format1->BytesPerPixel == format2->BytesPerPixel &&
format1->Rmask == format2->Rmask &&
format1->Gmask == format2->Gmask &&
- format1->Bmask == format2->Bmask &&
- format1->Amask == format2->Amask);
-}
-
-boolean SDLSetNativeSurface(SDL_Surface **surface)
-{
- SDL_Surface *new_surface;
-
- if (surface == NULL ||
- *surface == NULL ||
- backbuffer == NULL ||
- backbuffer->surface == NULL)
- return FALSE;
-
- // if pixel format already optimized for destination surface, do nothing
- if (equalSDLPixelFormat((*surface)->format, backbuffer->surface->format))
- return FALSE;
-
- new_surface = SDL_ConvertSurface(*surface, backbuffer->surface->format, 0);
-
- if (new_surface == NULL)
- Error(ERR_EXIT, "SDL_ConvertSurface() failed: %s", SDL_GetError());
-
- SDL_FreeSurface(*surface);
-
- *surface = new_surface;
-
- return TRUE;
+ format1->Bmask == format2->Bmask);
}
SDL_Surface *SDLGetNativeSurface(SDL_Surface *surface)
return new_surface;
}
-#else
-
boolean SDLSetNativeSurface(SDL_Surface **surface)
{
SDL_Surface *new_surface;
if (surface == NULL ||
*surface == NULL ||
- !video.initialized)
+ backbuffer == NULL ||
+ backbuffer->surface == NULL)
return FALSE;
- new_surface = SDL_DisplayFormat(*surface);
+ // if pixel format already optimized for destination surface, do nothing
+ if (equalSDLPixelFormat((*surface)->format, backbuffer->surface->format))
+ return FALSE;
- if (new_surface == NULL)
- Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
+ new_surface = SDLGetNativeSurface(*surface);
SDL_FreeSurface(*surface);
return TRUE;
}
+#else
+
SDL_Surface *SDLGetNativeSurface(SDL_Surface *surface)
{
SDL_Surface *new_surface;
+ if (surface == NULL)
+ return NULL;
+
if (video.initialized)
new_surface = SDL_DisplayFormat(surface);
else
return new_surface;
}
+boolean SDLSetNativeSurface(SDL_Surface **surface)
+{
+ SDL_Surface *new_surface;
+
+ if (surface == NULL ||
+ *surface == NULL ||
+ !video.initialized)
+ return FALSE;
+
+ new_surface = SDLGetNativeSurface(*surface);
+
+ SDL_FreeSurface(*surface);
+
+ *surface = new_surface;
+
+ return TRUE;
+}
+
#endif
#if defined(TARGET_SDL2)
should never be drawn to directly, it would do no harm nevertheless. */
/* create additional (symbolic) buffer for double-buffering */
- ReCreateBitmap(&window, video.width, video.height, video.depth);
+ ReCreateBitmap(&window, video.width, video.height);
}
static boolean SDLCreateScreen(boolean fullscreen)