rnd-20140114-1-src
[rocksndiamonds.git] / src / libgame / sdl.c
index a71ee30cb2069a3175bd88f60d600cd550b884b2..4fd21a304494c6fda4b4e5d63135da4644f41430 100644 (file)
 /* video functions                                                           */
 /* ========================================================================= */
 
-/* functions from SGE library */
-void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32);
+/* SDL internal variables */
+#if defined(TARGET_SDL2)
+static SDL_Window *sdl_window = NULL;
+static SDL_Renderer *sdl_renderer = NULL;
+static SDL_Texture *sdl_texture = NULL;
+
+#define USE_RENDERER   TRUE
+#endif
 
 /* stuff needed to work around SDL/Windows fullscreen drawing bug */
 static int fullscreen_width;
@@ -35,8 +41,57 @@ static int fullscreen_yoffset;
 static int video_xoffset;
 static int video_yoffset;
 
+/* functions from SGE library */
+void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32);
+
+#if defined(TARGET_SDL2)
+static void UpdateScreen(SDL_Rect *rect)
+{
+#if USE_RENDERER
+  SDL_Surface *screen = backbuffer->surface;
+
+#if 1
+  if (rect)
+  {
+    int bytes_x = screen->pitch / video.width;
+    int bytes_y = screen->pitch;
+
+    if (video.fullscreen_enabled)
+      bytes_x = screen->pitch / fullscreen_width;
+
+    SDL_UpdateTexture(sdl_texture, rect,
+                     screen->pixels + rect->x * bytes_x + rect->y * bytes_y,
+                     screen->pitch);
+  }
+  else
+  {
+    SDL_UpdateTexture(sdl_texture, NULL, screen->pixels, screen->pitch);
+  }
+#else
+  SDL_UpdateTexture(sdl_texture, NULL, screen->pixels, screen->pitch);
+#endif
+  SDL_RenderClear(sdl_renderer);
+  SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, NULL);
+  SDL_RenderPresent(sdl_renderer);
+#else
+  if (rect)
+    SDL_UpdateWindowSurfaceRects(sdl_window, rect, 1);
+  else
+    SDL_UpdateWindowSurface(sdl_window);
+#endif
+}
+#endif
+
 static void setFullscreenParameters(char *fullscreen_mode_string)
 {
+#if defined(TARGET_SDL2)
+  fullscreen_width = video.width;
+  fullscreen_height = video.height;
+  fullscreen_xoffset = 0;
+  fullscreen_yoffset = 0;  
+
+#else
+
   struct ScreenModeInfo *fullscreen_mode;
   int i;
 
@@ -59,6 +114,7 @@ static void setFullscreenParameters(char *fullscreen_mode_string)
       break;
     }
   }
+#endif
 }
 
 static void SDLSetWindowIcon(char *basename)
@@ -85,31 +141,53 @@ static void SDLSetWindowIcon(char *basename)
   }
 
   /* set transparent color */
-  SDL_SetColorKey(surface, SDL_SRCCOLORKEY,
+  SDL_SetColorKey(surface, SET_TRANSPARENT_PIXEL,
                  SDL_MapRGB(surface->format, 0x00, 0x00, 0x00));
 
+#if defined(TARGET_SDL2)
+  SDL_SetWindowIcon(sdl_window, surface);
+#else
   SDL_WM_SetIcon(surface, NULL);
 #endif
+#endif
 }
 
+#if defined(TARGET_SDL2)
+SDL_Surface *SDL_DisplayFormat(SDL_Surface *surface)
+{
+  if (backbuffer == NULL ||
+      backbuffer->surface == NULL)
+    return NULL;
+
+  return SDL_ConvertSurface(surface, backbuffer->surface->format, 0);
+}
+#endif
+
 void SDLInitVideoDisplay(void)
 {
+#if !defined(TARGET_SDL2)
   if (!strEqual(setup.system.sdl_videodriver, ARG_DEFAULT))
     SDL_putenv(getStringCat2("SDL_VIDEODRIVER=", setup.system.sdl_videodriver));
 
   SDL_putenv("SDL_VIDEO_CENTERED=1");
+#endif
 
   /* initialize SDL video */
   if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
     Error(ERR_EXIT, "SDL_InitSubSystem() failed: %s", SDL_GetError());
 
   /* set default SDL depth */
+#if !defined(TARGET_SDL2)
   video.default_depth = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
+#else
+  video.default_depth = 32;    // (how to determine video depth in SDL2?)
+#endif
 }
 
 void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window,
                        boolean fullscreen)
 {
+#if !defined(TARGET_SDL2)
   static int screen_xy[][2] =
   {
     {  640, 480 },
@@ -117,7 +195,9 @@ void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window,
     { 1024, 768 },
     {   -1,  -1 }
   };
-  SDL_Rect **modes;
+#endif
+  SDL_Rect **modes = NULL;
+  boolean hardware_fullscreen_available = TRUE;
   int i, j;
 
   /* default: normal game window size */
@@ -126,6 +206,8 @@ void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window,
   fullscreen_xoffset = 0;
   fullscreen_yoffset = 0;
 
+#if !defined(TARGET_SDL2)
+  /* determine required standard fullscreen mode for game screen size */
   for (i = 0; screen_xy[i][0] != -1; i++)
   {
     if (screen_xy[i][0] >= video.width && screen_xy[i][1] >= video.height)
@@ -139,14 +221,53 @@ void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window,
 
   fullscreen_xoffset = (fullscreen_width  - video.width)  / 2;
   fullscreen_yoffset = (fullscreen_height - video.height) / 2;
+#endif
+
+#if 1
+  checked_free(video.fullscreen_modes);
+
+  video.fullscreen_modes = NULL;
+  video.fullscreen_mode_current = NULL;
+#endif
+
+  video.window_scaling_percent = setup.window_scaling_percent;
+
+#if defined(TARGET_SDL2)
+  int num_displays = SDL_GetNumVideoDisplays();
+
+  if (num_displays > 0)
+  {
+    // currently only display modes of first display supported
+    int num_modes = SDL_GetNumDisplayModes(0);
+
+    if (num_modes > 0)
+    {
+      modes = checked_calloc((num_modes + 1) * sizeof(SDL_Rect *));
 
+      for (i = 0; i < num_modes; i++)
+      {
+       SDL_DisplayMode mode;
+
+       if (SDL_GetDisplayMode(0, i, &mode) < 0)
+         break;
+
+       modes[i] = checked_calloc(sizeof(SDL_Rect));
+
+       modes[i]->w = mode.w;
+       modes[i]->h = mode.h;
+      }
+    }
+  }
+#else
   /* get available hardware supported fullscreen modes */
   modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
+#endif
 
   if (modes == NULL)
   {
-    /* no screen modes available => no fullscreen mode support */
-    video.fullscreen_available = FALSE;
+    /* no hardware screen modes available => no fullscreen mode support */
+    // video.fullscreen_available = FALSE;
+    hardware_fullscreen_available = FALSE;
   }
   else if (modes == (SDL_Rect **)-1)
   {
@@ -165,7 +286,7 @@ void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window,
     /* in this case, a certain number of screen modes is available */
     int num_modes = 0;
 
-    for(i = 0; modes[i] != NULL; i++)
+    for (i = 0; modes[i] != NULL; i++)
     {
       boolean found_mode = FALSE;
 
@@ -200,19 +321,50 @@ void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window,
     if (num_modes == 0)
     {
       /* no appropriate screen modes available => no fullscreen mode support */
-      video.fullscreen_available = FALSE;
+      // video.fullscreen_available = FALSE;
+      hardware_fullscreen_available = FALSE;
     }
   }
 
+  video.fullscreen_available = hardware_fullscreen_available;
+
+#if USE_DESKTOP_FULLSCREEN
+  // in SDL 2.0, there is always support for desktop fullscreen mode
+  // (in SDL 1.2, there is only support for "real" fullscreen mode)
+  video.fullscreen_available = TRUE;
+#endif
+
+#if defined(TARGET_SDL2)
+  if (modes)
+  {
+    for (i = 0; modes[i] != NULL; i++)
+      checked_free(modes[i]);
+
+    checked_free(modes);
+  }
+#endif
+
+#if 0
   /* set window icon */
   SDLSetWindowIcon(program.sdl_icon_filename);
+#endif
 
   /* open SDL video output device (window or fullscreen mode) */
   if (!SDLSetVideoMode(backbuffer, fullscreen))
     Error(ERR_EXIT, "setting video mode failed");
 
+#if 1
+  /* !!! SDL2 can only set the window icon if the window already exists !!! */
+  /* set window icon */
+  SDLSetWindowIcon(program.sdl_icon_filename);
+#endif
+
   /* set window and icon title */
+#if defined(TARGET_SDL2)
+  SDL_SetWindowTitle(sdl_window, program.window_title);
+#else
   SDL_WM_SetCaption(program.window_title, program.window_title);
+#endif
 
   /* SDL cannot directly draw to the visible video framebuffer like X11,
      but always uses a backbuffer, which is then blitted to the visible
@@ -228,19 +380,215 @@ void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window,
      should never be drawn to directly, it would do no harm nevertheless. */
 
   /* create additional (symbolic) buffer for double-buffering */
+#if 1
+  ReCreateBitmap(window, video.width, video.height, video.depth);
+#else
   *window = CreateBitmap(video.width, video.height, video.depth);
+#endif
+}
+
+static SDL_Surface *SDLCreateScreen(DrawBuffer **backbuffer,
+                                   boolean fullscreen)
+{
+  SDL_Surface *new_surface = NULL;
+  static boolean fullscreen_enabled = FALSE;
+
+#if defined(TARGET_SDL2)
+  int surface_flags_window = SURFACE_FLAGS | SDL_WINDOW_RESIZABLE;
+#if USE_DESKTOP_FULLSCREEN
+  int surface_flags_fullscreen = SURFACE_FLAGS | SDL_WINDOW_FULLSCREEN_DESKTOP;
+#else
+  int surface_flags_fullscreen = SURFACE_FLAGS | SDL_WINDOW_FULLSCREEN;
+#endif
+
+#else
+  int surface_flags_window = SURFACE_FLAGS;
+  int surface_flags_fullscreen = SURFACE_FLAGS | SDL_FULLSCREEN;
+#endif
+
+  int width  = (fullscreen ? fullscreen_width  : video.width);
+  int height = (fullscreen ? fullscreen_height : video.height);
+  int surface_flags = (fullscreen ? surface_flags_fullscreen :
+                      surface_flags_window);
+
+  // default window size is unscaled
+  video.window_width  = video.width;
+  video.window_height = video.height;
+
+#if defined(TARGET_SDL2)
+
+  // store if initial screen mode on game start is fullscreen mode
+  if (sdl_window == NULL)
+  {
+#if 0
+    printf("::: GAME STARTS WITH FULLSCREEN %d\n", fullscreen);
+#endif
+
+    video.fullscreen_initial = fullscreen;
+  }
+
+#if USE_RENDERER
+  float window_scaling_factor = (float)setup.window_scaling_percent / 100;
+#if !USE_DESKTOP_FULLSCREEN
+  float screen_scaling_factor = (fullscreen ? 1 : window_scaling_factor);
+#endif
+
+  video.window_width  = window_scaling_factor * width;
+  video.window_height = window_scaling_factor * height;
+
+#if 0
+  printf("::: use window scaling factor %f\n", screen_scaling_factor);
+#endif
+
+  if ((*backbuffer)->surface)
+  {
+    SDL_FreeSurface((*backbuffer)->surface);
+    (*backbuffer)->surface = NULL;
+  }
+
+  if (sdl_texture)
+  {
+    SDL_DestroyTexture(sdl_texture);
+    sdl_texture = NULL;
+  }
+
+  if (!(fullscreen && fullscreen_enabled))
+  {
+    if (sdl_renderer)
+    {
+      SDL_DestroyRenderer(sdl_renderer);
+      sdl_renderer = NULL;
+    }
+
+    if (sdl_window)
+    {
+      SDL_DestroyWindow(sdl_window);
+      sdl_window = NULL;
+    }
+  }
+
+#if 0
+  Error(ERR_INFO, "::: checking 'sdl_window' ...");
+
+  if (sdl_window == NULL)
+    Error(ERR_INFO, "::: calling SDL_CreateWindow() [%d, %d, %d] ...",
+         setup.fullscreen, fullscreen, fullscreen_enabled);
+#endif
+
+  if (sdl_window == NULL)
+    sdl_window = SDL_CreateWindow(program.window_title,
+                                 SDL_WINDOWPOS_CENTERED,
+                                 SDL_WINDOWPOS_CENTERED,
+#if USE_DESKTOP_FULLSCREEN
+                                 video.window_width,
+                                 video.window_height,
+#else
+                                 (int)(screen_scaling_factor * width),
+                                 (int)(screen_scaling_factor * height),
+#endif
+                                 surface_flags);
+
+  if (sdl_window != NULL)
+  {
+    if (sdl_renderer == NULL)
+      sdl_renderer = SDL_CreateRenderer(sdl_window, -1, 0);
+
+    if (sdl_renderer != NULL)
+    {
+      SDL_RenderSetLogicalSize(sdl_renderer, width, height);
+      SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
+
+      sdl_texture = SDL_CreateTexture(sdl_renderer,
+                                     SDL_PIXELFORMAT_ARGB8888,
+                                     SDL_TEXTUREACCESS_STREAMING,
+                                     width, height);
+
+      if (sdl_texture != NULL)
+      {
+#if 1
+       // (do not use alpha channel)
+       new_surface = SDL_CreateRGBSurface(0, width, height, 32,
+                                          0x00FF0000,
+                                          0x0000FF00,
+                                          0x000000FF,
+                                          0x00000000);
+#else
+       // (this uses an alpha channel, which we don't want here)
+       new_surface = SDL_CreateRGBSurface(0, width, height, 32,
+                                          0x00FF0000,
+                                          0x0000FF00,
+                                          0x000000FF,
+                                          0xFF000000);
+#endif
+
+       if (new_surface == NULL)
+         Error(ERR_WARN, "SDL_CreateRGBSurface() failed: %s",
+               SDL_GetError());
+      }
+      else
+      {
+       Error(ERR_WARN, "SDL_CreateTexture() failed: %s", SDL_GetError());
+      }
+    }
+    else
+    {
+      Error(ERR_WARN, "SDL_CreateRenderer() failed: %s", SDL_GetError());
+    }
+  }
+  else
+  {
+    Error(ERR_WARN, "SDL_CreateWindow() failed: %s", SDL_GetError());
+  }
+
+#else
+
+  if (sdl_window)
+    SDL_DestroyWindow(sdl_window);
+
+  sdl_window = SDL_CreateWindow(program.window_title,
+                               SDL_WINDOWPOS_CENTERED,
+                               SDL_WINDOWPOS_CENTERED,
+                               width, height,
+                               surface_flags);
+
+  if (sdl_window != NULL)
+    new_surface = SDL_GetWindowSurface(sdl_window);
+#endif
+
+#else
+  new_surface = SDL_SetVideoMode(width, height, video.depth, surface_flags);
+#endif
+
+  // store fullscreen state ("video.fullscreen_enabled" may not reflect this!)
+  if (new_surface != NULL)
+    fullscreen_enabled = fullscreen;
+
+  return new_surface;
 }
 
 boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen)
 {
   boolean success = TRUE;
+#if 1
+#else
+#if defined(TARGET_SDL2)
+  // int surface_flags_fullscreen = SURFACE_FLAGS | SDL_WINDOW_FULLSCREEN;
+  int surface_flags_fullscreen = SURFACE_FLAGS | SDL_WINDOW_FULLSCREEN_DESKTOP;
+  int surface_flags_window = SURFACE_FLAGS;
+#else
   int surface_flags_fullscreen = SURFACE_FLAGS | SDL_FULLSCREEN;
   int surface_flags_window = SURFACE_FLAGS;
+#endif
+#endif
   SDL_Surface *new_surface = NULL;
 
   if (*backbuffer == NULL)
     *backbuffer = CreateBitmapStruct();
 
+  /* (real bitmap might be larger in fullscreen mode with video offsets) */
+  (*backbuffer)->width  = video.width;
+  (*backbuffer)->height = video.height;
+
   if (fullscreen && !video.fullscreen_enabled && video.fullscreen_available)
   {
     setFullscreenParameters(setup.fullscreen_mode);
@@ -249,9 +597,30 @@ boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen)
     video_yoffset = fullscreen_yoffset;
 
     /* switch display to fullscreen mode, if available */
-    if ((new_surface = SDL_SetVideoMode(fullscreen_width, fullscreen_height,
-                                       video.depth, surface_flags_fullscreen))
-       == NULL)
+#if 1
+    new_surface = SDLCreateScreen(backbuffer, TRUE);
+#else
+
+#if defined(TARGET_SDL2)
+    sdl_window = SDL_CreateWindow(program.window_title,
+                                 SDL_WINDOWPOS_CENTERED,
+                                 SDL_WINDOWPOS_CENTERED,
+                                 fullscreen_width, fullscreen_height,
+                                 surface_flags_fullscreen);
+    if (sdl_window != NULL)
+    {
+      new_surface = SDL_GetWindowSurface(sdl_window);
+
+      // SDL_UpdateWindowSurface(sdl_window);  // immediately map window
+      // UpdateScreen(NULL);   // immediately map window
+    }
+#else
+    new_surface = SDL_SetVideoMode(fullscreen_width, fullscreen_height,
+                                  video.depth, surface_flags_fullscreen);
+#endif
+#endif
+
+    if (new_surface == NULL)
     {
       /* switching display to fullscreen mode failed */
       Error(ERR_WARN, "SDL_SetVideoMode() failed: %s", SDL_GetError());
@@ -278,9 +647,115 @@ boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen)
     video_yoffset = 0;
 
     /* switch display to window mode */
-    if ((new_surface = SDL_SetVideoMode(video.width, video.height,
-                                       video.depth, surface_flags_window))
-       == NULL)
+#if 1
+    new_surface = SDLCreateScreen(backbuffer, FALSE);
+#else
+
+#if defined(TARGET_SDL2)
+
+#if USE_RENDERER
+    float screen_scaling_factor = 1.2;
+    int test_fullscreen = 0;
+    int surface_flags = (test_fullscreen ? surface_flags_fullscreen :
+                        surface_flags_window);
+
+    if ((*backbuffer)->surface)
+      SDL_FreeSurface((*backbuffer)->surface);
+
+    if (sdl_texture)
+      SDL_DestroyTexture(sdl_texture);
+
+    if (sdl_renderer)
+      SDL_DestroyRenderer(sdl_renderer);
+
+    if (sdl_window)
+      SDL_DestroyWindow(sdl_window);
+
+    sdl_window = SDL_CreateWindow(program.window_title,
+                                 SDL_WINDOWPOS_CENTERED,
+                                 SDL_WINDOWPOS_CENTERED,
+                                 (int)(screen_scaling_factor * video.width),
+                                 (int)(screen_scaling_factor * video.height),
+                                 surface_flags);
+
+    if (sdl_window != NULL)
+    {
+      sdl_renderer = SDL_CreateRenderer(sdl_window, -1, 0);
+
+      if (sdl_renderer != NULL)
+      {
+       SDL_RenderSetLogicalSize(sdl_renderer, video.width, video.height);
+       SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
+
+       sdl_texture = SDL_CreateTexture(sdl_renderer,
+                                       SDL_PIXELFORMAT_ARGB8888,
+                                       SDL_TEXTUREACCESS_STREAMING,
+                                       video.width, video.height);
+
+       if (sdl_texture != NULL)
+       {
+#if 1
+         // (do not use alpha channel)
+         new_surface = SDL_CreateRGBSurface(0, video.width, video.height, 32,
+                                            0x00FF0000,
+                                            0x0000FF00,
+                                            0x000000FF,
+                                            0x00000000);
+#else
+         // (this uses an alpha channel, which we don't want here)
+         new_surface = SDL_CreateRGBSurface(0, video.width, video.height, 32,
+                                            0x00FF0000,
+                                            0x0000FF00,
+                                            0x000000FF,
+                                            0xFF000000);
+#endif
+
+         if (new_surface == NULL)
+           Error(ERR_WARN, "SDL_CreateRGBSurface() failed: %s",
+                 SDL_GetError());
+       }
+       else
+       {
+         Error(ERR_WARN, "SDL_CreateTexture() failed: %s", SDL_GetError());
+       }
+      }
+      else
+      {
+       Error(ERR_WARN, "SDL_CreateRenderer() failed: %s", SDL_GetError());
+      }
+    }
+    else
+    {
+      Error(ERR_WARN, "SDL_CreateWindow() failed: %s", SDL_GetError());
+    }
+
+#else
+
+    if (sdl_window)
+      SDL_DestroyWindow(sdl_window);
+
+    sdl_window = SDL_CreateWindow(program.window_title,
+                                 SDL_WINDOWPOS_CENTERED,
+                                 SDL_WINDOWPOS_CENTERED,
+                                 video.width, video.height,
+                                 surface_flags_window);
+
+    if (sdl_window != NULL)
+    {
+      new_surface = SDL_GetWindowSurface(sdl_window);
+
+      // SDL_UpdateWindowSurface(sdl_window);  // immediately map window
+      // UpdateScreen(NULL);           // immediately map window
+    }
+#endif
+
+#else
+    new_surface = SDL_SetVideoMode(video.width, video.height,
+                                  video.depth, surface_flags_window);
+#endif
+#endif
+
+    if (new_surface == NULL)
     {
       /* switching display to window mode failed -- should not happen */
       Error(ERR_WARN, "SDL_SetVideoMode() failed: %s", SDL_GetError());
@@ -292,13 +767,101 @@ boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen)
       (*backbuffer)->surface = new_surface;
 
       video.fullscreen_enabled = FALSE;
+      video.window_scaling_percent = setup.window_scaling_percent;
+
       success = TRUE;
     }
   }
 
+#if defined(TARGET_SDL2)
+  SDLRedrawWindow();                   // map window
+  // UpdateScreen(NULL);               // map window
+#endif
+
+#if 1
+  SDL_EventState(SDL_SYSWMEVENT, SDL_ENABLE);
+
+#if defined(PLATFORM_WIN32)
+  {
+    SDL_SysWMinfo wminfo;
+    HWND hwnd;
+
+    SDL_VERSION(&wminfo.version);
+    SDL_GetWMInfo(&wminfo);
+
+    hwnd = wminfo.window;
+
+    DragAcceptFiles(hwnd, TRUE);
+  }
+#endif
+#endif
+
   return success;
 }
 
+#if defined(TARGET_SDL2)
+void SDLSetWindowScaling(int window_scaling_percent)
+{
+  if (sdl_window == NULL)
+    return;
+
+  float window_scaling_factor = (float)window_scaling_percent / 100;
+  int new_window_width  = (int)(window_scaling_factor * video.width);
+  int new_window_height = (int)(window_scaling_factor * video.height);
+
+#if 0
+  Error(ERR_DEBUG, "::: SDLSetWindowScaling(%d) ...", window_scaling_percent);
+#endif
+
+  SDL_SetWindowSize(sdl_window, new_window_width, new_window_height);
+
+  video.window_scaling_percent = window_scaling_percent;
+  video.window_width  = new_window_width;
+  video.window_height = new_window_height;
+}
+
+void SDLSetWindowFullscreen(boolean fullscreen)
+{
+  if (sdl_window == NULL)
+    return;
+
+#if USE_DESKTOP_FULLSCREEN
+  int flags = (fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
+#else
+  int flags = (fullscreen ? SDL_WINDOW_FULLSCREEN : 0);
+#endif
+
+#if 0
+  Error(ERR_DEBUG, "::: SDL_SetWindowFullscreen(%d) ...", fullscreen);
+#endif
+
+  if (SDL_SetWindowFullscreen(sdl_window, flags) == 0)
+    video.fullscreen_enabled = fullscreen;
+
+#if 0
+  printf("::: SDLSetWindowFullscreen: %d, %d\n",
+        fullscreen, video.fullscreen_initial);
+#endif
+
+#if 1
+  // if game started in fullscreen mode, window will also get fullscreen size
+  if (!fullscreen && video.fullscreen_initial)
+  {
+    SDLSetWindowScaling(setup.window_scaling_percent);
+    SDL_SetWindowPosition(sdl_window,
+                         SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
+
+    video.fullscreen_initial = FALSE;
+  }
+#endif
+}
+
+void SDLRedrawWindow()
+{
+  UpdateScreen(NULL);
+}
+#endif
+
 void SDLCreateBitmapContent(Bitmap *new_bitmap, int width, int height,
                            int depth)
 {
@@ -356,13 +919,23 @@ void SDLCopyArea(Bitmap *src_bitmap, Bitmap *dst_bitmap,
   dst_rect.w = width;
   dst_rect.h = height;
 
-  if (src_bitmap != backbuffer || dst_bitmap != window)
+  // if (src_bitmap != backbuffer || dst_bitmap != window)
+  if (!(src_bitmap == backbuffer && dst_bitmap == window))
     SDL_BlitSurface((mask_mode == BLIT_MASKED ?
                     src_bitmap->surface_masked : src_bitmap->surface),
                    &src_rect, real_dst_bitmap->surface, &dst_rect);
 
+#if defined(TARGET_SDL2)
+  if (dst_bitmap == window)
+  {
+    // SDL_UpdateWindowSurface(sdl_window);
+    // SDL_UpdateWindowSurfaceRects(sdl_window, &dst_rect, 1);
+    UpdateScreen(&dst_rect);
+  }
+#else
   if (dst_bitmap == window)
     SDL_UpdateRect(backbuffer->surface, dst_x, dst_y, width, height);
+#endif
 }
 
 void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, int width, int height,
@@ -384,8 +957,17 @@ void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, int width, int height,
 
   SDL_FillRect(real_dst_bitmap->surface, &rect, color);
 
+#if defined(TARGET_SDL2)
+  if (dst_bitmap == window)
+  {
+    // SDL_UpdateWindowSurface(sdl_window);
+    // SDL_UpdateWindowSurfaceRects(sdl_window, &rect, 1);
+    UpdateScreen(&rect);
+  }
+#else
   if (dst_bitmap == window)
     SDL_UpdateRect(backbuffer->surface, x, y, width, height);
+#endif
 }
 
 void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height,
@@ -399,11 +981,23 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height,
   SDL_Surface *surface_screen = backbuffer->surface;
   SDL_Surface *surface_cross = (bitmap_cross ? bitmap_cross->surface : NULL);
   SDL_Rect src_rect, dst_rect;
+#if defined(TARGET_SDL2)
+  SDL_Rect dst_rect2;
+#endif
   int src_x = x, src_y = y;
   int dst_x = x, dst_y = y;
   unsigned int time_last, time_current;
-  float alpha;
-  int alpha_final;
+
+  /* check if screen size has changed */
+  if (surface_source != NULL && (video.width  != surface_source->w ||
+                                video.height != surface_source->h))
+  {
+    SDL_FreeSurface(surface_source);
+    SDL_FreeSurface(surface_target);
+    SDL_FreeSurface(surface_black);
+
+    initialization_needed = TRUE;
+  }
 
   src_rect.x = src_x;
   src_rect.y = src_y;
@@ -418,8 +1012,15 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height,
   dst_rect.w = width;          /* (ignored) */
   dst_rect.h = height;         /* (ignored) */
 
+#if defined(TARGET_SDL2)
+  dst_rect2 = dst_rect;
+#endif
+
   if (initialization_needed)
   {
+#if defined(TARGET_SDL2)
+    unsigned int flags = 0;
+#else
     unsigned int flags = SDL_SRCALPHA;
 
     /* use same surface type as screen surface */
@@ -427,6 +1028,7 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height,
       flags |= SDL_HWSURFACE;
     else
       flags |= SDL_SWSURFACE;
+#endif
 
     /* create surface for temporary copy of screen buffer (source) */
     if ((surface_source =
@@ -498,10 +1100,15 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height,
     int ypos[melt_columns];
     int max_steps = height / 8 + 32;
     int steps_done = 0;
+    float steps = 0;
     int i;
 
     SDL_BlitSurface(surface_source, &src_rect, surface_screen, &dst_rect);
+#if defined(TARGET_SDL2)
+    SDL_SetSurfaceBlendMode(surface_target, SDL_BLENDMODE_NONE);
+#else
     SDL_SetAlpha(surface_target, 0, 0);                /* disable alpha blending */
+#endif
 
     ypos[0] = -GetSimpleRandom(16);
 
@@ -520,7 +1127,6 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height,
 
     while (!done)
     {
-      float steps;
       int steps_final;
 
       time_last = time_current;
@@ -600,11 +1206,25 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height,
       }
 
       if (steps_done >= steps_final)
+      {
+       if (draw_border_function != NULL)
+         draw_border_function();
+
+#if defined(TARGET_SDL2)
+       // SDL_UpdateWindowSurface(sdl_window);
+       // SDL_UpdateWindowSurfaceRects(sdl_window, &dst_rect2, 1);
+       UpdateScreen(&dst_rect2);
+#else
        SDL_UpdateRect(surface_screen, dst_x, dst_y, width, height);
+#endif
+      }
     }
   }
   else
   {
+    float alpha;
+    int alpha_final;
+
     for (alpha = 0.0; alpha < 255.0;)
     {
       time_last = time_current;
@@ -616,7 +1236,12 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height,
       SDL_BlitSurface(surface_source, &src_rect, surface_screen, &dst_rect);
 
       /* draw new (target) image to screen buffer using alpha blending */
+#if defined(TARGET_SDL2)
+      SDL_SetSurfaceAlphaMod(surface_target, alpha_final);
+      SDL_SetSurfaceBlendMode(surface_target, SDL_BLENDMODE_BLEND);
+#else
       SDL_SetAlpha(surface_target, SDL_SRCALPHA, alpha_final);
+#endif
       SDL_BlitSurface(surface_target, &src_rect, surface_screen, &dst_rect);
 
       if (draw_border_function != NULL)
@@ -624,7 +1249,13 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height,
 
 #if 1
       /* only update the region of the screen that is affected from fading */
+#if defined(TARGET_SDL2)
+      // SDL_UpdateWindowSurface(sdl_window);
+      // SDL_UpdateWindowSurfaceRects(sdl_window, &dst_rect, 1);
+      UpdateScreen(&dst_rect);
+#else
       SDL_UpdateRect(surface_screen, dst_x, dst_y, width, height);
+#endif
 #else
       SDL_Flip(surface_screen);
 #endif
@@ -1282,12 +1913,17 @@ int zoomSurfaceRGBA_scaleDownBy2(SDL_Surface *src, SDL_Surface *dst)
 {
   int x, y;
   tColorRGBA *sp, *csp, *dp;
-  int sgap, dgap;
+#if 0
+  int sgap;
+#endif
+  int dgap;
 
   /* pointer setup */
   sp = csp = (tColorRGBA *) src->pixels;
   dp = (tColorRGBA *) dst->pixels;
+#if 0
   sgap = src->pitch - src->w * 4;
+#endif
   dgap = dst->pitch - dst->w * 4;
 
   for (y = 0; y < dst->h; y++)
@@ -1334,7 +1970,10 @@ int zoomSurfaceRGBA(SDL_Surface *src, SDL_Surface *dst)
 {
   int x, y, sx, sy, *sax, *say, *csax, *csay, csx, csy;
   tColorRGBA *sp, *csp, *dp;
-  int sgap, dgap;
+#if 0
+  int sgap;
+#endif
+  int dgap;
 
   /* use specialized zoom function when scaling down to exactly half size */
   if (src->w == 2 * dst->w &&
@@ -1373,7 +2012,9 @@ int zoomSurfaceRGBA(SDL_Surface *src, SDL_Surface *dst)
   /* pointer setup */
   sp = csp = (tColorRGBA *) src->pixels;
   dp = (tColorRGBA *) dst->pixels;
+#if 0
   sgap = src->pitch - src->w * 4;
+#endif
   dgap = dst->pitch - dst->w * 4;
 
   csay = say;
@@ -1623,6 +2264,10 @@ Bitmap *SDLLoadImage(char *filename)
   Bitmap *new_bitmap = CreateBitmapStruct();
   SDL_Surface *sdl_image_tmp;
 
+  print_timestamp_init("SDLLoadImage");
+
+  print_timestamp_time(getBaseNamePtr(filename));
+
   /* load image to temporary surface */
   if ((sdl_image_tmp = IMG_Load(filename)) == NULL)
   {
@@ -1631,6 +2276,10 @@ Bitmap *SDLLoadImage(char *filename)
     return NULL;
   }
 
+  print_timestamp_time("IMG_Load");
+
+  UPDATE_BUSY_STATE();
+
   /* create native non-transparent surface for current image */
   if ((new_bitmap->surface = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
   {
@@ -1639,8 +2288,12 @@ Bitmap *SDLLoadImage(char *filename)
     return NULL;
   }
 
+  print_timestamp_time("SDL_DisplayFormat (opaque)");
+
+  UPDATE_BUSY_STATE();
+
   /* create native transparent surface for current image */
-  SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
+  SDL_SetColorKey(sdl_image_tmp, SET_TRANSPARENT_PIXEL,
                  SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
   if ((new_bitmap->surface_masked = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
   {
@@ -1649,12 +2302,18 @@ Bitmap *SDLLoadImage(char *filename)
     return NULL;
   }
 
+  print_timestamp_time("SDL_DisplayFormat (masked)");
+
+  UPDATE_BUSY_STATE();
+
   /* free temporary surface */
   SDL_FreeSurface(sdl_image_tmp);
 
   new_bitmap->width = new_bitmap->surface->w;
   new_bitmap->height = new_bitmap->surface->h;
 
+  print_timestamp_done("SDLLoadImage");
+
   return new_bitmap;
 }
 
@@ -1702,8 +2361,10 @@ void SDLSetMouseCursor(struct MouseCursorInfo *cursor_info)
 
 void SDLOpenAudio(void)
 {
+#if !defined(TARGET_SDL2)
   if (!strEqual(setup.system.sdl_audiodriver, ARG_DEFAULT))
     SDL_putenv(getStringCat2("SDL_AUDIODRIVER=", setup.system.sdl_audiodriver));
+#endif
 
   if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
   {
@@ -1775,6 +2436,36 @@ void SDLNextEvent(Event *event)
   }
 }
 
+void SDLHandleWindowManagerEvent(Event *event)
+{
+#if defined(PLATFORM_WIN32)
+  SDL_SysWMEvent *syswmevent = (SDL_SysWMEvent *)event;
+  SDL_SysWMmsg *syswmmsg = (SDL_SysWMmsg *)(syswmevent->msg);
+
+  if (syswmmsg->msg == WM_DROPFILES)
+  {
+    HDROP hdrop = (HDROP)syswmmsg->wParam;
+    int i, num_files;
+
+    printf("::: SDL_SYSWMEVENT:\n");
+
+    num_files = DragQueryFile(hdrop, 0xffffffff, NULL, 0);
+
+    for (i = 0; i < num_files; i++)
+    {
+      int buffer_len = DragQueryFile(hdrop, i, NULL, 0);
+      char buffer[buffer_len + 1];
+
+      DragQueryFile(hdrop, i, buffer, buffer_len + 1);
+
+      printf("::: - '%s'\n", buffer);
+    }
+
+    DragFinish((HDROP)syswmmsg->wParam);
+  }
+#endif
+}
+
 
 /* ========================================================================= */
 /* joystick functions                                                        */
@@ -1798,6 +2489,8 @@ static void SDLCloseJoystick(int nr)
     return;
 
   SDL_JoystickClose(sdl_joystick[nr]);
+
+  sdl_joystick[nr] = NULL;
 }
 
 static boolean SDLCheckJoystickOpened(int nr)
@@ -1805,7 +2498,11 @@ static boolean SDLCheckJoystickOpened(int nr)
   if (nr < 0 || nr > MAX_PLAYERS)
     return FALSE;
 
+#if defined(TARGET_SDL2)
+  return (sdl_joystick[nr] != NULL ? TRUE : FALSE);
+#else
   return (SDL_JoystickOpened(nr) ? TRUE : FALSE);
+#endif
 }
 
 void HandleJoystickEvent(Event *event)
@@ -1842,7 +2539,7 @@ void SDLInitJoysticks()
   {
     sdl_joystick_subsystem_initialized = TRUE;
 
-    if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
+    if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0)
     {
       Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError());
       return;