_xoffset;
+    y += video_yoffset;
+  }
+
+  rect.x = x;
+  rect.y = y;
+  rect.w = width;
+  rect.h = height;
+
+  SDL_FillRect(real_dst_bitmap->surface, &rect, color);
+
+#if defined(TARGET_SDL2)
+  if (dst_bitmap == window)
+  {
+    // SDL_UpdateWindowSurface(sdl_window);
+    // SDL_UpdateWindowSurfaceRects(sdl_window, &rect, 1);
+    UpdateScreen(&rect);
+  }
+#else
+  if (dst_bitmap == window)
+    SDL_UpdateRect(backbuffer->surface, x, y, width, height);
+#endif
+}
+
+void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height,
+                     int fade_mode, int fade_delay, int post_delay,
+                     void (*draw_border_function)(void))
+{
+  static boolean initialization_needed = TRUE;
+  static SDL_Surface *surface_source = NULL;
+  static SDL_Surface *surface_target = NULL;
+  static SDL_Surface *surface_black = NULL;
+  SDL_Surface *surface_screen = backbuffer->surface;
+  SDL_Surface *surface_cross = (bitmap_cross ? bitmap_cross->surface : NULL);
+  SDL_Rect src_rect, dst_rect;
+#if defined(TARGET_SDL2)
+  SDL_Rect dst_rect2;
+#endif
+  int src_x = x, src_y = y;
+  int dst_x = x, dst_y = y;
+  unsigned int time_last, time_current;
+
+  /* check if screen size has changed */
+  if (surface_source != NULL && (video.width  != surface_source->w ||
+                                video.height != surface_source->h))
+  {
+    SDL_FreeSurface(surface_source);
+    SDL_FreeSurface(surface_target);
+    SDL_FreeSurface(surface_black);
+
+    initialization_needed = TRUE;
+  }
+
+  src_rect.x = src_x;
+  src_rect.y = src_y;
+  src_rect.w = width;
+  src_rect.h = height;
+
+  dst_x += video_xoffset;
+  dst_y += video_yoffset;
+
+  dst_rect.x = dst_x;
+  dst_rect.y = dst_y;
+  dst_rect.w = width;          /* (ignored) */
+  dst_rect.h = height;         /* (ignored) */
+
+#if defined(TARGET_SDL2)
+  dst_rect2 = dst_rect;
+#endif
+
+  if (initialization_needed)
+  {
+#if defined(TARGET_SDL2)
+    unsigned int flags = 0;
+#else
+    unsigned int flags = SDL_SRCALPHA;
+
+    /* use same surface type as screen surface */
+    if ((surface_screen->flags & SDL_HWSURFACE))
+      flags |= SDL_HWSURFACE;
+    else
+      flags |= SDL_SWSURFACE;
+#endif
+
+    /* create surface for temporary copy of screen buffer (source) */
+    if ((surface_source =
+        SDL_CreateRGBSurface(flags,
+                             video.width,
+                             video.height,
+                             surface_screen->format->BitsPerPixel,
+                             surface_screen->format->Rmask,
+                             surface_screen->format->Gmask,
+                             surface_screen->format->Bmask,
+                             surface_screen->format->Amask)) == NULL)
+      Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError());
+
+    /* create surface for cross-fading screen buffer (target) */
+    if ((surface_target =
+        SDL_CreateRGBSurface(flags,
+                             video.width,
+                             video.height,
+                             surface_screen->format->BitsPerPixel,
+                             surface_screen->format->Rmask,
+                             surface_screen->format->Gmask,
+                             surface_screen->format->Bmask,
+                             surface_screen->format->Amask)) == NULL)
+      Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError());
+
+    /* create black surface for fading from/to black */
+    if ((surface_black =
+        SDL_CreateRGBSurface(flags,
+                             video.width,
+                             video.height,
+                             surface_screen->format->BitsPerPixel,
+                             surface_screen->format->Rmask,
+                             surface_screen->format->Gmask,
+                             surface_screen->format->Bmask,
+                             surface_screen->format->Amask)) == NULL)
+      Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError());
+
+    /* completely fill the surface with black color pixels */
+    SDL_FillRect(surface_black, NULL,
+                SDL_MapRGB(surface_screen->format, 0, 0, 0));
+
+    initialization_needed = FALSE;
+  }
+
+  /* copy source and target surfaces to temporary surfaces for fading */
+  if (fade_mode & FADE_TYPE_TRANSFORM)
+  {
+    SDL_BlitSurface(surface_cross,  &src_rect, surface_source, &src_rect);
+    SDL_BlitSurface(surface_screen, &dst_rect, surface_target, &src_rect);
+  }
+  else if (fade_mode & FADE_TYPE_FADE_IN)
+  {
+    SDL_BlitSurface(surface_black,  &src_rect, surface_source, &src_rect);
+    SDL_BlitSurface(surface_screen, &dst_rect, surface_target, &src_rect);
+  }
+  else         /* FADE_TYPE_FADE_OUT */
+  {
+    SDL_BlitSurface(surface_screen, &dst_rect, surface_source, &src_rect);
+    SDL_BlitSurface(surface_black,  &src_rect, surface_target, &src_rect);
+  }
+
+  time_current = SDL_GetTicks();
+
+  if (fade_mode == FADE_MODE_MELT)
+  {
+    boolean done = FALSE;
+    int melt_pixels = 2;
+    int melt_columns = width / melt_pixels;
+    int ypos[melt_columns];
+    int max_steps = height / 8 + 32;
+    int steps_done = 0;
+    float steps = 0;
+    int i;
+
+    SDL_BlitSurface(surface_source, &src_rect, surface_screen, &dst_rect);
+#if defined(TARGET_SDL2)
+    SDL_SetSurfaceBlendMode(surface_target, SDL_BLENDMODE_NONE);
+#else
+    SDL_SetAlpha(surface_target, 0, 0);                /* disable alpha blending */
+#endif
+
+    ypos[0] = -GetSimpleRandom(16);
+
+    for (i = 1 ; i < melt_columns; i++)
+    {
+      int r = GetSimpleRandom(3) - 1;  /* randomly choose from { -1, 0, -1 } */
+
+      ypos[i] = ypos[i - 1] + r;
+
+      if (ypos[i] > 0)
+        ypos[i] = 0;
+      else
+        if (ypos[i] == -16)
+          ypos[i] = -15;
+    }
+
+    while (!done)
+    {
+      int steps_final;
+
+      time_last = time_current;
+      time_current = SDL_GetTicks();
+      steps += max_steps * ((float)(time_current - time_last) / fade_delay);
+      steps_final = MIN(MAX(0, steps), max_steps);
+
+      steps_done++;
+
+      done = (steps_done >= steps_final);
+
+      for (i = 0 ; i < melt_columns; i++)
+      {
+       if (ypos[i] < 0)
+        {
+          ypos[i]++;
+
+          done = FALSE;
+        }
+       else if (ypos[i] < height)
+       {
+         int y1 = 16;
+         int y2 = 8;
+         int y3 = 8;
+         int dy = (ypos[i] < y1) ? ypos[i] + 1 : y2 + GetSimpleRandom(y3);
+
+         if (ypos[i] + dy >= height)
+           dy = height - ypos[i];
+
+         /* copy part of (appearing) target surface to upper area */
+         src_rect.x = src_x + i * melt_pixels;
+         // src_rect.y = src_y + ypos[i];
+         src_rect.y = src_y;
+         src_rect.w = melt_pixels;
+         // src_rect.h = dy;
+         src_rect.h = ypos[i] + dy;
+
+         dst_rect.x = dst_x + i * melt_pixels;
+         // dst_rect.y = dst_y + ypos[i];
+         dst_rect.y = dst_y;
+
+         if (steps_done >= steps_final)
+           SDL_BlitSurface(surface_target, &src_rect,
+                           surface_screen, &dst_rect);
+
+         ypos[i] += dy;
+
+         /* copy part of (disappearing) source surface to lower area */
+         src_rect.x = src_x + i * melt_pixels;
+         src_rect.y = src_y;
+         src_rect.w = melt_pixels;
+         src_rect.h = height - ypos[i];
+
+         dst_rect.x = dst_x + i * melt_pixels;
+         dst_rect.y = dst_y + ypos[i];
+
+         if (steps_done >= steps_final)
+           SDL_BlitSurface(surface_source, &src_rect,
+                           surface_screen, &dst_rect);
+
+         done = FALSE;
+       }
+       else
+       {
+         src_rect.x = src_x + i * melt_pixels;
+         src_rect.y = src_y;
+         src_rect.w = melt_pixels;
+         src_rect.h = height;
+
+         dst_rect.x = dst_x + i * melt_pixels;
+         dst_rect.y = dst_y;
+
+         if (steps_done >= steps_final)
+           SDL_BlitSurface(surface_target, &src_rect,
+                           surface_screen, &dst_rect);
+       }
+      }
+
+      if (steps_done >= steps_final)
+      {
+       if (draw_border_function != NULL)
+         draw_border_function();
+
+#if defined(TARGET_SDL2)
+       // SDL_UpdateWindowSurface(sdl_window);
+       // SDL_UpdateWindowSurfaceRects(sdl_window, &dst_rect2, 1);
+       UpdateScreen(&dst_rect2);
+#else
+       SDL_UpdateRect(surface_screen, dst_x, dst_y, width, height);
+#endif
+      }
+    }
+  }
+  else
+  {
+    float alpha;
+    int alpha_final;
+
+    for (alpha = 0.0; alpha < 255.0;)
+    {
+      time_last = time_current;
+      time_current = SDL_GetTicks();
+      alpha += 255 * ((float)(time_current - time_last) / fade_delay);
+      alpha_final = MIN(MAX(0, alpha), 255);
+
+      /* draw existing (source) image to screen buffer */
+      SDL_BlitSurface(surface_source, &src_rect, surface_screen, &dst_rect);
+
+      /* draw new (target) image to screen buffer using alpha blending */
+#if defined(TARGET_SDL2)
+      SDL_SetSurfaceAlphaMod(surface_target, alpha_final);
+      SDL_SetSurfaceBlendMode(surface_target, SDL_BLENDMODE_BLEND);
+#else
+      SDL_SetAlpha(surface_target, SDL_SRCALPHA, alpha_final);
+#endif
+      SDL_BlitSurface(surface_target, &src_rect, surface_screen, &dst_rect);
+
+      if (draw_border_function != NULL)
+       draw_border_function();
+
+#if 1
+      /* only update the region of the screen that is affected from fading */
+#if defined(TARGET_SDL2)
+      // SDL_UpdateWindowSurface(sdl_window);
+      // SDL_UpdateWindowSurfaceRects(sdl_window, &dst_rect, 1);
+      UpdateScreen(&dst_rect);
+#else
+      SDL_UpdateRect(surface_screen, dst_x, dst_y, width, height);
+#endif
+#else
+      SDL_Flip(surface_screen);
+#endif
+    }
+  }
+
+  Delay(post_delay);
+}
+
+void SDLDrawSimpleLine(Bitmap *dst_bitmap, int from_x, int from_y,
+                      int to_x, int to_y, Uint32 color)
+{
+  SDL_Surface *surface = dst_bitmap->surface;
+  SDL_Rect rect;
+
+  if (from_x > to_x)
+    swap_numbers(&from_x, &to_x);
+
+  if (from_y > to_y)
+    swap_numbers(&from_y, &to_y);
+
+  rect.x = from_x;
+  rect.y = from_y;
+  rect.w = (to_x - from_x + 1);
+  rect.h = (to_y - from_y + 1);
+
+  if (dst_bitmap == backbuffer || dst_bitmap == window)
+  {
+    rect.x += video_xoffset;
+    rect.y += video_yoffset;
+  }
+
+  SDL_FillRect(surface, &rect, color);
+}
+
+void SDLDrawLine(Bitmap *dst_bitmap, int from_x, int from_y,
+                int to_x, int to_y, Uint32 color)
+{
+  if (dst_bitmap == backbuffer || dst_bitmap == window)
+  {
+    from_x += video_xoffset;
+    from_y += video_yoffset;
+    to_x += video_xoffset;
+    to_y += video_yoffset;
+  }
+
+  sge_Line(dst_bitmap->surface, from_x, from_y, to_x, to_y, color);
+}
+
+#if 0
+void SDLDrawLines(SDL_Surface *surface, struct XY *points,
+                 int num_points, Uint32 color)
+{
+  int i, x, y;
+  int line_width = 4;
+
+  for (i = 0; i < num_points - 1; i++)
+  {
+    for (x = 0; x < line_width; x++)
+    {
+      for (y = 0; y < line_width; y++)
+      {
+       int dx = x - line_width / 2;
+       int dy = y - line_width / 2;
+
+       if ((x == 0 && y == 0) ||
+           (x == 0 && y == line_width - 1) ||
+           (x == line_width - 1 && y == 0) ||
+           (x == line_width - 1 && y == line_width - 1))
+         continue;
+
+       sge_Line(surface, points[i].x + dx, points[i].y + dy,
+                points[i+1].x + dx, points[i+1].y + dy, color);
+      }
+    }
+  }
+}
+#endif
+
+Pixel SDLGetPixel(Bitmap *src_bitmap, int x, int y)
+{
+  SDL_Surface *surface = src_bitmap->surface;
+
+  if (src_bitmap == backbuffer || src_bitmap == window)
+  {
+    x += video_xoffset;
+    y += video_yoffset;
+  }
+
+  switch (surface->format->BytesPerPixel)
+  {
+    case 1:            /* assuming 8-bpp */
+    {
+      return *((Uint8 *)surface->pixels + y * surface->pitch + x);
+    }
+    break;
+
+    case 2:            /* probably 15-bpp or 16-bpp */
+    {
+      return *((Uint16 *)surface->pixels + y * surface->pitch / 2 + x);
+    }
+    break;
+
+  case 3:              /* slow 24-bpp mode; usually not used */
+    {
+      /* does this work? */
+      Uint8 *pix = (Uint8 *)surface->pixels + y * surface->pitch + x * 3;
+      Uint32 color = 0;
+      int shift;
+
+      shift = surface->format->Rshift;
+      color |= *(pix + shift / 8) >> shift;
+      shift = surface->format->Gshift;
+      color |= *(pix + shift / 8) >> shift;
+      shift = surface->format->Bshift;
+      color |= *(pix + shift / 8) >> shift;
+
+      return color;
+    }
+    break;
+
+  case 4:              /* probably 32-bpp */
+    {
+      return *((Uint32 *)surface->pixels + y * surface->pitch / 4 + x);
+    }
+    break;
+  }
+
+  return 0;
+}
+
+
+/* ========================================================================= */
+/* The following functions were taken from the SGE library                   */
+/* (SDL Graphics Extension Library) by Anders Lindström                      */
+/* http://www.etek.chalmers.se/~e8cal1/sge/index.html                        */
+/* ========================================================================= */
+
+void _PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color)
+{
+  if (x >= 0 && x <= surface->w - 1 && y >= 0 && y <= surface->h - 1)
+  {
+    switch (surface->format->BytesPerPixel)
+    {
+      case 1:
+      {
+       /* Assuming 8-bpp */
+       *((Uint8 *)surface->pixels + y*surface->pitch + x) = color;
+      }
+      break;
+
+      case 2:
+      {
+       /* Probably 15-bpp or 16-bpp */
+       *((Uint16 *)surface->pixels + y*surface->pitch/2 + x) = color;
+      }
+      break;
+
+      case 3:
+      {
+       /* Slow 24-bpp mode, usually not used */
+       Uint8 *pix;
+       int shift;
+
+       /* Gack - slow, but endian correct */
+       pix = (Uint8 *)surface->pixels + y * surface->pitch + x*3;
+       shift = surface->format->Rshift;
+       *(pix+shift/8) = color>>shift;
+       shift = surface->format->Gshift;
+       *(pix+shift/8) = color>>shift;
+       shift = surface->format->Bshift;
+       *(pix+shift/8) = color>>shift;
+      }
+      break;
+
+      case 4:
+      {
+       /* Probably 32-bpp */
+       *((Uint32 *)surface->pixels + y*surface->pitch/4 + x) = color;
+      }
+      break;
+    }
+  }
+}
+
+void _PutPixelRGB(SDL_Surface *surface, Sint16 x, Sint16 y,
+                 Uint8 R, Uint8 G, Uint8 B)
+{
+  _PutPixel(surface, x, y, SDL_MapRGB(surface->format, R, G, B));
+}
+
+void _PutPixel8(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color)
+{
+  *((Uint8 *)surface->pixels + y*surface->pitch + x) = color;
+}
+
+void _PutPixel16(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color)
+{
+  *((Uint16 *)surface->pixels + y*surface->pitch/2 + x) = color;
+}
+
+void _PutPixel24(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color)
+{
+  Uint8 *pix;
+  int shift;
+
+  /* Gack - slow, but endian correct */
+  pix = (Uint8 *)surface->pixels + y * surface->pitch + x*3;
+  shift = surface->format->Rshift;
+  *(pix+shift/8) = color>>shift;
+  shift = surface->format->Gshift;
+  *(pix+shift/8) = color>>shift;
+  shift = surface->format->Bshift;
+  *(pix+shift/8) = color>>shift;
+}
+
+void _PutPixel32(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color)
+{
+  *((Uint32 *)surface->pixels + y*surface->pitch/4 + x) = color;
+}
+
+void _PutPixelX(SDL_Surface *dest,Sint16 x,Sint16 y,Uint32 color)
+{
+  switch (dest->format->BytesPerPixel)
+  {
+    case 1:
+      *((Uint8 *)dest->pixels + y*dest->pitch + x) = color;
+      break;
+
+    case 2:
+      *((Uint16 *)dest->pixels + y*dest->pitch/2 + x) = color;
+      break;
+
+    case 3:
+      _PutPixel24(dest,x,y,color);
+      break;
+
+    case 4:
+      *((Uint32 *)dest->pixels + y*dest->pitch/4 + x) = color;
+      break;
+  }
+}
+
+void sge_PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color)
+{
+  if (SDL_MUSTLOCK(surface))
+  {
+    if (SDL_LockSurface(surface) < 0)
+    {
+      return;
+    }
+  }
+
+  _PutPixel(surface, x, y, color);
+
+  if (SDL_MUSTLOCK(surface))
+  {
+    SDL_UnlockSurface(surface);
+  }
+}
+
+void sge_PutPixelRGB(SDL_Surface *surface, Sint16 x, Sint16 y,
+                 Uint8 r, Uint8 g, Uint8 b)
+{
+  sge_PutPixel(surface, x, y, SDL_MapRGB(surface->format, r, g, b));
+}
+
+Sint32 sge_CalcYPitch(SDL_Surface *dest, Sint16 y)
+{
+  if (y >= 0 && y <= dest->h - 1)
+  {
+    switch (dest->format->BytesPerPixel)
+    {
+      case 1:
+       return y*dest->pitch;
+       break;
+
+      case 2:
+       return y*dest->pitch/2;
+       break;
+
+      case 3:
+       return y*dest->pitch;
+       break;
+
+      case 4:
+       return y*dest->pitch/4;
+       break;
+    }
+  }
+
+  return -1;
+}
+
+void sge_pPutPixel(SDL_Surface *surface, Sint16 x, Sint32 ypitch, Uint32 color)
+{
+  if (x >= 0 && x <= surface->w - 1 && ypitch >= 0)
+  {
+    switch (surface->format->BytesPerPixel)
+    {
+      case 1:
+      {
+       /* Assuming 8-bpp */
+       *((Uint8 *)surface->pixels + ypitch + x) = color;
+      }
+      break;
+
+      case 2:
+      {
+       /* Probably 15-bpp or 16-bpp */
+       *((Uint16 *)surface->pixels + ypitch + x) = color;
+      }
+      break;
+
+      case 3:
+      {
+       /* Slow 24-bpp mode, usually not used */
+       Uint8 *pix;
+       int shift;
+
+       /* Gack - slow, but endian correct */
+       pix = (Uint8 *)surface->pixels + ypitch + x*3;
+       shift = surface->format->Rshift;
+       *(pix+shift/8) = color>>shift;
+       shift = surface->format->Gshift;
+       *(pix+shift/8) = color>>shift;
+       shift = surface->format->Bshift;
+       *(pix+shift/8) = color>>shift;
+      }
+      break;
+
+      case 4:
+      {
+       /* Probably 32-bpp */
+       *((Uint32 *)surface->pixels + ypitch + x) = color;
+      }
+      break;
+    }
+  }
+}
+
+void sge_HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y,
+              Uint32 Color)
+{
+  SDL_Rect l;
+
+  if (SDL_MUSTLOCK(Surface))
+  {
+    if (SDL_LockSurface(Surface) < 0)
+    {
+      return;
+    }
+  }
+
+  if (x1 > x2)
+  {
+    Sint16 tmp = x1;
+    x1 = x2;
+    x2 = tmp;
+  }
+
+  /* Do the clipping */
+  if (y < 0 || y > Surface->h - 1 || x1 > Surface->w - 1 || x2 < 0)
+    return;
+  if (x1 < 0)
+    x1 = 0;
+  if (x2 > Surface->w - 1)
+    x2 = Surface->w - 1;
+
+  l.x = x1;
+  l.y = y;
+  l.w = x2 - x1 + 1;
+  l.h = 1;
+
+  SDL_FillRect(Surface, &l, Color);
+
+  if (SDL_MUSTLOCK(Surface))
+  {
+    SDL_UnlockSurface(Surface);
+  }
+}
+
+void sge_HLineRGB(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y,
+                 Uint8 R, Uint8 G, Uint8 B)
+{
+  sge_HLine(Surface, x1, x2, y, SDL_MapRGB(Surface->format, R, G, B));
+}
+
+void _HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, Uint32 Color)
+{
+  SDL_Rect l;
+
+  if (x1 > x2)
+  {
+    Sint16 tmp = x1;
+    x1 = x2;
+    x2 = tmp;
+  }
+
+  /* Do the clipping */
+  if (y < 0 || y > Surface->h - 1 || x1 > Surface->w - 1 || x2 < 0)
+    return;
+  if (x1 < 0)
+    x1 = 0;
+  if (x2 > Surface->w - 1)
+    x2 = Surface->w - 1;
+
+  l.x = x1;
+  l.y = y;
+  l.w = x2 - x1 + 1;
+  l.h = 1;
+
+  SDL_FillRect(Surface, &l, Color);
+}
+
+void sge_VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2,
+              Uint32 Color)
+{
+  SDL_Rect l;
+
+  if (SDL_MUSTLOCK(Surface))
+  {
+    if (SDL_LockSurface(Surface) < 0)
+    {
+      return;
+    }
+  }
+
+  if (y1 > y2)
+  {
+    Sint16 tmp = y1;
+    y1 = y2;
+    y2 = tmp;
+  }
+
+  /* Do the clipping */
+  if (x < 0 || x > Surface->w - 1 || y1 > Surface->h - 1 || y2 < 0)
+    return;
+  if (y1 < 0)
+    y1 = 0;
+  if (y2 > Surface->h - 1)
+    y2 = Surface->h - 1;
+
+  l.x = x;
+  l.y = y1;
+  l.w = 1;
+  l.h = y2 - y1 + 1;
+
+  SDL_FillRect(Surface, &l, Color);
+
+  if (SDL_MUSTLOCK(Surface))
+  {
+    SDL_UnlockSurface(Surface);
+  }
+}
+
+void sge_VLineRGB(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2,
+                 Uint8 R, Uint8 G, Uint8 B)
+{
+  sge_VLine(Surface, x, y1, y2, SDL_MapRGB(Surface->format, R, G, B));
+}
+
+void _VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, Uint32 Color)
+{
+  SDL_Rect l;
+
+  if (y1 > y2)
+  {
+    Sint16 tmp = y1;
+    y1 = y2;
+    y2 = tmp;
+  }
+
+  /* Do the clipping */
+  if (x < 0 || x > Surface->w - 1 || y1 > Surface->h - 1 || y2 < 0)
+    return;
+  if (y1 < 0)
+    y1 = 0;
+  if (y2 > Surface->h - 1)
+    y2 = Surface->h - 1;
+
+  l.x = x;
+  l.y = y1;
+  l.w = 1;
+  l.h = y2 - y1 + 1;
+
+  SDL_FillRect(Surface, &l, Color);
+}
+
+void sge_DoLine(SDL_Surface *Surface, Sint16 x1, Sint16 y1,
+               Sint16 x2, Sint16 y2, Uint32 Color,
+               void Callback(SDL_Surface *Surf, Sint16 X, Sint16 Y,
+                             Uint32 Color))
+{
+  Sint16 dx, dy, sdx, sdy, x, y, px, py;
+
+  dx = x2 - x1;
+  dy = y2 - y1;
+
+  sdx = (dx < 0) ? -1 : 1;
+  sdy = (dy < 0) ? -1 : 1;
+
+  dx = sdx * dx + 1;
+  dy = sdy * dy + 1;
+
+  x = y = 0;
+
+  px = x1;
+  py = y1;
+
+  if (dx >= dy)
+  {
+    for (x = 0; x < dx; x++)
+    {
+      Callback(Surface, px, py, Color);
+
+      y += dy;
+      if (y >= dx)
+      {
+       y -= dx;
+       py += sdy;
+      }
+
+      px += sdx;
+    }
+  }
+  else
+  {
+    for (y = 0; y < dy; y++)
+    {
+      Callback(Surface, px, py, Color);
+
+      x += dx;
+      if (x >= dy)
+      {
+       x -= dy;
+       px += sdx;
+      }
+
+      py += sdy;
+    }
+  }
+}
+
+void sge_DoLineRGB(SDL_Surface *Surface, Sint16 X1, Sint16 Y1,
+                  Sint16 X2, Sint16 Y2, Uint8 R, Uint8 G, Uint8 B,
+                  void Callback(SDL_Surface *Surf, Sint16 X, Sint16 Y,
+                                Uint32 Color))
+{
+  sge_DoLine(Surface, X1, Y1, X2, Y2,
+            SDL_MapRGB(Surface->format, R, G, B), Callback);
+}
+
+void sge_Line(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2,
+             Uint32 Color)
+{
+  if (SDL_MUSTLOCK(Surface))
+  {
+    if (SDL_LockSurface(Surface) < 0)
+      return;
+   }
+
+   /* Draw the line */
+   sge_DoLine(Surface, x1, y1, x2, y2, Color, _PutPixel);
+
+   /* unlock the display */
+   if (SDL_MUSTLOCK(Surface))
+   {
+      SDL_UnlockSurface(Surface);
+   }
+}
+
+void sge_LineRGB(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2,
+                Sint16 y2, Uint8 R, Uint8 G, Uint8 B)
+{
+  sge_Line(Surface, x1, y1, x2, y2, SDL_MapRGB(Surface->format, R, G, B));
+}
+
+void SDLPutPixel(Bitmap *dst_bitmap, int x, int y, Pixel pixel)
+{
+  if (dst_bitmap == backbuffer || dst_bitmap == window)
+  {
+    x += video_xoffset;
+    y += video_yoffset;
+  }
+
+  sge_PutPixel(dst_bitmap->surface, x, y, pixel);
+}
+
+
+/*
+  -----------------------------------------------------------------------------
+  quick (no, it's slow) and dirty hack to "invert" rectangle inside SDL surface
+  -----------------------------------------------------------------------------
+*/
+
+void SDLInvertArea(Bitmap *bitmap, int src_x, int src_y,
+                  int width, int height, Uint32 color)
+{
+  int x, y;
+
+  for (y = src_y; y < src_y + height; y++)
+  {
+    for (x = src_x; x < src_x + width; x++)
+    {
+      Uint32 pixel = SDLGetPixel(bitmap, x, y);
+
+      SDLPutPixel(bitmap, x, y, pixel == BLACK_PIXEL ? color : BLACK_PIXEL);
+    }
+  }
+}
+
+void SDLCopyInverseMasked(Bitmap *src_bitmap, Bitmap *dst_bitmap,
+                         int src_x, int src_y, int width, int height,
+                         int dst_x, int dst_y)
+{
+  int x, y;
+
+  for (y = 0; y < height; y++)
+  {
+    for (x = 0; x < width; x++)
+    {
+      Uint32 pixel = SDLGetPixel(src_bitmap, src_x + x, src_y + y);
+
+      if (pixel != BLACK_PIXEL)
+       SDLPutPixel(dst_bitmap, dst_x + x, dst_y + y, BLACK_PIXEL);
+    }
+  }
+}
+
+
+/* ========================================================================= */
+/* The following functions were taken from the SDL_gfx library version 2.0.3 */
+/* (Rotozoomer) by Andreas Schiffler                                         */
+/* http://www.ferzkopp.net/Software/SDL_gfx-2.0/index.html                   */
+/* ========================================================================= */
+
+/*
+  -----------------------------------------------------------------------------
+  32 bit zoomer
+
+  zoomes 32bit RGBA/ABGR 'src' surface to 'dst' surface.
+  -----------------------------------------------------------------------------
+*/
+
+typedef struct
+{
+  Uint8 r;
+  Uint8 g;
+  Uint8 b;
+  Uint8 a;
+} tColorRGBA;
+
+int zoomSurfaceRGBA_scaleDownBy2(SDL_Surface *src, SDL_Surface *dst)
+{
+  int x, y;
+  tColorRGBA *sp, *csp, *dp;
+#if 0
+  int sgap;
+#endif
+  int dgap;
+
+  /* pointer setup */
+  sp = csp = (tColorRGBA *) src->pixels;
+  dp = (tColorRGBA *) dst->pixels;
+#if 0
+  sgap = src->pitch - src->w * 4;
+#endif
+  dgap = dst->pitch - dst->w * 4;
+
+  for (y = 0; y < dst->h; y++)
+  {
+    sp = csp;
+
+    for (x = 0; x < dst->w; x++)
+    {
+      tColorRGBA *sp0 = sp;
+      tColorRGBA *sp1 = (tColorRGBA *) ((Uint8 *) sp + src->pitch);
+      tColorRGBA *sp00 = &sp0[0];
+      tColorRGBA *sp01 = &sp0[1];
+      tColorRGBA *sp10 = &sp1[0];
+      tColorRGBA *sp11 = &sp1[1];
+      tColorRGBA new;
+
+      /* create new color pixel from all four source color pixels */
+      new.r = (sp00->r + sp01->r + sp10->r + sp11->r) / 4;
+      new.g = (sp00->g + sp01->g + sp10->g + sp11->g) / 4;
+      new.b = (sp00->b + sp01->b + sp10->b + sp11->b) / 4;
+      new.a = (sp00->a + sp01->a + sp10->a + sp11->a) / 4;
+
+      /* draw */
+      *dp = new;
+
+      /* advance source pointers */
+      sp += 2;
+
+      /* advance destination pointer */
+      dp++;
+    }
+
+    /* advance source pointer */
+    csp = (tColorRGBA *) ((Uint8 *) csp + 2 * src->pitch);
+
+    /* advance destination pointers */
+    dp = (tColorRGBA *) ((Uint8 *) dp + dgap);
+  }
+
+  return 0;
+}
+
+int zoomSurfaceRGBA(SDL_Surface *src, SDL_Surface *dst)
+{
+  int x, y, sx, sy, *sax, *say, *csax, *csay, csx, csy;
+  tColorRGBA *sp, *csp, *dp;
+#if 0
+  int sgap;
+#endif
+  int dgap;
+
+  /* use specialized zoom function when scaling down to exactly half size */
+  if (src->w == 2 * dst->w &&
+      src->h == 2 * dst->h)
+    return zoomSurfaceRGBA_scaleDownBy2(src, dst);
+
+  /* variable setup */
+  sx = (int) (65536.0 * (float) src->w / (float) dst->w);
+  sy = (int) (65536.0 * (float) src->h / (float) dst->h);
+
+  /* allocate memory for row increments */
+  sax = (int *)checked_malloc((dst->w + 1) * sizeof(Uint32));
+  say = (int *)checked_malloc((dst->h + 1) * sizeof(Uint32));
+
+  /* precalculate row increments */
+  csx = 0;
+  csax = sax;
+  for (x = 0; x <= dst->w; x++)
+  {
+    *csax = csx;
+    csax++;
+    csx &= 0xffff;
+    csx += sx;
+  }
+
+  csy = 0;
+  csay = say;
+  for (y = 0; y <= dst->h; y++)
+  {
+    *csay = csy;
+    csay++;
+    csy &= 0xffff;
+    csy += sy;
+  }
+
+  /* pointer setup */
+  sp = csp = (tColorRGBA *) src->pixels;
+  dp = (tColorRGBA *) dst->pixels;
+#if 0
+  sgap = src->pitch - src->w * 4;
+#endif
+  dgap = dst->pitch - dst->w * 4;
+
+  csay = say;
+  for (y = 0; y < dst->h; y++)
+  {
+    sp = csp;
+    csax = sax;
+
+    for (x = 0; x < dst->w; x++)
+    {
+      /* draw */
+      *dp = *sp;
+
+      /* advance source pointers */
+      csax++;
+      sp += (*csax >> 16);
+
+      /* advance destination pointer */
+      dp++;
+    }
+
+    /* advance source pointer */
+    csay++;
+    csp = (tColorRGBA *) ((Uint8 *) csp + (*csay >> 16) * src->pitch);
+
+    /* advance destination pointers */
+    dp = (tColorRGBA *) ((Uint8 *) dp + dgap);
+  }
+
+  free(sax);
+  free(say);
+
+  return 0;
+}
+
+/*
+  -----------------------------------------------------------------------------
+  8 bit zoomer
+
+  zoomes 8 bit palette/Y 'src' surface to 'dst' surface
+  -----------------------------------------------------------------------------
+*/
+
+int zoomSurfaceY(SDL_Surface * src, SDL_Surface * dst)
+{
+  Uint32 x, y, sx, sy, *sax, *say, *csax, *csay, csx, csy;
+  Uint8 *sp, *dp, *csp;
+  int dgap;
+
+  /* variable setup */
+  sx = (Uint32) (65536.0 * (float) src->w / (float) dst->w);
+  sy = (Uint32) (65536.0 * (float) src->h / (float) dst->h);
+
+  /* allocate memory for row increments */
+  sax = (Uint32 *)checked_malloc(dst->w * sizeof(Uint32));
+  say = (Uint32 *)checked_malloc(dst->h * sizeof(Uint32));
+
+  /* precalculate row increments */
+  csx = 0;
+  csax = sax;
+  for (x = 0; x < dst->w; x++)
+  {
+    csx += sx;
+    *csax = (csx >> 16);
+    csx &= 0xffff;
+    csax++;
+  }
+
+  csy = 0;
+  csay = say;
+  for (y = 0; y < dst->h; y++)
+  {
+    csy += sy;
+    *csay = (csy >> 16);
+    csy &= 0xffff;
+    csay++;
+  }
+
+  csx = 0;
+  csax = sax;
+  for (x = 0; x < dst->w; x++)
+  {
+    csx += (*csax);
+    csax++;
+  }
+
+  csy = 0;
+  csay = say;
+  for (y = 0; y < dst->h; y++)
+  {
+    csy += (*csay);
+    csay++;
+  }
+
+  /* pointer setup */
+  sp = csp = (Uint8 *) src->pixels;
+  dp = (Uint8 *) dst->pixels;
+  dgap = dst->pitch - dst->w;
+
+  /* draw */
+  csay = say;
+  for (y = 0; y < dst->h; y++)
+  {
+    csax = sax;
+    sp = csp;
+    for (x = 0; x < dst->w; x++)
+    {
+      /* draw */
+      *dp = *sp;
+
+      /* advance source pointers */
+      sp += (*csax);
+      csax++;
+
+      /* advance destination pointer */
+      dp++;
+    }
+
+    /* advance source pointer (for row) */
+    csp += ((*csay) * src->pitch);
+    csay++;
+
+    /* advance destination pointers */
+    dp += dgap;
+  }
+
+  free(sax);
+  free(say);
+
+  return 0;
+}
+
+/*
+  -----------------------------------------------------------------------------
+  zoomSurface()
+
+  Zooms a 32bit or 8bit 'src' surface to newly created 'dst' surface.
+  'zoomx' and 'zoomy' are scaling factors for width and height.
+  If the surface is not 8bit or 32bit RGBA/ABGR it will be converted
+  into a 32bit RGBA format on the fly.
+  -----------------------------------------------------------------------------
+*/
+
+SDL_Surface *zoomSurface(SDL_Surface *src, int dst_width, int dst_height)
+{
+  SDL_Surface *zoom_src = NULL;
+  SDL_Surface *zoom_dst = NULL;
+  boolean is_converted = FALSE;
+  boolean is_32bit;
+  int i;
+
+  if (src == NULL)
+    return NULL;
+
+  /* determine if source surface is 32 bit or 8 bit */
+  is_32bit = (src->format->BitsPerPixel == 32);
+
+  if (is_32bit || src->format->BitsPerPixel == 8)
+  {
+    /* use source surface 'as is' */
+    zoom_src = src;
+  }
+  else
+  {
+    /* new source surface is 32 bit with a defined RGB ordering */
+    zoom_src = SDL_CreateRGBSurface(SDL_SWSURFACE, src->w, src->h, 32,
+                                   0x000000ff, 0x0000ff00, 0x00ff0000, 0);
+    SDL_BlitSurface(src, NULL, zoom_src, NULL);
+    is_32bit = TRUE;
+    is_converted = TRUE;
+  }
+
+  /* allocate surface to completely contain the zoomed surface */
+  if (is_32bit)
+  {
+    /* target surface is 32 bit with source RGBA/ABGR ordering */
+    zoom_dst = SDL_CreateRGBSurface(SDL_SWSURFACE, dst_width, dst_height, 32,
+                                   zoom_src->format->Rmask,
+                                   zoom_src->format->Gmask,
+                                   zoom_src->format->Bmask, 0);
+  }
+  else
+  {
+    /* target surface is 8 bit */
+    zoom_dst = SDL_CreateRGBSurface(SDL_SWSURFACE, dst_width, dst_height, 8,
+                                   0, 0, 0, 0);
+  }
+
+  /* lock source surface */
+  SDL_LockSurface(zoom_src);
+
+  /* check which kind of surface we have */
+  if (is_32bit)
+  {
+    /* call the 32 bit transformation routine to do the zooming */
+    zoomSurfaceRGBA(zoom_src, zoom_dst);
+  }
+  else
+  {
+    /* copy palette */
+    for (i = 0; i < zoom_src->format->palette->ncolors; i++)
+      zoom_dst->format->palette->colors[i] =
+       zoom_src->format->palette->colors[i];
+    zoom_dst->format->palette->ncolors = zoom_src->format->palette->ncolors;
+
+    /* call the 8 bit transformation routine to do the zooming */
+    zoomSurfaceY(zoom_src, zoom_dst);
+  }
+
+  /* unlock source surface */
+  SDL_UnlockSurface(zoom_src);
+
+  /* free temporary surface */
+  if (is_converted)
+    SDL_FreeSurface(zoom_src);
+
+  /* return destination surface */
+  return zoom_dst;
+}
+
+void SDLZoomBitmap(Bitmap *src_bitmap, Bitmap *dst_bitmap)
+{
+  SDL_Surface *sdl_surface_tmp;
+  int dst_width = dst_bitmap->width;
+  int dst_height = dst_bitmap->height;
+
+  /* throw away old destination surface */
+  SDL_FreeSurface(dst_bitmap->surface);
+
+  /* create zoomed temporary surface from source surface */
+  sdl_surface_tmp = zoomSurface(src_bitmap->surface, dst_width, dst_height);
+
+  /* create native format destination surface from zoomed temporary surface */
+  dst_bitmap->surface = SDL_DisplayFormat(sdl_surface_tmp);
+
+  /* free temporary surface */
+  SDL_FreeSurface(sdl_surface_tmp);
+}
+
+
+/* ========================================================================= */
+/* load image to bitmap                                                      */
+/* ========================================================================= */
+
+Bitmap *SDLLoadImage(char *filename)
+{
+  Bitmap *new_bitmap = CreateBitmapStruct();
+  SDL_Surface *sdl_image_tmp;
+
+  print_timestamp_init("SDLLoadImage");
+
+  print_timestamp_time(getBaseNamePtr(filename));
+
+  /* load image to temporary surface */
+  if ((sdl_image_tmp = IMG_Load(filename)) == NULL)
+  {
+    SetError("IMG_Load(): %s", SDL_GetError());
+
+    return NULL;
+  }
+
+  print_timestamp_time("IMG_Load");
+
+  UPDATE_BUSY_STATE();
+
+  /* create native non-transparent surface for current image */
+  if ((new_bitmap->surface = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
+  {
+    SetError("SDL_DisplayFormat(): %s", SDL_GetError());
+
+    return NULL;
+  }
+
+  print_timestamp_time("SDL_DisplayFormat (opaque)");
+
+  UPDATE_BUSY_STATE();
+
+  /* create native transparent surface for current image */
+  SDL_SetColorKey(sdl_image_tmp, SET_TRANSPARENT_PIXEL,
+                 SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
+  if ((new_bitmap->surface_masked = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
+  {
+    SetError("SDL_DisplayFormat(): %s", SDL_GetError());
+
+    return NULL;
+  }
+
+  print_timestamp_time("SDL_DisplayFormat (masked)");
+
+  UPDATE_BUSY_STATE();
+
+  /* free temporary surface */
+  SDL_FreeSurface(sdl_image_tmp);
+
+  new_bitmap->width = new_bitmap->surface->w;
+  new_bitmap->height = new_bitmap->surface->h;
+
+  print_timestamp_done("SDLLoadImage");
+
+  return new_bitmap;
+}
+
+
+/* ------------------------------------------------------------------------- */
+/* custom cursor fuctions                                                    */
+/* ------------------------------------------------------------------------- */
+
+static SDL_Cursor *create_cursor(struct MouseCursorInfo *cursor_info)
+{
+  return SDL_CreateCursor(cursor_info->data, cursor_info->mask,
+                         cursor_info->width, cursor_info->height,
+                         cursor_info->hot_x, cursor_info->hot_y);
+}
+
+void SDLSetMouseCursor(struct MouseCursorInfo *cursor_info)
+{
+  static struct MouseCursorInfo *last_cursor_info = NULL;
+  static struct MouseCursorInfo *last_cursor_info2 = NULL;
+  static SDL_Cursor *cursor_default = NULL;
+  static SDL_Cursor *cursor_current = NULL;
+
+  /* if invoked for the first time, store the SDL default cursor */
+  if (cursor_default == NULL)
+    cursor_default = SDL_GetCursor();
+
+  /* only create new cursor if cursor info (custom only) has changed */
+  if (cursor_info != NULL && cursor_info != last_cursor_info)
+  {
+    cursor_current = create_cursor(cursor_info);
+    last_cursor_info = cursor_info;
+  }
+
+  /* only set new cursor if cursor info (custom or NULL) has changed */
+  if (cursor_info != last_cursor_info2)
+    SDL_SetCursor(cursor_info ? cursor_current : cursor_default);
+
+  last_cursor_info2 = cursor_info;
+}
+
+
+/* ========================================================================= */
+/* audio functions                                                           */
+/* ========================================================================= */
+
+void SDLOpenAudio(void)
+{
+#if !defined(TARGET_SDL2)
+  if (!strEqual(setup.system.sdl_audiodriver, ARG_DEFAULT))
+    SDL_putenv(getStringCat2("SDL_AUDIODRIVER=", setup.system.sdl_audiodriver));
+#endif
+
+  if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
+  {
+    Error(ERR_WARN, "SDL_InitSubSystem() failed: %s", SDL_GetError());
+    return;
+  }
+
+  if (Mix_OpenAudio(DEFAULT_AUDIO_SAMPLE_RATE, MIX_DEFAULT_FORMAT,
+                   AUDIO_NUM_CHANNELS_STEREO,
+                   setup.system.audio_fragment_size) < 0)
+  {
+    Error(ERR_WARN, "Mix_OpenAudio() failed: %s", SDL_GetError());
+    return;
+  }
+
+  audio.sound_available = TRUE;
+  audio.music_available = TRUE;
+  audio.loops_available = TRUE;
+  audio.sound_enabled = TRUE;
+
+  /* set number of available mixer channels */
+  audio.num_channels = Mix_AllocateChannels(NUM_MIXER_CHANNELS);
+  audio.music_channel = MUSIC_CHANNEL;
+  audio.first_sound_channel = FIRST_SOUND_CHANNEL;
+
+  Mixer_InitChannels();
+}
+
+void SDLCloseAudio(void)
 {
   Mix_HaltMusic();
   Mix_HaltChannel(-1);
 
   Mix_CloseAudio();
+  SDL_QuitSubSystem(SDL_INIT_AUDIO);
+}
+
+
+/* ========================================================================= */
+/* event functions                                                           */
+/* ========================================================================= */
+
+void SDLNextEvent(Event *event)
+{
+  SDL_WaitEvent(event);
+
+  if (event->type == EVENT_BUTTONPRESS ||
+      event->type == EVENT_BUTTONRELEASE)
+  {
+    if (((ButtonEvent *)event)->x > video_xoffset)
+      ((ButtonEvent *)event)->x -= video_xoffset;
+    else
+      ((ButtonEvent *)event)->x = 0;
+    if (((ButtonEvent *)event)->y > video_yoffset)
+      ((ButtonEvent *)event)->y -= video_yoffset;
+    else
+      ((ButtonEvent *)event)->y = 0;
+  }
+  else if (event->type == EVENT_MOTIONNOTIFY)
+  {
+    if (((MotionEvent *)event)->x > video_xoffset)
+      ((MotionEvent *)event)->x -= video_xoffset;
+    else
+      ((MotionEvent *)event)->x = 0;
+    if (((MotionEvent *)event)->y > video_yoffset)
+      ((MotionEvent *)event)->y -= video_yoffset;
+    else
+      ((MotionEvent *)event)->y = 0;
+  }
+}
+
+void SDLHandleWindowManagerEvent(Event *event)
+{
+#if defined(PLATFORM_WIN32)
+  SDL_SysWMEvent *syswmevent = (SDL_SysWMEvent *)event;
+  SDL_SysWMmsg *syswmmsg = (SDL_SysWMmsg *)(syswmevent->msg);
+
+  if (syswmmsg->msg == WM_DROPFILES)
+  {
+    HDROP hdrop = (HDROP)syswmmsg->wParam;
+    int i, num_files;
+
+    printf("::: SDL_SYSWMEVENT:\n");
+
+    num_files = DragQueryFile(hdrop, 0xffffffff, NULL, 0);
+
+    for (i = 0; i < num_files; i++)
+    {
+      int buffer_len = DragQueryFile(hdrop, i, NULL, 0);
+      char buffer[buffer_len + 1];
+
+      DragQueryFile(hdrop, i, buffer, buffer_len + 1);
+
+      printf("::: - '%s'\n", buffer);
+    }
+
+    DragFinish((HDROP)syswmmsg->wParam);
+  }
+#endif
+}
+
+
+/* ========================================================================= */
+/* joystick functions                                                        */
+/* ========================================================================= */
+
+static SDL_Joystick *sdl_joystick[MAX_PLAYERS] = { NULL, NULL, NULL, NULL };
+static int sdl_js_axis[MAX_PLAYERS][2]   = { {0, 0}, {0, 0}, {0, 0}, {0, 0} };
+static int sdl_js_button[MAX_PLAYERS][2] = { {0, 0}, {0, 0}, {0, 0}, {0, 0} };
+
+static boolean SDLOpenJoystick(int nr)
+{
+  if (nr < 0 || nr > MAX_PLAYERS)
+    return FALSE;
+
+  return ((sdl_joystick[nr] = SDL_JoystickOpen(nr)) == NULL ? FALSE : TRUE);
+}
+
+static void SDLCloseJoystick(int nr)
+{
+  if (nr < 0 || nr > MAX_PLAYERS)
+    return;
+
+  SDL_JoystickClose(sdl_joystick[nr]);
+
+  sdl_joystick[nr] = NULL;
+}
+
+static boolean SDLCheckJoystickOpened(int nr)
+{
+  if (nr < 0 || nr > MAX_PLAYERS)
+    return FALSE;
+
+#if defined(TARGET_SDL2)
+  return (sdl_joystick[nr] != NULL ? TRUE : FALSE);
+#else
+  return (SDL_JoystickOpened(nr) ? TRUE : FALSE);
+#endif
+}
+
+void HandleJoystickEvent(Event *event)
+{
+  switch(event->type)
+  {
+    case SDL_JOYAXISMOTION:
+      if (event->jaxis.axis < 2)
+       sdl_js_axis[event->jaxis.which][event->jaxis.axis]= event->jaxis.value;
+      break;
+
+    case SDL_JOYBUTTONDOWN:
+      if (event->jbutton.button < 2)
+       sdl_js_button[event->jbutton.which][event->jbutton.button] = TRUE;
+      break;
+
+    case SDL_JOYBUTTONUP:
+      if (event->jbutton.button < 2)
+       sdl_js_button[event->jbutton.which][event->jbutton.button] = FALSE;
+      break;
+
+    default:
+      break;
+  }
+}
+
+void SDLInitJoysticks()
+{
+  static boolean sdl_joystick_subsystem_initialized = FALSE;
+  boolean print_warning = !sdl_joystick_subsystem_initialized;
+  int i;
+
+  if (!sdl_joystick_subsystem_initialized)
+  {
+    sdl_joystick_subsystem_initialized = TRUE;
+
+    if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0)
+    {
+      Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError());
+      return;
+    }
+  }
+
+  for (i = 0; i < MAX_PLAYERS; i++)
+  {
+    /* get configured joystick for this player */
+    char *device_name = setup.input[i].joy.device_name;
+    int joystick_nr = getJoystickNrFromDeviceName(device_name);
+
+    if (joystick_nr >= SDL_NumJoysticks())
+    {
+      if (setup.input[i].use_joystick && print_warning)
+       Error(ERR_WARN, "cannot find joystick %d", joystick_nr);
+
+      joystick_nr = -1;
+    }
+
+    /* misuse joystick file descriptor variable to store joystick number */
+    joystick.fd[i] = joystick_nr;
+
+    if (joystick_nr == -1)
+      continue;
+
+    /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
+    if (SDLCheckJoystickOpened(joystick_nr))
+      SDLCloseJoystick(joystick_nr);
+
+    if (!setup.input[i].use_joystick)
+      continue;
+
+    if (!SDLOpenJoystick(joystick_nr))
+    {
+      if (print_warning)
+       Error(ERR_WARN, "cannot open joystick %d", joystick_nr);
+
+      continue;
+    }
+
+    joystick.status = JOYSTICK_ACTIVATED;
+  }
+}
+
+boolean SDLReadJoystick(int nr, int *x, int *y, boolean *b1, boolean *b2)
+{
+  if (nr < 0 || nr >= MAX_PLAYERS)
+    return FALSE;
+
+  if (x != NULL)
+    *x = sdl_js_axis[nr][0];
+  if (y != NULL)
+    *y = sdl_js_axis[nr][1];
+
+  if (b1 != NULL)
+    *b1 = sdl_js_button[nr][0];
+  if (b2 != NULL)
+    *b2 = sdl_js_button[nr][1];
+
+  return TRUE;
 }
 
 #endif /* TARGET_SDL */