#include "misc.h"
#include "setup.h"
-#define ENABLE_UNUSED_CODE 0 /* currently unused functions */
+#define ENABLE_UNUSED_CODE 0 // currently unused functions
+#define DEBUG_JOYSTICKS 0
-/* ========================================================================= */
-/* video functions */
-/* ========================================================================= */
-/* SDL internal variables */
-#if defined(TARGET_SDL2)
+// ============================================================================
+// video functions
+// ============================================================================
+
+// SDL internal variables
static SDL_Window *sdl_window = NULL;
static SDL_Renderer *sdl_renderer = NULL;
static SDL_Texture *sdl_texture_stream = NULL;
static SDL_Texture *sdl_texture_target = NULL;
static boolean fullscreen_enabled = FALSE;
-#endif
-
static boolean limit_screen_updates = FALSE;
-/* functions from SGE library */
+// functions from SGE library
void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32);
+#if defined(USE_TOUCH_INPUT_OVERLAY)
+// functions to draw overlay graphics for touch device input
+static void DrawTouchInputOverlay(void);
+#endif
+
void SDLLimitScreenUpdates(boolean enable)
{
limit_screen_updates = enable;
}
-static void FinalizeScreen()
+static void FinalizeScreen(int draw_target)
{
// copy global animations to render target buffer, if defined (below border)
if (gfx.draw_global_anim_function != NULL)
- gfx.draw_global_anim_function(DRAW_GLOBAL_ANIM_STAGE_1);
+ gfx.draw_global_anim_function(draw_target, DRAW_GLOBAL_ANIM_STAGE_1);
// copy global masked border to render target buffer, if defined
if (gfx.draw_global_border_function != NULL)
- gfx.draw_global_border_function(DRAW_BORDER_TO_SCREEN);
+ gfx.draw_global_border_function(draw_target);
// copy global animations to render target buffer, if defined (above border)
if (gfx.draw_global_anim_function != NULL)
- gfx.draw_global_anim_function(DRAW_GLOBAL_ANIM_STAGE_2);
+ gfx.draw_global_anim_function(draw_target, DRAW_GLOBAL_ANIM_STAGE_2);
+
+ // copy tile selection cursor to render target buffer, if defined (above all)
+ if (gfx.draw_tile_cursor_function != NULL)
+ gfx.draw_tile_cursor_function(draw_target);
}
static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay)
{
static unsigned int update_screen_delay = 0;
- unsigned int update_screen_delay_value = 50; /* (milliseconds) */
+ unsigned int update_screen_delay_value = 50; // (milliseconds)
SDL_Surface *screen = backbuffer->surface;
if (limit_screen_updates &&
BlitBitmap(backbuffer, gfx.final_screen_bitmap, 0, 0,
gfx.win_xsize, gfx.win_ysize, 0, 0);
- FinalizeScreen();
+ FinalizeScreen(DRAW_TO_SCREEN);
screen = gfx.final_screen_bitmap->surface;
rect = NULL;
}
-#if defined(TARGET_SDL2)
SDL_Texture *sdl_texture = sdl_texture_stream;
+ // deactivate use of target texture if render targets are not supported
+ if ((video.screen_rendering_mode == SPECIAL_RENDERING_TARGET ||
+ video.screen_rendering_mode == SPECIAL_RENDERING_DOUBLE) &&
+ sdl_texture_target == NULL)
+ video.screen_rendering_mode = SPECIAL_RENDERING_OFF;
+
if (video.screen_rendering_mode == SPECIAL_RENDERING_TARGET)
sdl_texture = sdl_texture_target;
SDL_UpdateTexture(sdl_texture, NULL, screen->pixels, screen->pitch);
}
+ int xoff = video.screen_xoffset;
+ int yoff = video.screen_yoffset;
+ SDL_Rect dst_rect_screen = { xoff, yoff, video.width, video.height };
+ SDL_Rect *src_rect1 = NULL, *dst_rect1 = NULL;
+ SDL_Rect *src_rect2 = NULL, *dst_rect2 = NULL;
+
+ if (video.screen_rendering_mode == SPECIAL_RENDERING_TARGET ||
+ video.screen_rendering_mode == SPECIAL_RENDERING_DOUBLE)
+ dst_rect2 = &dst_rect_screen;
+ else
+ dst_rect1 = &dst_rect_screen;
+
+#if defined(HAS_SCREEN_KEYBOARD)
+ if (video.shifted_up || video.shifted_up_delay)
+ {
+ int time_current = SDL_GetTicks();
+ int pos = video.shifted_up_pos;
+ int pos_last = video.shifted_up_pos_last;
+
+ if (!DelayReachedExt(&video.shifted_up_delay, video.shifted_up_delay_value,
+ time_current))
+ {
+ int delay = time_current - video.shifted_up_delay;
+ int delay_value = video.shifted_up_delay_value;
+
+ pos = pos_last + (pos - pos_last) * delay / delay_value;
+ }
+ else
+ {
+ video.shifted_up_pos_last = pos;
+ video.shifted_up_delay = 0;
+ }
+
+ SDL_Rect src_rect_up = { 0, pos, video.width, video.height - pos };
+ SDL_Rect dst_rect_up = { xoff, yoff, video.width, video.height - pos };
+
+ if (video.screen_rendering_mode == SPECIAL_RENDERING_TARGET ||
+ video.screen_rendering_mode == SPECIAL_RENDERING_DOUBLE)
+ {
+ src_rect2 = &src_rect_up;
+ dst_rect2 = &dst_rect_up;
+ }
+ else
+ {
+ src_rect1 = &src_rect_up;
+ dst_rect1 = &dst_rect_up;
+ }
+ }
+#endif
+
// clear render target buffer
SDL_RenderClear(sdl_renderer);
// copy backbuffer texture to render target buffer
if (video.screen_rendering_mode != SPECIAL_RENDERING_TARGET)
- SDL_RenderCopy(sdl_renderer, sdl_texture_stream, NULL, NULL);
+ SDL_RenderCopy(sdl_renderer, sdl_texture_stream, src_rect1, dst_rect1);
if (video.screen_rendering_mode != SPECIAL_RENDERING_BITMAP)
- FinalizeScreen();
+ FinalizeScreen(DRAW_TO_SCREEN);
// when using target texture, copy it to screen buffer
if (video.screen_rendering_mode == SPECIAL_RENDERING_TARGET ||
video.screen_rendering_mode == SPECIAL_RENDERING_DOUBLE)
{
SDL_SetRenderTarget(sdl_renderer, NULL);
- SDL_RenderCopy(sdl_renderer, sdl_texture_target, NULL, NULL);
+ SDL_RenderCopy(sdl_renderer, sdl_texture_target, src_rect2, dst_rect2);
}
+
+#if defined(USE_TOUCH_INPUT_OVERLAY)
+ // draw overlay graphics for touch device input, if needed
+ DrawTouchInputOverlay();
#endif
// global synchronization point of the game to align video frame delay
if (with_frame_delay)
WaitUntilDelayReached(&video.frame_delay, video.frame_delay_value);
-#if defined(TARGET_SDL2)
- // show render target buffer on screen
+ // show render target buffer on screen
SDL_RenderPresent(sdl_renderer);
-#else // TARGET_SDL
- if (rect)
- SDL_UpdateRects(screen, 1, rect);
- else
- SDL_UpdateRect(screen, 0, 0, 0, 0);
-#endif
}
static void UpdateScreen_WithFrameDelay(SDL_Rect *rect)
UpdateScreenExt(rect, FALSE);
}
+void Delay_WithScreenUpdates(unsigned int delay)
+{
+ unsigned int time_current = SDL_GetTicks();
+ unsigned int time_delayed = time_current + delay;
+
+ while (time_current < time_delayed)
+ {
+ // updating the screen contains waiting for frame delay (non-busy)
+ UpdateScreen_WithFrameDelay(NULL);
+
+ time_current = SDL_GetTicks();
+ }
+}
+
static void SDLSetWindowIcon(char *basename)
{
- /* (setting the window icon on Mac OS X would replace the high-quality
- dock icon with the currently smaller (and uglier) icon from file) */
+ // (setting the window icon on Mac OS X would replace the high-quality
+ // dock icon with the currently smaller (and uglier) icon from file)
#if !defined(PLATFORM_MACOSX)
char *filename = getCustomImageFilename(basename);
return;
}
- /* set transparent color */
+ // set transparent color
SDL_SetColorKey(surface, SET_TRANSPARENT_PIXEL,
SDL_MapRGB(surface->format, 0x00, 0x00, 0x00));
-#if defined(TARGET_SDL2)
SDL_SetWindowIcon(sdl_window, surface);
-#else
- SDL_WM_SetIcon(surface, NULL);
-#endif
#endif
}
-#if defined(TARGET_SDL2)
-
static boolean equalSDLPixelFormat(SDL_PixelFormat *format1,
SDL_PixelFormat *format2)
{
format1->BytesPerPixel == format2->BytesPerPixel &&
format1->Rmask == format2->Rmask &&
format1->Gmask == format2->Gmask &&
- format1->Bmask == format2->Bmask &&
- format1->Amask == format2->Amask);
+ format1->Bmask == format2->Bmask);
}
-boolean SDLSetNativeSurface(SDL_Surface **surface)
+static Pixel SDLGetColorKey(SDL_Surface *surface)
{
- SDL_Surface *new_surface;
+ Pixel color_key;
- if (surface == NULL ||
- *surface == NULL ||
- backbuffer == NULL ||
- backbuffer->surface == NULL)
- return FALSE;
+ if (SDL_GetColorKey(surface, &color_key) != 0)
+ return -1;
- // if pixel format already optimized for destination surface, do nothing
- if (equalSDLPixelFormat((*surface)->format, backbuffer->surface->format))
- return FALSE;
+ return color_key;
+}
- new_surface = SDL_ConvertSurface(*surface, backbuffer->surface->format, 0);
+static boolean SDLHasColorKey(SDL_Surface *surface)
+{
+ return (SDLGetColorKey(surface) != -1);
+}
- if (new_surface == NULL)
- Error(ERR_EXIT, "SDL_ConvertSurface() failed: %s", SDL_GetError());
+static boolean SDLHasAlpha(SDL_Surface *surface)
+{
+ SDL_BlendMode blend_mode;
- SDL_FreeSurface(*surface);
+ if (SDL_GetSurfaceBlendMode(surface, &blend_mode) != 0)
+ return FALSE;
- *surface = new_surface;
+ return (blend_mode == SDL_BLENDMODE_BLEND);
+}
- return TRUE;
+static void SDLSetAlpha(SDL_Surface *surface, boolean set, int alpha)
+{
+ SDL_BlendMode blend_mode = (set ? SDL_BLENDMODE_BLEND : SDL_BLENDMODE_NONE);
+
+ SDL_SetSurfaceBlendMode(surface, blend_mode);
+ SDL_SetSurfaceAlphaMod(surface, alpha);
}
SDL_Surface *SDLGetNativeSurface(SDL_Surface *surface)
return new_surface;
}
-#else
-
boolean SDLSetNativeSurface(SDL_Surface **surface)
{
SDL_Surface *new_surface;
if (surface == NULL ||
*surface == NULL ||
- !video.initialized)
+ backbuffer == NULL ||
+ backbuffer->surface == NULL)
return FALSE;
- new_surface = SDL_DisplayFormat(*surface);
+ // if pixel format already optimized for destination surface, do nothing
+ if (equalSDLPixelFormat((*surface)->format, backbuffer->surface->format))
+ return FALSE;
- if (new_surface == NULL)
- Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
+ new_surface = SDLGetNativeSurface(*surface);
SDL_FreeSurface(*surface);
return TRUE;
}
-SDL_Surface *SDLGetNativeSurface(SDL_Surface *surface)
-{
- SDL_Surface *new_surface;
-
- if (video.initialized)
- new_surface = SDL_DisplayFormat(surface);
- else
- new_surface = SDL_ConvertSurface(surface, surface->format, SURFACE_FLAGS);
-
- if (new_surface == NULL)
- Error(ERR_EXIT, "%s() failed: %s",
- (video.initialized ? "SDL_DisplayFormat" : "SDL_ConvertSurface"),
- SDL_GetError());
-
- return new_surface;
-}
-
-#endif
-
-#if defined(TARGET_SDL2)
static SDL_Texture *SDLCreateTextureFromSurface(SDL_Surface *surface)
{
+ if (program.headless)
+ return NULL;
+
SDL_Texture *texture = SDL_CreateTextureFromSurface(sdl_renderer, surface);
if (texture == NULL)
return texture;
}
-#endif
void SDLCreateBitmapTextures(Bitmap *bitmap)
{
-#if defined(TARGET_SDL2)
if (bitmap == NULL)
return;
bitmap->texture = SDLCreateTextureFromSurface(bitmap->surface);
bitmap->texture_masked = SDLCreateTextureFromSurface(bitmap->surface_masked);
-#endif
}
void SDLFreeBitmapTextures(Bitmap *bitmap)
{
-#if defined(TARGET_SDL2)
if (bitmap == NULL)
return;
bitmap->texture = NULL;
bitmap->texture_masked = NULL;
-#endif
}
void SDLInitVideoDisplay(void)
{
-#if !defined(TARGET_SDL2)
- if (!strEqual(setup.system.sdl_videodriver, ARG_DEFAULT))
- SDL_putenv(getStringCat2("SDL_VIDEODRIVER=", setup.system.sdl_videodriver));
-
- SDL_putenv("SDL_VIDEO_CENTERED=1");
-#endif
-
- /* initialize SDL video */
+ // initialize SDL video
if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
Error(ERR_EXIT, "SDL_InitSubSystem() failed: %s", SDL_GetError());
- /* set default SDL depth */
-#if !defined(TARGET_SDL2)
- video.default_depth = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
-#else
+ // set default SDL depth
video.default_depth = 32; // (how to determine video depth in SDL2?)
-#endif
+ //
+ // Code used with SDL 1.2:
+ // video.default_depth = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
}
-void SDLInitVideoBuffer(boolean fullscreen)
+static void SDLInitVideoBuffer_VideoBuffer(boolean fullscreen)
{
+ if (program.headless)
+ return;
+
video.window_scaling_percent = setup.window_scaling_percent;
video.window_scaling_quality = setup.window_scaling_quality;
SDLSetScreenRenderingMode(setup.screen_rendering_mode);
-#if defined(TARGET_SDL2)
// SDL 2.0: support for (desktop) fullscreen mode available
video.fullscreen_available = TRUE;
-#else
- // SDL 1.2: no support for fullscreen mode in R'n'D anymore
- video.fullscreen_available = FALSE;
-#endif
- /* open SDL video output device (window or fullscreen mode) */
+ // open SDL video output device (window or fullscreen mode)
if (!SDLSetVideoMode(fullscreen))
Error(ERR_EXIT, "setting video mode failed");
- /* !!! SDL2 can only set the window icon if the window already exists !!! */
- /* set window icon */
+ // !!! SDL2 can only set the window icon if the window already exists !!!
+ // set window icon
SDLSetWindowIcon(program.icon_filename);
- /* set window and icon title */
-#if defined(TARGET_SDL2)
- SDL_SetWindowTitle(sdl_window, program.window_title);
-#else
- SDL_WM_SetCaption(program.window_title, program.window_title);
-#endif
+ // set window and icon title
+ SDLSetWindowTitle();
+}
+static void SDLInitVideoBuffer_DrawBuffer(void)
+{
/* SDL cannot directly draw to the visible video framebuffer like X11,
but always uses a backbuffer, which is then blitted to the visible
video framebuffer with 'SDL_UpdateRect' (or replaced with the current
buffer 'window' at the same size as the SDL backbuffer. Although it
should never be drawn to directly, it would do no harm nevertheless. */
- /* create additional (symbolic) buffer for double-buffering */
- ReCreateBitmap(&window, video.width, video.height, video.depth);
+ // create additional (symbolic) buffer for double-buffering
+ ReCreateBitmap(&window, video.width, video.height);
+
+ // create dummy drawing buffer for headless mode, if needed
+ if (program.headless)
+ ReCreateBitmap(&backbuffer, video.width, video.height);
+}
+
+void SDLInitVideoBuffer(boolean fullscreen)
+{
+ SDLInitVideoBuffer_VideoBuffer(fullscreen);
+ SDLInitVideoBuffer_DrawBuffer();
}
static boolean SDLCreateScreen(boolean fullscreen)
{
SDL_Surface *new_surface = NULL;
-#if defined(TARGET_SDL2)
int surface_flags_window = SURFACE_FLAGS | SDL_WINDOW_RESIZABLE;
int surface_flags_fullscreen = SURFACE_FLAGS | SDL_WINDOW_FULLSCREEN_DESKTOP;
+
+#if 1
+ int renderer_flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE;
#else
- int surface_flags_window = SURFACE_FLAGS;
- int surface_flags_fullscreen = SURFACE_FLAGS; // (no fullscreen in SDL 1.2)
+ /* If SDL_CreateRenderer() is called from within a VirtualBox Windows VM
+ _without_ enabling 2D/3D acceleration and/or guest additions installed,
+ it will crash if flags are *not* set to SDL_RENDERER_SOFTWARE (because
+ it will try to use accelerated graphics and apparently fails miserably) */
+ int renderer_flags = SDL_RENDERER_SOFTWARE;
#endif
+ SDLSetScreenSizeAndOffsets(video.width, video.height);
+
int width = video.width;
int height = video.height;
+ int screen_width = video.screen_width;
+ int screen_height = video.screen_height;
int surface_flags = (fullscreen ? surface_flags_fullscreen :
surface_flags_window);
// default window size is unscaled
- video.window_width = video.width;
- video.window_height = video.height;
-
-#if defined(TARGET_SDL2)
+ video.window_width = screen_width;
+ video.window_height = screen_height;
// store if initial screen mode is fullscreen mode when changing screen size
video.fullscreen_initial = fullscreen;
float window_scaling_factor = (float)setup.window_scaling_percent / 100;
- video.window_width = window_scaling_factor * width;
- video.window_height = window_scaling_factor * height;
+ video.window_width = window_scaling_factor * screen_width;
+ video.window_height = window_scaling_factor * screen_height;
if (sdl_texture_stream)
{
if (sdl_window != NULL)
{
-#if 0
- /* if SDL_CreateRenderer() is called from within a VirtualBox Windows VM
- *without* enabling 2D/3D acceleration and/or guest additions installed,
- it will crash if flags are *not* set to SDL_RENDERER_SOFTWARE (because
- it will try to use accelerated graphics and apparently fails miserably) */
- if (sdl_renderer == NULL)
- sdl_renderer = SDL_CreateRenderer(sdl_window, -1, SDL_RENDERER_SOFTWARE);
-#else
if (sdl_renderer == NULL)
- sdl_renderer = SDL_CreateRenderer(sdl_window, -1, 0);
-#endif
+ sdl_renderer = SDL_CreateRenderer(sdl_window, -1, renderer_flags);
if (sdl_renderer != NULL)
{
- SDL_RenderSetLogicalSize(sdl_renderer, width, height);
+ SDL_RenderSetLogicalSize(sdl_renderer, screen_width, screen_height);
// SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, setup.window_scaling_quality);
+ SDLSetScreenVsyncMode(setup.vsync_mode);
+
sdl_texture_stream = SDL_CreateTexture(sdl_renderer,
SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING,
width, height);
- sdl_texture_target = SDL_CreateTexture(sdl_renderer,
- SDL_PIXELFORMAT_ARGB8888,
- SDL_TEXTUREACCESS_TARGET,
- width, height);
+ if (SDL_RenderTargetSupported(sdl_renderer))
+ sdl_texture_target = SDL_CreateTexture(sdl_renderer,
+ SDL_PIXELFORMAT_ARGB8888,
+ SDL_TEXTUREACCESS_TARGET,
+ width, height);
- if (sdl_texture_stream != NULL &&
- sdl_texture_target != NULL)
+ if (sdl_texture_stream != NULL)
{
// use SDL default values for RGB masks and no alpha channel
new_surface = SDL_CreateRGBSurface(0, width, height, 32, 0,0,0, 0);
Error(ERR_WARN, "SDL_CreateWindow() failed: %s", SDL_GetError());
}
-#else // TARGET_SDL
-
- if (gfx.final_screen_bitmap == NULL)
- gfx.final_screen_bitmap = CreateBitmapStruct();
-
- gfx.final_screen_bitmap->width = width;
- gfx.final_screen_bitmap->height = height;
-
- gfx.final_screen_bitmap->surface =
- SDL_SetVideoMode(width, height, video.depth, surface_flags);
-
- if (gfx.final_screen_bitmap->surface != NULL)
- {
- new_surface =
- SDL_CreateRGBSurface(surface_flags, width, height, video.depth, 0,0,0, 0);
-
- if (new_surface == NULL)
- Error(ERR_WARN, "SDL_CreateRGBSurface() failed: %s", SDL_GetError());
-
-#if 0
- new_surface = gfx.final_screen_bitmap->surface;
- gfx.final_screen_bitmap = NULL;
-#endif
-
- }
- else
- {
- Error(ERR_WARN, "SDL_SetVideoMode() failed: %s", SDL_GetError());
- }
-#endif
-
-#if defined(TARGET_SDL2)
// store fullscreen state ("video.fullscreen_enabled" may not reflect this!)
if (new_surface != NULL)
fullscreen_enabled = fullscreen;
-#endif
if (backbuffer == NULL)
backbuffer = CreateBitmapStruct();
if (fullscreen && !video.fullscreen_enabled && video.fullscreen_available)
{
- /* switch display to fullscreen mode, if available */
+ // switch display to fullscreen mode, if available
success = SDLCreateScreen(TRUE);
if (!success)
{
- /* switching display to fullscreen mode failed -- do not try it again */
+ // switching display to fullscreen mode failed -- do not try it again
video.fullscreen_available = FALSE;
}
else
if ((!fullscreen && video.fullscreen_enabled) || !success)
{
- /* switch display to window mode */
+ // switch display to window mode
success = SDLCreateScreen(FALSE);
if (!success)
{
- /* switching display to window mode failed -- should not happen */
+ // switching display to window mode failed -- should not happen
}
else
{
}
}
-#if defined(TARGET_SDL2)
SDLRedrawWindow(); // map window
-#endif
-
-#ifdef DEBUG
-#if defined(PLATFORM_WIN32)
- // experimental drag and drop code
-
- SDL_EventState(SDL_SYSWMEVENT, SDL_ENABLE);
-
- {
- SDL_SysWMinfo wminfo;
- HWND hwnd;
- boolean wminfo_success = FALSE;
-
- SDL_VERSION(&wminfo.version);
-#if defined(TARGET_SDL2)
- if (sdl_window)
- wminfo_success = SDL_GetWindowWMInfo(sdl_window, &wminfo);
-#else
- wminfo_success = (SDL_GetWMInfo(&wminfo) == 1);
-#endif
-
- if (wminfo_success)
- {
-#if defined(TARGET_SDL2)
- hwnd = wminfo.info.win.window;
-#else
- hwnd = wminfo.window;
-#endif
-
- DragAcceptFiles(hwnd, TRUE);
- }
- }
-#endif
-#endif
return success;
}
-void SDLSetWindowTitle()
+void SDLSetWindowTitle(void)
{
-#if defined(TARGET_SDL2)
+ if (sdl_window == NULL)
+ return;
+
SDL_SetWindowTitle(sdl_window, program.window_title);
-#else
- SDL_WM_SetCaption(program.window_title, program.window_title);
-#endif
}
-#if defined(TARGET_SDL2)
void SDLSetWindowScaling(int window_scaling_percent)
{
if (sdl_window == NULL)
return;
float window_scaling_factor = (float)window_scaling_percent / 100;
- int new_window_width = (int)(window_scaling_factor * video.width);
- int new_window_height = (int)(window_scaling_factor * video.height);
+ int new_window_width = (int)(window_scaling_factor * video.screen_width);
+ int new_window_height = (int)(window_scaling_factor * video.screen_height);
SDL_SetWindowSize(sdl_window, new_window_width, new_window_height);
{
SDL_Texture *new_texture;
- if (sdl_texture_stream == NULL ||
- sdl_texture_target == NULL)
+ if (sdl_texture_stream == NULL)
return;
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, window_scaling_quality);
sdl_texture_stream = new_texture;
}
- new_texture = SDL_CreateTexture(sdl_renderer,
- SDL_PIXELFORMAT_ARGB8888,
- SDL_TEXTUREACCESS_TARGET,
- video.width, video.height);
+ if (SDL_RenderTargetSupported(sdl_renderer))
+ new_texture = SDL_CreateTexture(sdl_renderer,
+ SDL_PIXELFORMAT_ARGB8888,
+ SDL_TEXTUREACCESS_TARGET,
+ video.width, video.height);
+ else
+ new_texture = NULL;
if (new_texture != NULL)
{
video.fullscreen_initial = FALSE;
}
}
+
+void SDLSetDisplaySize(void)
+{
+ SDL_Rect display_bounds;
+
+ SDL_GetDisplayBounds(0, &display_bounds);
+
+ video.display_width = display_bounds.w;
+ video.display_height = display_bounds.h;
+
+#if 0
+ Error(ERR_DEBUG, "SDL real screen size: %d x %d",
+ video.display_width, video.display_height);
+#endif
+}
+
+void SDLSetScreenSizeAndOffsets(int width, int height)
+{
+ // set default video screen size and offsets
+ video.screen_width = width;
+ video.screen_height = height;
+ video.screen_xoffset = 0;
+ video.screen_yoffset = 0;
+
+#if defined(USE_COMPLETE_DISPLAY)
+ float ratio_video = (float) width / height;
+ float ratio_display = (float) video.display_width / video.display_height;
+
+ if (ratio_video != ratio_display)
+ {
+ // adjust drawable screen size to cover the whole device display
+
+ if (ratio_video < ratio_display)
+ video.screen_width *= ratio_display / ratio_video;
+ else
+ video.screen_height *= ratio_video / ratio_display;
+
+ video.screen_xoffset = (video.screen_width - width) / 2;
+ video.screen_yoffset = (video.screen_height - height) / 2;
+
+#if 0
+ Error(ERR_DEBUG, "Changing screen from %dx%d to %dx%d (%.2f to %.2f)",
+ width, height,
+ video.screen_width, video.screen_height,
+ ratio_video, ratio_display);
+#endif
+ }
#endif
+}
+
+void SDLSetScreenSizeForRenderer(int width, int height)
+{
+ SDL_RenderSetLogicalSize(sdl_renderer, width, height);
+}
+
+void SDLSetScreenProperties(void)
+{
+ SDLSetScreenSizeAndOffsets(video.width, video.height);
+ SDLSetScreenSizeForRenderer(video.screen_width, video.screen_height);
+}
void SDLSetScreenRenderingMode(char *screen_rendering_mode)
{
-#if defined(TARGET_SDL2)
video.screen_rendering_mode =
(strEqual(screen_rendering_mode, STR_SPECIAL_RENDERING_BITMAP) ?
SPECIAL_RENDERING_BITMAP :
SPECIAL_RENDERING_TARGET:
strEqual(screen_rendering_mode, STR_SPECIAL_RENDERING_DOUBLE) ?
SPECIAL_RENDERING_DOUBLE : SPECIAL_RENDERING_OFF);
-#else
- video.screen_rendering_mode = SPECIAL_RENDERING_BITMAP;
-#endif
}
-void SDLRedrawWindow()
+void SDLSetScreenVsyncMode(char *vsync_mode)
+{
+ int interval =
+ (strEqual(vsync_mode, STR_VSYNC_MODE_NORMAL) ? VSYNC_MODE_NORMAL :
+ strEqual(vsync_mode, STR_VSYNC_MODE_ADAPTIVE) ? VSYNC_MODE_ADAPTIVE :
+ VSYNC_MODE_OFF);
+ int result = SDL_GL_SetSwapInterval(interval);
+
+ // if adaptive vsync requested, but not supported, retry with normal vsync
+ if (result == -1 && interval == VSYNC_MODE_ADAPTIVE)
+ SDL_GL_SetSwapInterval(VSYNC_MODE_NORMAL);
+}
+
+void SDLRedrawWindow(void)
{
UpdateScreen_WithoutFrameDelay(NULL);
}
void SDLCreateBitmapContent(Bitmap *bitmap, int width, int height,
int depth)
{
+ if (program.headless)
+ return;
+
SDL_Surface *surface =
SDL_CreateRGBSurface(SURFACE_FLAGS, width, height, depth, 0,0,0, 0);
bitmap->surface = NULL;
bitmap->surface_masked = NULL;
-#if defined(TARGET_SDL2)
if (bitmap->texture)
SDL_DestroyTexture(bitmap->texture);
if (bitmap->texture_masked)
bitmap->texture = NULL;
bitmap->texture_masked = NULL;
-#endif
}
void SDLCopyArea(Bitmap *src_bitmap, Bitmap *dst_bitmap,
int src_x, int src_y, int width, int height,
int dst_x, int dst_y, int mask_mode)
{
-#if defined(TARGET_SDL2)
SDL_Texture *texture;
SDL_Rect src_rect;
SDL_Rect dst_rect;
dst_rect.h = height;
SDL_RenderCopy(sdl_renderer, texture, &src_rect, &dst_rect);
-#endif
}
void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, int width, int height,
UpdateScreen_WithFrameDelay(&rect);
}
-void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height,
+void PrepareFadeBitmap(int draw_target)
+{
+ Bitmap *fade_bitmap =
+ (draw_target == DRAW_TO_FADE_SOURCE ? gfx.fade_bitmap_source :
+ draw_target == DRAW_TO_FADE_TARGET ? gfx.fade_bitmap_target : NULL);
+
+ if (fade_bitmap == NULL)
+ return;
+
+ // copy backbuffer to fading buffer
+ BlitBitmap(backbuffer, fade_bitmap, 0, 0, gfx.win_xsize, gfx.win_ysize, 0, 0);
+
+ // add border and animations to fading buffer
+ FinalizeScreen(draw_target);
+}
+
+void SDLFadeRectangle(int x, int y, int width, int height,
int fade_mode, int fade_delay, int post_delay,
void (*draw_border_function)(void))
{
+ SDL_Surface *surface_backup = gfx.fade_bitmap_backup->surface;
SDL_Surface *surface_source = gfx.fade_bitmap_source->surface;
SDL_Surface *surface_target = gfx.fade_bitmap_target->surface;
SDL_Surface *surface_black = gfx.fade_bitmap_black->surface;
SDL_Surface *surface_screen = backbuffer->surface;
- SDL_Surface *surface_cross = (bitmap_cross ? bitmap_cross->surface : NULL);
SDL_Rect src_rect, dst_rect;
SDL_Rect dst_rect2;
int src_x = x, src_y = y;
dst_rect.x = dst_x;
dst_rect.y = dst_y;
- dst_rect.w = width; /* (ignored) */
- dst_rect.h = height; /* (ignored) */
+ dst_rect.w = width; // (ignored)
+ dst_rect.h = height; // (ignored)
dst_rect2 = dst_rect;
- /* copy source and target surfaces to temporary surfaces for fading */
+ // before fading in, store backbuffer (without animation graphics)
+ if (fade_mode & (FADE_TYPE_FADE_IN | FADE_TYPE_TRANSFORM))
+ SDL_BlitSurface(surface_screen, &dst_rect, surface_backup, &src_rect);
+
+ // copy source and target surfaces to temporary surfaces for fading
if (fade_mode & FADE_TYPE_TRANSFORM)
{
- SDL_BlitSurface(surface_cross, &src_rect, surface_source, &src_rect);
- SDL_BlitSurface(surface_screen, &dst_rect, surface_target, &src_rect);
-
- draw_global_border_function(DRAW_BORDER_TO_FADE_SOURCE);
- draw_global_border_function(DRAW_BORDER_TO_FADE_TARGET);
+ // (source and target fading buffer already prepared)
}
else if (fade_mode & FADE_TYPE_FADE_IN)
{
+ // (target fading buffer already prepared)
SDL_BlitSurface(surface_black, &src_rect, surface_source, &src_rect);
- SDL_BlitSurface(surface_screen, &dst_rect, surface_target, &src_rect);
-
- draw_global_border_function(DRAW_BORDER_TO_FADE_TARGET);
}
- else /* FADE_TYPE_FADE_OUT */
+ else // FADE_TYPE_FADE_OUT
{
- SDL_BlitSurface(surface_screen, &dst_rect, surface_source, &src_rect);
+ // (source fading buffer already prepared)
SDL_BlitSurface(surface_black, &src_rect, surface_target, &src_rect);
-
- draw_global_border_function(DRAW_BORDER_TO_FADE_SOURCE);
}
time_current = SDL_GetTicks();
int i;
SDL_BlitSurface(surface_source, &src_rect, surface_screen, &dst_rect);
-#if defined(TARGET_SDL2)
- SDL_SetSurfaceBlendMode(surface_target, SDL_BLENDMODE_NONE);
-#else
- SDL_SetAlpha(surface_target, 0, 0); /* disable alpha blending */
-#endif
+
+ SDLSetAlpha(surface_target, FALSE, 0); // disable alpha blending
ypos[0] = -GetSimpleRandom(16);
for (i = 1 ; i < melt_columns; i++)
{
- int r = GetSimpleRandom(3) - 1; /* randomly choose from { -1, 0, -1 } */
+ int r = GetSimpleRandom(3) - 1; // randomly choose from { -1, 0, -1 }
ypos[i] = ypos[i - 1] + r;
if (ypos[i] + dy >= height)
dy = height - ypos[i];
- /* copy part of (appearing) target surface to upper area */
+ // copy part of (appearing) target surface to upper area
src_rect.x = src_x + i * melt_pixels;
// src_rect.y = src_y + ypos[i];
src_rect.y = src_y;
ypos[i] += dy;
- /* copy part of (disappearing) source surface to lower area */
+ // copy part of (disappearing) source surface to lower area
src_rect.x = src_x + i * melt_pixels;
src_rect.y = src_y;
src_rect.w = melt_pixels;
int xx_size = width / 2;
SDL_BlitSurface(surface_target, &src_rect, surface_screen, &dst_rect);
-#if defined(TARGET_SDL2)
- SDL_SetSurfaceBlendMode(surface_source, SDL_BLENDMODE_NONE);
-#else
- SDL_SetAlpha(surface_source, 0, 0); /* disable alpha blending */
-#endif
+
+ SDLSetAlpha(surface_source, FALSE, 0); // disable alpha blending
for (xx = 0; xx < xx_size;)
{
dst_rect.x = dst_x;
dst_rect.y = dst_y;
- /* draw new (target) image to screen buffer */
+ // draw new (target) image to screen buffer
SDL_BlitSurface(surface_target, &src_rect, surface_screen, &dst_rect);
if (xx_final < xx_size)
src_rect.w = xx_size - xx_final;
src_rect.h = height;
- /* draw old (source) image to screen buffer (left side) */
+ // draw old (source) image to screen buffer (left side)
src_rect.x = src_x + xx_final;
dst_rect.x = dst_x;
SDL_BlitSurface(surface_source, &src_rect, surface_screen, &dst_rect);
- /* draw old (source) image to screen buffer (right side) */
+ // draw old (source) image to screen buffer (right side)
src_rect.x = src_x + xx_size;
dst_rect.x = dst_x + xx_size + xx_final;
if (draw_border_function != NULL)
draw_border_function();
- /* only update the region of the screen that is affected from fading */
+ // only update the region of the screen that is affected from fading
UpdateScreen_WithFrameDelay(&dst_rect2);
}
}
- else /* fading in, fading out or cross-fading */
+ else // fading in, fading out or cross-fading
{
float alpha;
int alpha_final;
alpha += 255 * ((float)(time_current - time_last) / fade_delay);
alpha_final = MIN(MAX(0, alpha), 255);
- /* draw existing (source) image to screen buffer */
+ // draw existing (source) image to screen buffer
SDL_BlitSurface(surface_source, &src_rect, surface_screen, &dst_rect);
- /* draw new (target) image to screen buffer using alpha blending */
-#if defined(TARGET_SDL2)
- SDL_SetSurfaceAlphaMod(surface_target, alpha_final);
- SDL_SetSurfaceBlendMode(surface_target, SDL_BLENDMODE_BLEND);
-#else
- SDL_SetAlpha(surface_target, SDL_SRCALPHA, alpha_final);
-#endif
+ // draw new (target) image to screen buffer using alpha blending
+ SDLSetAlpha(surface_target, TRUE, alpha_final);
SDL_BlitSurface(surface_target, &src_rect, surface_screen, &dst_rect);
if (draw_border_function != NULL)
draw_border_function();
- /* only update the region of the screen that is affected from fading */
+ // only update the region of the screen that is affected from fading
UpdateScreen_WithFrameDelay(&dst_rect);
}
}
if (post_delay > 0)
- {
- unsigned int time_post_delay;
-
- time_current = SDL_GetTicks();
- time_post_delay = time_current + post_delay;
-
- while (time_current < time_post_delay)
- {
- // updating the screen contains waiting for frame delay (non-busy)
- UpdateScreen_WithFrameDelay(NULL);
-
- time_current = SDL_GetTicks();
- }
- }
+ Delay_WithScreenUpdates(post_delay);
// restore function for drawing global masked border
gfx.draw_global_border_function = draw_global_border_function;
+
+ // after fading in, restore backbuffer (without animation graphics)
+ if (fade_mode & (FADE_TYPE_FADE_IN | FADE_TYPE_TRANSFORM))
+ SDL_BlitSurface(surface_backup, &dst_rect, surface_screen, &src_rect);
}
void SDLDrawSimpleLine(Bitmap *dst_bitmap, int from_x, int from_y,
switch (surface->format->BytesPerPixel)
{
- case 1: /* assuming 8-bpp */
+ case 1: // assuming 8-bpp
{
return *((Uint8 *)surface->pixels + y * surface->pitch + x);
}
break;
- case 2: /* probably 15-bpp or 16-bpp */
+ case 2: // probably 15-bpp or 16-bpp
{
return *((Uint16 *)surface->pixels + y * surface->pitch / 2 + x);
}
break;
- case 3: /* slow 24-bpp mode; usually not used */
+ case 3: // slow 24-bpp mode; usually not used
{
- /* does this work? */
+ // does this work?
Uint8 *pix = (Uint8 *)surface->pixels + y * surface->pitch + x * 3;
Uint32 color = 0;
int shift;
}
break;
- case 4: /* probably 32-bpp */
+ case 4: // probably 32-bpp
{
return *((Uint32 *)surface->pixels + y * surface->pitch / 4 + x);
}
}
-/* ========================================================================= */
-/* The following functions were taken from the SGE library */
-/* (SDL Graphics Extension Library) by Anders Lindström */
-/* http://www.etek.chalmers.se/~e8cal1/sge/index.html */
-/* ========================================================================= */
+// ============================================================================
+// The following functions were taken from the SGE library
+// (SDL Graphics Extension Library) by Anders Lindström
+// http://www.etek.chalmers.se/~e8cal1/sge/index.html
+// ============================================================================
-void _PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color)
+static void _PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color)
{
if (x >= 0 && x <= surface->w - 1 && y >= 0 && y <= surface->h - 1)
{
{
case 1:
{
- /* Assuming 8-bpp */
+ // Assuming 8-bpp
*((Uint8 *)surface->pixels + y*surface->pitch + x) = color;
}
break;
case 2:
{
- /* Probably 15-bpp or 16-bpp */
+ // Probably 15-bpp or 16-bpp
*((Uint16 *)surface->pixels + y*surface->pitch/2 + x) = color;
}
break;
case 3:
{
- /* Slow 24-bpp mode, usually not used */
+ // Slow 24-bpp mode, usually not used
Uint8 *pix;
int shift;
- /* Gack - slow, but endian correct */
+ // Gack - slow, but endian correct
pix = (Uint8 *)surface->pixels + y * surface->pitch + x*3;
shift = surface->format->Rshift;
*(pix+shift/8) = color>>shift;
case 4:
{
- /* Probably 32-bpp */
+ // Probably 32-bpp
*((Uint32 *)surface->pixels + y*surface->pitch/4 + x) = color;
}
break;
}
}
-void _PutPixelRGB(SDL_Surface *surface, Sint16 x, Sint16 y,
- Uint8 R, Uint8 G, Uint8 B)
+#if 0
+static void _PutPixelRGB(SDL_Surface *surface, Sint16 x, Sint16 y,
+ Uint8 R, Uint8 G, Uint8 B)
{
_PutPixel(surface, x, y, SDL_MapRGB(surface->format, R, G, B));
}
-void _PutPixel8(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color)
+static void _PutPixel8(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color)
{
*((Uint8 *)surface->pixels + y*surface->pitch + x) = color;
}
-void _PutPixel16(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color)
+static void _PutPixel16(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color)
{
*((Uint16 *)surface->pixels + y*surface->pitch/2 + x) = color;
}
-void _PutPixel24(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color)
+static void _PutPixel24(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color)
{
Uint8 *pix;
int shift;
- /* Gack - slow, but endian correct */
+ // Gack - slow, but endian correct
pix = (Uint8 *)surface->pixels + y * surface->pitch + x*3;
shift = surface->format->Rshift;
*(pix+shift/8) = color>>shift;
*(pix+shift/8) = color>>shift;
}
-void _PutPixel32(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color)
+static void _PutPixel32(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color)
{
*((Uint32 *)surface->pixels + y*surface->pitch/4 + x) = color;
}
-void _PutPixelX(SDL_Surface *dest,Sint16 x,Sint16 y,Uint32 color)
+static void _PutPixelX(SDL_Surface *dest,Sint16 x,Sint16 y,Uint32 color)
{
switch (dest->format->BytesPerPixel)
{
break;
}
}
+#endif
-void sge_PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color)
+static void sge_PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color)
{
if (SDL_MUSTLOCK(surface))
{
}
}
-void sge_PutPixelRGB(SDL_Surface *surface, Sint16 x, Sint16 y,
- Uint8 r, Uint8 g, Uint8 b)
+#if 0
+static void sge_PutPixelRGB(SDL_Surface *surface, Sint16 x, Sint16 y,
+ Uint8 r, Uint8 g, Uint8 b)
{
sge_PutPixel(surface, x, y, SDL_MapRGB(surface->format, r, g, b));
}
-Sint32 sge_CalcYPitch(SDL_Surface *dest, Sint16 y)
+static Sint32 sge_CalcYPitch(SDL_Surface *dest, Sint16 y)
{
if (y >= 0 && y <= dest->h - 1)
{
return -1;
}
-void sge_pPutPixel(SDL_Surface *surface, Sint16 x, Sint32 ypitch, Uint32 color)
+static void sge_pPutPixel(SDL_Surface *surface, Sint16 x, Sint32 ypitch,
+ Uint32 color)
{
if (x >= 0 && x <= surface->w - 1 && ypitch >= 0)
{
{
case 1:
{
- /* Assuming 8-bpp */
+ // Assuming 8-bpp
*((Uint8 *)surface->pixels + ypitch + x) = color;
}
break;
case 2:
{
- /* Probably 15-bpp or 16-bpp */
+ // Probably 15-bpp or 16-bpp
*((Uint16 *)surface->pixels + ypitch + x) = color;
}
break;
case 3:
{
- /* Slow 24-bpp mode, usually not used */
+ // Slow 24-bpp mode, usually not used
Uint8 *pix;
int shift;
- /* Gack - slow, but endian correct */
+ // Gack - slow, but endian correct
pix = (Uint8 *)surface->pixels + ypitch + x*3;
shift = surface->format->Rshift;
*(pix+shift/8) = color>>shift;
case 4:
{
- /* Probably 32-bpp */
+ // Probably 32-bpp
*((Uint32 *)surface->pixels + ypitch + x) = color;
}
break;
}
}
-void sge_HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y,
- Uint32 Color)
+static void sge_HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y,
+ Uint32 Color)
{
SDL_Rect l;
x2 = tmp;
}
- /* Do the clipping */
+ // Do the clipping
if (y < 0 || y > Surface->h - 1 || x1 > Surface->w - 1 || x2 < 0)
return;
if (x1 < 0)
}
}
-void sge_HLineRGB(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y,
- Uint8 R, Uint8 G, Uint8 B)
+static void sge_HLineRGB(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y,
+ Uint8 R, Uint8 G, Uint8 B)
{
sge_HLine(Surface, x1, x2, y, SDL_MapRGB(Surface->format, R, G, B));
}
-void _HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, Uint32 Color)
+static void _HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y,
+ Uint32 Color)
{
SDL_Rect l;
x2 = tmp;
}
- /* Do the clipping */
+ // Do the clipping
if (y < 0 || y > Surface->h - 1 || x1 > Surface->w - 1 || x2 < 0)
return;
if (x1 < 0)
SDL_FillRect(Surface, &l, Color);
}
-void sge_VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2,
- Uint32 Color)
+static void sge_VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2,
+ Uint32 Color)
{
SDL_Rect l;
y2 = tmp;
}
- /* Do the clipping */
+ // Do the clipping
if (x < 0 || x > Surface->w - 1 || y1 > Surface->h - 1 || y2 < 0)
return;
if (y1 < 0)
}
}
-void sge_VLineRGB(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2,
- Uint8 R, Uint8 G, Uint8 B)
+static void sge_VLineRGB(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2,
+ Uint8 R, Uint8 G, Uint8 B)
{
sge_VLine(Surface, x, y1, y2, SDL_MapRGB(Surface->format, R, G, B));
}
-void _VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, Uint32 Color)
+static void _VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2,
+ Uint32 Color)
{
SDL_Rect l;
y2 = tmp;
}
- /* Do the clipping */
+ // Do the clipping
if (x < 0 || x > Surface->w - 1 || y1 > Surface->h - 1 || y2 < 0)
return;
if (y1 < 0)
SDL_FillRect(Surface, &l, Color);
}
+#endif
-void sge_DoLine(SDL_Surface *Surface, Sint16 x1, Sint16 y1,
- Sint16 x2, Sint16 y2, Uint32 Color,
- void Callback(SDL_Surface *Surf, Sint16 X, Sint16 Y,
- Uint32 Color))
+static void sge_DoLine(SDL_Surface *Surface, Sint16 x1, Sint16 y1,
+ Sint16 x2, Sint16 y2, Uint32 Color,
+ void Callback(SDL_Surface *Surf, Sint16 X, Sint16 Y,
+ Uint32 Color))
{
Sint16 dx, dy, sdx, sdy, x, y, px, py;
}
}
-void sge_DoLineRGB(SDL_Surface *Surface, Sint16 X1, Sint16 Y1,
- Sint16 X2, Sint16 Y2, Uint8 R, Uint8 G, Uint8 B,
- void Callback(SDL_Surface *Surf, Sint16 X, Sint16 Y,
- Uint32 Color))
+#if 0
+static void sge_DoLineRGB(SDL_Surface *Surface, Sint16 X1, Sint16 Y1,
+ Sint16 X2, Sint16 Y2, Uint8 R, Uint8 G, Uint8 B,
+ void Callback(SDL_Surface *Surf, Sint16 X, Sint16 Y,
+ Uint32 Color))
{
sge_DoLine(Surface, X1, Y1, X2, Y2,
SDL_MapRGB(Surface->format, R, G, B), Callback);
}
+#endif
void sge_Line(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2,
Uint32 Color)
return;
}
- /* Draw the line */
+ // Draw the line
sge_DoLine(Surface, x1, y1, x2, y2, Color, _PutPixel);
- /* unlock the display */
+ // unlock the display
if (SDL_MUSTLOCK(Surface))
{
SDL_UnlockSurface(Surface);
}
}
-void sge_LineRGB(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2,
- Sint16 y2, Uint8 R, Uint8 G, Uint8 B)
+#if 0
+static void sge_LineRGB(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2,
+ Sint16 y2, Uint8 R, Uint8 G, Uint8 B)
{
sge_Line(Surface, x1, y1, x2, y2, SDL_MapRGB(Surface->format, R, G, B));
}
+#endif
void SDLPutPixel(Bitmap *dst_bitmap, int x, int y, Pixel pixel)
{
}
-/*
- -----------------------------------------------------------------------------
- quick (no, it's slow) and dirty hack to "invert" rectangle inside SDL surface
- -----------------------------------------------------------------------------
-*/
+// ----------------------------------------------------------------------------
+// quick (no, it's slow) and dirty hack to "invert" rectangle inside SDL surface
+// ----------------------------------------------------------------------------
void SDLInvertArea(Bitmap *bitmap, int src_x, int src_y,
int width, int height, Uint32 color)
}
-/* ========================================================================= */
-/* The following functions were taken from the SDL_gfx library version 2.0.3 */
-/* (Rotozoomer) by Andreas Schiffler */
-/* http://www.ferzkopp.net/Software/SDL_gfx-2.0/index.html */
-/* ========================================================================= */
-
-/*
- -----------------------------------------------------------------------------
- 32 bit zoomer
+// ============================================================================
+// The following functions were taken from the SDL_gfx library version 2.0.3
+// (Rotozoomer) by Andreas Schiffler
+// http://www.ferzkopp.net/Software/SDL_gfx-2.0/index.html
+// ============================================================================
- zoomes 32bit RGBA/ABGR 'src' surface to 'dst' surface.
- -----------------------------------------------------------------------------
-*/
+// ----------------------------------------------------------------------------
+// 32 bit zoomer
+//
+// zoomes 32bit RGBA/ABGR 'src' surface to 'dst' surface.
+// ----------------------------------------------------------------------------
typedef struct
{
Uint8 a;
} tColorRGBA;
-int zoomSurfaceRGBA_scaleDownBy2(SDL_Surface *src, SDL_Surface *dst)
+static int zoomSurfaceRGBA_scaleDownBy2(SDL_Surface *src, SDL_Surface *dst)
{
int x, y;
tColorRGBA *sp, *csp, *dp;
int dgap;
- /* pointer setup */
+ // pointer setup
sp = csp = (tColorRGBA *) src->pixels;
dp = (tColorRGBA *) dst->pixels;
dgap = dst->pitch - dst->w * 4;
tColorRGBA *sp11 = &sp1[1];
tColorRGBA new;
- /* create new color pixel from all four source color pixels */
+ // create new color pixel from all four source color pixels
new.r = (sp00->r + sp01->r + sp10->r + sp11->r) / 4;
new.g = (sp00->g + sp01->g + sp10->g + sp11->g) / 4;
new.b = (sp00->b + sp01->b + sp10->b + sp11->b) / 4;
new.a = (sp00->a + sp01->a + sp10->a + sp11->a) / 4;
- /* draw */
+ // draw
*dp = new;
- /* advance source pointers */
+ // advance source pointers
sp += 2;
- /* advance destination pointer */
+ // advance destination pointer
dp++;
}
- /* advance source pointer */
+ // advance source pointer
csp = (tColorRGBA *) ((Uint8 *) csp + 2 * src->pitch);
- /* advance destination pointers */
+ // advance destination pointers
dp = (tColorRGBA *) ((Uint8 *) dp + dgap);
}
return 0;
}
-int zoomSurfaceRGBA(SDL_Surface *src, SDL_Surface *dst)
+static int zoomSurfaceRGBA(SDL_Surface *src, SDL_Surface *dst)
{
int x, y, *sax, *say, *csax, *csay;
float sx, sy;
tColorRGBA *sp, *csp, *csp0, *dp;
int dgap;
- /* use specialized zoom function when scaling down to exactly half size */
+ // use specialized zoom function when scaling down to exactly half size
if (src->w == 2 * dst->w &&
src->h == 2 * dst->h)
return zoomSurfaceRGBA_scaleDownBy2(src, dst);
- /* variable setup */
+ // variable setup
sx = (float) src->w / (float) dst->w;
sy = (float) src->h / (float) dst->h;
- /* allocate memory for row increments */
+ // allocate memory for row increments
csax = sax = (int *)checked_malloc((dst->w + 1) * sizeof(Uint32));
csay = say = (int *)checked_malloc((dst->h + 1) * sizeof(Uint32));
- /* precalculate row increments */
+ // precalculate row increments
for (x = 0; x <= dst->w; x++)
*csax++ = (int)(sx * x);
for (y = 0; y <= dst->h; y++)
*csay++ = (int)(sy * y);
- /* pointer setup */
+ // pointer setup
sp = csp = csp0 = (tColorRGBA *) src->pixels;
dp = (tColorRGBA *) dst->pixels;
dgap = dst->pitch - dst->w * 4;
for (x = 0; x < dst->w; x++)
{
- /* draw */
+ // draw
*dp = *sp;
- /* advance source pointers */
+ // advance source pointers
csax++;
sp = csp + *csax;
- /* advance destination pointer */
+ // advance destination pointer
dp++;
}
- /* advance source pointer */
+ // advance source pointer
csay++;
csp = (tColorRGBA *) ((Uint8 *) csp0 + *csay * src->pitch);
- /* advance destination pointers */
+ // advance destination pointers
dp = (tColorRGBA *) ((Uint8 *) dp + dgap);
}
return 0;
}
-/*
- -----------------------------------------------------------------------------
- 8 bit zoomer
-
- zoomes 8 bit palette/Y 'src' surface to 'dst' surface
- -----------------------------------------------------------------------------
-*/
+// ----------------------------------------------------------------------------
+// 8 bit zoomer
+//
+// zoomes 8 bit palette/Y 'src' surface to 'dst' surface
+// ----------------------------------------------------------------------------
-int zoomSurfaceY(SDL_Surface * src, SDL_Surface * dst)
+static int zoomSurfaceY(SDL_Surface * src, SDL_Surface * dst)
{
Uint32 x, y, sx, sy, *sax, *say, *csax, *csay, csx, csy;
Uint8 *sp, *dp, *csp;
int dgap;
- /* variable setup */
+ // variable setup
sx = (Uint32) (65536.0 * (float) src->w / (float) dst->w);
sy = (Uint32) (65536.0 * (float) src->h / (float) dst->h);
- /* allocate memory for row increments */
+ // allocate memory for row increments
sax = (Uint32 *)checked_malloc(dst->w * sizeof(Uint32));
say = (Uint32 *)checked_malloc(dst->h * sizeof(Uint32));
- /* precalculate row increments */
+ // precalculate row increments
csx = 0;
csax = sax;
for (x = 0; x < dst->w; x++)
csay++;
}
- /* pointer setup */
+ // pointer setup
sp = csp = (Uint8 *) src->pixels;
dp = (Uint8 *) dst->pixels;
dgap = dst->pitch - dst->w;
- /* draw */
+ // draw
csay = say;
for (y = 0; y < dst->h; y++)
{
sp = csp;
for (x = 0; x < dst->w; x++)
{
- /* draw */
+ // draw
*dp = *sp;
- /* advance source pointers */
+ // advance source pointers
sp += (*csax);
csax++;
- /* advance destination pointer */
+ // advance destination pointer
dp++;
}
- /* advance source pointer (for row) */
+ // advance source pointer (for row)
csp += ((*csay) * src->pitch);
csay++;
- /* advance destination pointers */
+ // advance destination pointers
dp += dgap;
}
return 0;
}
-/*
- -----------------------------------------------------------------------------
- zoomSurface()
-
- Zooms a 32bit or 8bit 'src' surface to newly created 'dst' surface.
- 'zoomx' and 'zoomy' are scaling factors for width and height.
- If the surface is not 8bit or 32bit RGBA/ABGR it will be converted
- into a 32bit RGBA format on the fly.
- -----------------------------------------------------------------------------
-*/
+// ----------------------------------------------------------------------------
+// zoomSurface()
+//
+// Zooms a 32bit or 8bit 'src' surface to newly created 'dst' surface.
+// 'zoomx' and 'zoomy' are scaling factors for width and height.
+// If the surface is not 8bit or 32bit RGBA/ABGR it will be converted
+// into a 32bit RGBA format on the fly.
+// ----------------------------------------------------------------------------
-SDL_Surface *zoomSurface(SDL_Surface *src, int dst_width, int dst_height)
+static SDL_Surface *zoomSurface(SDL_Surface *src, int dst_width, int dst_height)
{
SDL_Surface *zoom_src = NULL;
SDL_Surface *zoom_dst = NULL;
if (src == NULL)
return NULL;
- /* determine if source surface is 32 bit or 8 bit */
+ // determine if source surface is 32 bit or 8 bit
is_32bit = (src->format->BitsPerPixel == 32);
if (is_32bit || src->format->BitsPerPixel == 8)
{
- /* use source surface 'as is' */
+ // use source surface 'as is'
zoom_src = src;
}
else
{
- /* new source surface is 32 bit with a defined RGB ordering */
+ // new source surface is 32 bit with a defined RGB ordering
zoom_src = SDL_CreateRGBSurface(SURFACE_FLAGS, src->w, src->h, 32,
- 0x000000ff, 0x0000ff00, 0x00ff0000, 0);
+ 0x000000ff, 0x0000ff00, 0x00ff0000,
+ (src->format->Amask ? 0xff000000 : 0));
SDL_BlitSurface(src, NULL, zoom_src, NULL);
is_32bit = TRUE;
is_converted = TRUE;
}
- /* allocate surface to completely contain the zoomed surface */
+ // allocate surface to completely contain the zoomed surface
if (is_32bit)
{
- /* target surface is 32 bit with source RGBA/ABGR ordering */
+ // target surface is 32 bit with source RGBA/ABGR ordering
zoom_dst = SDL_CreateRGBSurface(SURFACE_FLAGS, dst_width, dst_height, 32,
zoom_src->format->Rmask,
zoom_src->format->Gmask,
- zoom_src->format->Bmask, 0);
+ zoom_src->format->Bmask,
+ zoom_src->format->Amask);
}
else
{
- /* target surface is 8 bit */
+ // target surface is 8 bit
zoom_dst = SDL_CreateRGBSurface(SURFACE_FLAGS, dst_width, dst_height, 8,
0, 0, 0, 0);
}
- /* lock source surface */
+ // lock source surface
SDL_LockSurface(zoom_src);
- /* check which kind of surface we have */
+ // check which kind of surface we have
if (is_32bit)
{
- /* call the 32 bit transformation routine to do the zooming */
+ // call the 32 bit transformation routine to do the zooming
zoomSurfaceRGBA(zoom_src, zoom_dst);
}
else
{
- /* copy palette */
+ // copy palette
for (i = 0; i < zoom_src->format->palette->ncolors; i++)
zoom_dst->format->palette->colors[i] =
zoom_src->format->palette->colors[i];
zoom_dst->format->palette->ncolors = zoom_src->format->palette->ncolors;
- /* call the 8 bit transformation routine to do the zooming */
+ // call the 8 bit transformation routine to do the zooming
zoomSurfaceY(zoom_src, zoom_dst);
}
- /* unlock source surface */
+ // unlock source surface
SDL_UnlockSurface(zoom_src);
- /* free temporary surface */
+ // free temporary surface
if (is_converted)
SDL_FreeSurface(zoom_src);
- /* return destination surface */
+ // return destination surface
return zoom_dst;
}
+static SDL_Surface *SDLGetOpaqueSurface(SDL_Surface *surface)
+{
+ SDL_Surface *new_surface;
+
+ if (surface == NULL)
+ return NULL;
+
+ if ((new_surface = SDLGetNativeSurface(surface)) == NULL)
+ Error(ERR_EXIT, "SDLGetNativeSurface() failed");
+
+ // remove alpha channel from native non-transparent surface, if defined
+ SDLSetAlpha(new_surface, FALSE, 0);
+
+ // remove transparent color from native non-transparent surface, if defined
+ SDL_SetColorKey(new_surface, UNSET_TRANSPARENT_PIXEL, 0);
+
+ return new_surface;
+}
+
Bitmap *SDLZoomBitmap(Bitmap *src_bitmap, int dst_width, int dst_height)
{
Bitmap *dst_bitmap = CreateBitmapStruct();
- SDL_Surface **dst_surface = &dst_bitmap->surface;
+ SDL_Surface *src_surface = src_bitmap->surface_masked;
+ SDL_Surface *dst_surface;
- dst_width = MAX(1, dst_width); /* prevent zero bitmap width */
- dst_height = MAX(1, dst_height); /* prevent zero bitmap height */
+ dst_width = MAX(1, dst_width); // prevent zero bitmap width
+ dst_height = MAX(1, dst_height); // prevent zero bitmap height
dst_bitmap->width = dst_width;
dst_bitmap->height = dst_height;
- /* create zoomed temporary surface from source surface */
- *dst_surface = zoomSurface(src_bitmap->surface, dst_width, dst_height);
+ // create zoomed temporary surface from source surface
+ dst_surface = zoomSurface(src_surface, dst_width, dst_height);
+
+ // create native format destination surface from zoomed temporary surface
+ SDLSetNativeSurface(&dst_surface);
+
+ // set color key for zoomed surface from source surface, if defined
+ if (SDLHasColorKey(src_surface))
+ SDL_SetColorKey(dst_surface, SET_TRANSPARENT_PIXEL,
+ SDLGetColorKey(src_surface));
+
+ // create native non-transparent surface for opaque blitting
+ dst_bitmap->surface = SDLGetOpaqueSurface(dst_surface);
- /* create native format destination surface from zoomed temporary surface */
- SDLSetNativeSurface(dst_surface);
+ // set native transparent surface for masked blitting
+ dst_bitmap->surface_masked = dst_surface;
return dst_bitmap;
}
-/* ========================================================================= */
-/* load image to bitmap */
-/* ========================================================================= */
+// ============================================================================
+// load image to bitmap
+// ============================================================================
Bitmap *SDLLoadImage(char *filename)
{
Bitmap *new_bitmap = CreateBitmapStruct();
SDL_Surface *sdl_image_tmp;
+ if (program.headless)
+ {
+ // prevent sanity check warnings at later stage
+ new_bitmap->width = new_bitmap->height = 1;
+
+ return new_bitmap;
+ }
+
print_timestamp_init("SDLLoadImage");
print_timestamp_time(getBaseNamePtr(filename));
- /* load image to temporary surface */
+ // load image to temporary surface
if ((sdl_image_tmp = IMG_Load(filename)) == NULL)
- {
- SetError("IMG_Load(): %s", SDL_GetError());
-
- return NULL;
- }
+ Error(ERR_EXIT, "IMG_Load() failed: %s", SDL_GetError());
print_timestamp_time("IMG_Load");
UPDATE_BUSY_STATE();
- /* create native non-transparent surface for current image */
- if ((new_bitmap->surface = SDLGetNativeSurface(sdl_image_tmp)) == NULL)
- {
- SetError("SDL_DisplayFormat(): %s", SDL_GetError());
-
- return NULL;
- }
+ // create native non-transparent surface for current image
+ if ((new_bitmap->surface = SDLGetOpaqueSurface(sdl_image_tmp)) == NULL)
+ Error(ERR_EXIT, "SDLGetOpaqueSurface() failed");
- print_timestamp_time("SDL_DisplayFormat (opaque)");
+ print_timestamp_time("SDLGetNativeSurface (opaque)");
UPDATE_BUSY_STATE();
- /* create native transparent surface for current image */
- if (sdl_image_tmp->format->Amask == 0)
+ // set black pixel to transparent if no alpha channel / transparent color
+ if (!SDLHasAlpha(sdl_image_tmp) &&
+ !SDLHasColorKey(sdl_image_tmp))
SDL_SetColorKey(sdl_image_tmp, SET_TRANSPARENT_PIXEL,
SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
+ // create native transparent surface for current image
if ((new_bitmap->surface_masked = SDLGetNativeSurface(sdl_image_tmp)) == NULL)
- {
- SetError("SDL_DisplayFormat(): %s", SDL_GetError());
-
- return NULL;
- }
+ Error(ERR_EXIT, "SDLGetNativeSurface() failed");
- print_timestamp_time("SDL_DisplayFormat (masked)");
+ print_timestamp_time("SDLGetNativeSurface (masked)");
UPDATE_BUSY_STATE();
- /* free temporary surface */
+ // free temporary surface
SDL_FreeSurface(sdl_image_tmp);
new_bitmap->width = new_bitmap->surface->w;
}
-/* ------------------------------------------------------------------------- */
-/* custom cursor fuctions */
-/* ------------------------------------------------------------------------- */
+// ----------------------------------------------------------------------------
+// custom cursor fuctions
+// ----------------------------------------------------------------------------
static SDL_Cursor *create_cursor(struct MouseCursorInfo *cursor_info)
{
static SDL_Cursor *cursor_default = NULL;
static SDL_Cursor *cursor_current = NULL;
- /* if invoked for the first time, store the SDL default cursor */
+ // if invoked for the first time, store the SDL default cursor
if (cursor_default == NULL)
cursor_default = SDL_GetCursor();
- /* only create new cursor if cursor info (custom only) has changed */
+ // only create new cursor if cursor info (custom only) has changed
if (cursor_info != NULL && cursor_info != last_cursor_info)
{
cursor_current = create_cursor(cursor_info);
last_cursor_info = cursor_info;
}
- /* only set new cursor if cursor info (custom or NULL) has changed */
+ // only set new cursor if cursor info (custom or NULL) has changed
if (cursor_info != last_cursor_info2)
SDL_SetCursor(cursor_info ? cursor_current : cursor_default);
}
-/* ========================================================================= */
-/* audio functions */
-/* ========================================================================= */
+// ============================================================================
+// audio functions
+// ============================================================================
void SDLOpenAudio(void)
{
-#if !defined(TARGET_SDL2)
- if (!strEqual(setup.system.sdl_audiodriver, ARG_DEFAULT))
- SDL_putenv(getStringCat2("SDL_AUDIODRIVER=", setup.system.sdl_audiodriver));
-#endif
+ if (program.headless)
+ return;
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
{
audio.loops_available = TRUE;
audio.sound_enabled = TRUE;
- /* set number of available mixer channels */
+ // set number of available mixer channels
audio.num_channels = Mix_AllocateChannels(NUM_MIXER_CHANNELS);
audio.music_channel = MUSIC_CHANNEL;
audio.first_sound_channel = FIRST_SOUND_CHANNEL;
}
-/* ========================================================================= */
-/* event functions */
-/* ========================================================================= */
+// ============================================================================
+// event functions
+// ============================================================================
-void SDLNextEvent(Event *event)
+void SDLWaitEvent(Event *event)
{
SDL_WaitEvent(event);
}
-void SDLHandleWindowManagerEvent(Event *event)
+void SDLCorrectMouseEventXY(int *x, int *y)
{
-#ifdef DEBUG
-#if defined(PLATFORM_WIN32)
- // experimental drag and drop code
+ if (sdl_renderer == NULL)
+ return;
- SDL_SysWMEvent *syswmevent = (SDL_SysWMEvent *)event;
- SDL_SysWMmsg *syswmmsg = (SDL_SysWMmsg *)(syswmevent->msg);
+ // this corrects the raw mouse position for logical screen size within event
+ // filters (correction done later by SDL library when handling mouse events)
-#if defined(TARGET_SDL2)
- if (syswmmsg->msg.win.msg == WM_DROPFILES)
-#else
- if (syswmmsg->msg == WM_DROPFILES)
-#endif
- {
-#if defined(TARGET_SDL2)
- HDROP hdrop = (HDROP)syswmmsg->msg.win.wParam;
-#else
- HDROP hdrop = (HDROP)syswmmsg->wParam;
-#endif
- int i, num_files;
+ SDL_Rect viewport;
+ float scale_x, scale_y;
- printf("::: SDL_SYSWMEVENT:\n");
+ SDL_RenderGetViewport(sdl_renderer, &viewport);
+ SDL_RenderGetScale(sdl_renderer, &scale_x, &scale_y);
- num_files = DragQueryFile(hdrop, 0xffffffff, NULL, 0);
+ *x = (int)(*x / scale_x);
+ *y = (int)(*y / scale_y);
- for (i = 0; i < num_files; i++)
- {
- int buffer_len = DragQueryFile(hdrop, i, NULL, 0);
- char buffer[buffer_len + 1];
+ *x -= viewport.x;
+ *y -= viewport.y;
+}
- DragQueryFile(hdrop, i, buffer, buffer_len + 1);
- printf("::: - '%s'\n", buffer);
- }
+// ============================================================================
+// joystick functions
+// ============================================================================
-#if defined(TARGET_SDL2)
- DragFinish((HDROP)syswmmsg->msg.win.wParam);
-#else
- DragFinish((HDROP)syswmmsg->wParam);
-#endif
+static void *sdl_joystick[MAX_PLAYERS]; // game controller or joystick
+static int sdl_js_axis_raw[MAX_PLAYERS][2];
+static int sdl_js_axis[MAX_PLAYERS][2];
+static int sdl_js_button[MAX_PLAYERS][2];
+static boolean sdl_is_controller[MAX_PLAYERS];
+
+void SDLClearJoystickState(void)
+{
+ int i, j;
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ for (j = 0; j < 2; j++)
+ {
+ sdl_js_axis_raw[i][j] = -1;
+ sdl_js_axis[i][j] = 0;
+ sdl_js_button[i][j] = 0;
+ }
}
-#endif
-#endif
}
+boolean SDLOpenJoystick(int nr)
+{
+ if (nr < 0 || nr >= MAX_PLAYERS)
+ return FALSE;
-/* ========================================================================= */
-/* joystick functions */
-/* ========================================================================= */
+ sdl_is_controller[nr] = SDL_IsGameController(nr);
-static SDL_Joystick *sdl_joystick[MAX_PLAYERS] = { NULL, NULL, NULL, NULL };
-static int sdl_js_axis[MAX_PLAYERS][2] = { {0, 0}, {0, 0}, {0, 0}, {0, 0} };
-static int sdl_js_button[MAX_PLAYERS][2] = { {0, 0}, {0, 0}, {0, 0}, {0, 0} };
+#if DEBUG_JOYSTICKS
+ Error(ERR_DEBUG, "opening joystick %d (%s)",
+ nr, (sdl_is_controller[nr] ? "game controller" : "joystick"));
+#endif
-static boolean SDLOpenJoystick(int nr)
-{
- if (nr < 0 || nr > MAX_PLAYERS)
- return FALSE;
+ if (sdl_is_controller[nr])
+ sdl_joystick[nr] = SDL_GameControllerOpen(nr);
+ else
+ sdl_joystick[nr] = SDL_JoystickOpen(nr);
- return ((sdl_joystick[nr] = SDL_JoystickOpen(nr)) == NULL ? FALSE : TRUE);
+ return (sdl_joystick[nr] != NULL);
}
-static void SDLCloseJoystick(int nr)
+void SDLCloseJoystick(int nr)
{
- if (nr < 0 || nr > MAX_PLAYERS)
+ if (nr < 0 || nr >= MAX_PLAYERS)
return;
- SDL_JoystickClose(sdl_joystick[nr]);
+#if DEBUG_JOYSTICKS
+ Error(ERR_DEBUG, "closing joystick %d", nr);
+#endif
+
+ if (sdl_is_controller[nr])
+ SDL_GameControllerClose(sdl_joystick[nr]);
+ else
+ SDL_JoystickClose(sdl_joystick[nr]);
sdl_joystick[nr] = NULL;
}
-static boolean SDLCheckJoystickOpened(int nr)
+boolean SDLCheckJoystickOpened(int nr)
{
- if (nr < 0 || nr > MAX_PLAYERS)
+ if (nr < 0 || nr >= MAX_PLAYERS)
return FALSE;
-#if defined(TARGET_SDL2)
return (sdl_joystick[nr] != NULL ? TRUE : FALSE);
-#else
- return (SDL_JoystickOpened(nr) ? TRUE : FALSE);
-#endif
+}
+
+static void setJoystickAxis(int nr, int axis_id_raw, int axis_value)
+{
+ int axis_id = (axis_id_raw == SDL_CONTROLLER_AXIS_LEFTX ||
+ axis_id_raw == SDL_CONTROLLER_AXIS_RIGHTX ? 0 :
+ axis_id_raw == SDL_CONTROLLER_AXIS_LEFTY ||
+ axis_id_raw == SDL_CONTROLLER_AXIS_RIGHTY ? 1 : -1);
+
+ if (nr < 0 || nr >= MAX_PLAYERS)
+ return;
+
+ if (axis_id == -1)
+ return;
+
+ // prevent (slightly jittering, but centered) axis A from resetting axis B
+ if (ABS(axis_value) < JOYSTICK_PERCENT * JOYSTICK_MAX_AXIS_POS / 100 &&
+ axis_id_raw != sdl_js_axis_raw[nr][axis_id])
+ return;
+
+ sdl_js_axis[nr][axis_id] = axis_value;
+ sdl_js_axis_raw[nr][axis_id] = axis_id_raw;
+}
+
+static void setJoystickButton(int nr, int button_id_raw, int button_state)
+{
+ int button_id = (button_id_raw == SDL_CONTROLLER_BUTTON_A ||
+ button_id_raw == SDL_CONTROLLER_BUTTON_X ||
+ button_id_raw == SDL_CONTROLLER_BUTTON_LEFTSHOULDER ||
+ button_id_raw == SDL_CONTROLLER_BUTTON_LEFTSTICK ||
+ button_id_raw == SDL_CONTROLLER_BUTTON_RIGHTSTICK ? 0 :
+ button_id_raw == SDL_CONTROLLER_BUTTON_B ||
+ button_id_raw == SDL_CONTROLLER_BUTTON_Y ||
+ button_id_raw == SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ? 1 :
+ -1);
+
+ if (button_id_raw == SDL_CONTROLLER_BUTTON_DPAD_LEFT)
+ sdl_js_axis[nr][0] = button_state * JOYSTICK_XLEFT;
+ else if (button_id_raw == SDL_CONTROLLER_BUTTON_DPAD_RIGHT)
+ sdl_js_axis[nr][0] = button_state * JOYSTICK_XRIGHT;
+ else if (button_id_raw == SDL_CONTROLLER_BUTTON_DPAD_UP)
+ sdl_js_axis[nr][1] = button_state * JOYSTICK_YUPPER;
+ else if (button_id_raw == SDL_CONTROLLER_BUTTON_DPAD_DOWN)
+ sdl_js_axis[nr][1] = button_state * JOYSTICK_YLOWER;
+
+ if (button_id_raw == SDL_CONTROLLER_BUTTON_DPAD_LEFT ||
+ button_id_raw == SDL_CONTROLLER_BUTTON_DPAD_RIGHT ||
+ button_id_raw == SDL_CONTROLLER_BUTTON_DPAD_UP ||
+ button_id_raw == SDL_CONTROLLER_BUTTON_DPAD_DOWN)
+ sdl_js_axis_raw[nr][0] = sdl_js_axis_raw[nr][1] = -1;
+
+ if (nr < 0 || nr >= MAX_PLAYERS)
+ return;
+
+ if (button_id == -1)
+ return;
+
+ sdl_js_button[nr][button_id] = button_state;
}
void HandleJoystickEvent(Event *event)
{
switch(event->type)
{
+ case SDL_CONTROLLERDEVICEADDED:
+#if DEBUG_JOYSTICKS
+ Error(ERR_DEBUG, "SDL_CONTROLLERDEVICEADDED: device %d added",
+ event->cdevice.which);
+#endif
+ InitJoysticks();
+ break;
+
+ case SDL_CONTROLLERDEVICEREMOVED:
+#if DEBUG_JOYSTICKS
+ Error(ERR_DEBUG, "SDL_CONTROLLERDEVICEREMOVED: device %d removed",
+ event->cdevice.which);
+#endif
+ InitJoysticks();
+ break;
+
+ case SDL_CONTROLLERAXISMOTION:
+#if DEBUG_JOYSTICKS
+ Error(ERR_DEBUG, "SDL_CONTROLLERAXISMOTION: device %d, axis %d: %d",
+ event->caxis.which, event->caxis.axis, event->caxis.value);
+#endif
+ setJoystickAxis(event->caxis.which,
+ event->caxis.axis,
+ event->caxis.value);
+ break;
+
+ case SDL_CONTROLLERBUTTONDOWN:
+#if DEBUG_JOYSTICKS
+ Error(ERR_DEBUG, "SDL_CONTROLLERBUTTONDOWN: device %d, button %d",
+ event->cbutton.which, event->cbutton.button);
+#endif
+ setJoystickButton(event->cbutton.which,
+ event->cbutton.button,
+ TRUE);
+ break;
+
+ case SDL_CONTROLLERBUTTONUP:
+#if DEBUG_JOYSTICKS
+ Error(ERR_DEBUG, "SDL_CONTROLLERBUTTONUP: device %d, button %d",
+ event->cbutton.which, event->cbutton.button);
+#endif
+ setJoystickButton(event->cbutton.which,
+ event->cbutton.button,
+ FALSE);
+ break;
+
case SDL_JOYAXISMOTION:
- if (event->jaxis.axis < 2)
- sdl_js_axis[event->jaxis.which][event->jaxis.axis]= event->jaxis.value;
+ if (sdl_is_controller[event->jaxis.which])
+ break;
+
+#if DEBUG_JOYSTICKS
+ Error(ERR_DEBUG, "SDL_JOYAXISMOTION: device %d, axis %d: %d",
+ event->jaxis.which, event->jaxis.axis, event->jaxis.value);
+#endif
+ if (event->jaxis.axis < 4)
+ setJoystickAxis(event->jaxis.which,
+ event->jaxis.axis,
+ event->jaxis.value);
break;
case SDL_JOYBUTTONDOWN:
- if (event->jbutton.button < 2)
- sdl_js_button[event->jbutton.which][event->jbutton.button] = TRUE;
+ if (sdl_is_controller[event->jaxis.which])
+ break;
+
+#if DEBUG_JOYSTICKS
+ Error(ERR_DEBUG, "SDL_JOYBUTTONDOWN: device %d, button %d",
+ event->jbutton.which, event->jbutton.button);
+#endif
+ if (event->jbutton.button < 4)
+ setJoystickButton(event->jbutton.which,
+ event->jbutton.button,
+ TRUE);
break;
case SDL_JOYBUTTONUP:
- if (event->jbutton.button < 2)
- sdl_js_button[event->jbutton.which][event->jbutton.button] = FALSE;
+ if (sdl_is_controller[event->jaxis.which])
+ break;
+
+#if DEBUG_JOYSTICKS
+ Error(ERR_DEBUG, "SDL_JOYBUTTONUP: device %d, button %d",
+ event->jbutton.which, event->jbutton.button);
+#endif
+ if (event->jbutton.button < 4)
+ setJoystickButton(event->jbutton.which,
+ event->jbutton.button,
+ FALSE);
break;
default:
}
}
-void SDLInitJoysticks()
+void SDLInitJoysticks(void)
{
static boolean sdl_joystick_subsystem_initialized = FALSE;
boolean print_warning = !sdl_joystick_subsystem_initialized;
+ char *mappings_file_base = getPath2(options.conf_directory,
+ GAMECONTROLLER_BASENAME);
+ char *mappings_file_user = getPath2(getUserGameDataDir(),
+ GAMECONTROLLER_BASENAME);
+ int num_mappings;
int i;
if (!sdl_joystick_subsystem_initialized)
{
sdl_joystick_subsystem_initialized = TRUE;
- if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0)
+ SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
+
+ if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) < 0)
{
Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError());
return;
}
+
+ num_mappings = SDL_GameControllerAddMappingsFromFile(mappings_file_base);
+
+ // the included game controller base mappings should always be found
+ if (num_mappings == -1)
+ Error(ERR_WARN, "no game controller base mappings found");
+#if DEBUG_JOYSTICKS
+ else
+ Error(ERR_INFO, "%d game controller base mapping(s) added", num_mappings);
+#endif
+
+ num_mappings = SDL_GameControllerAddMappingsFromFile(mappings_file_user);
+
+#if DEBUG_JOYSTICKS
+ // the personal game controller user mappings may or may not be found
+ if (num_mappings == -1)
+ Error(ERR_WARN, "no game controller user mappings found");
+ else
+ Error(ERR_INFO, "%d game controller user mapping(s) added", num_mappings);
+
+ Error(ERR_INFO, "%d joystick(s) found:", SDL_NumJoysticks());
+#endif
+
+ checked_free(mappings_file_base);
+ checked_free(mappings_file_user);
+
+#if DEBUG_JOYSTICKS
+ for (i = 0; i < SDL_NumJoysticks(); i++)
+ {
+ const char *name, *type;
+
+ if (SDL_IsGameController(i))
+ {
+ name = SDL_GameControllerNameForIndex(i);
+ type = "game controller";
+ }
+ else
+ {
+ name = SDL_JoystickNameForIndex(i);
+ type = "joystick";
+ }
+
+ Error(ERR_INFO, "- joystick %d (%s): '%s'",
+ i, type, (name ? name : "(Unknown)"));
+ }
+#endif
}
+ // assign joysticks from configured to connected joystick for all players
for (i = 0; i < MAX_PLAYERS; i++)
{
- /* get configured joystick for this player */
+ // get configured joystick for this player
char *device_name = setup.input[i].joy.device_name;
int joystick_nr = getJoystickNrFromDeviceName(device_name);
joystick_nr = -1;
}
- /* misuse joystick file descriptor variable to store joystick number */
- joystick.fd[i] = joystick_nr;
-
- if (joystick_nr == -1)
- continue;
-
- /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
- if (SDLCheckJoystickOpened(joystick_nr))
- SDLCloseJoystick(joystick_nr);
-
- if (!setup.input[i].use_joystick)
- continue;
-
- if (!SDLOpenJoystick(joystick_nr))
- {
- if (print_warning)
- Error(ERR_WARN, "cannot open joystick %d", joystick_nr);
+ // store configured joystick number for each player
+ joystick.nr[i] = joystick_nr;
+ }
- continue;
- }
+ // now open all connected joysticks (regardless if configured or not)
+ for (i = 0; i < SDL_NumJoysticks(); i++)
+ {
+ // this allows subsequent calls to 'InitJoysticks' for re-initialization
+ if (SDLCheckJoystickOpened(i))
+ SDLCloseJoystick(i);
- joystick.status = JOYSTICK_ACTIVATED;
+ if (SDLOpenJoystick(i))
+ joystick.status = JOYSTICK_ACTIVATED;
+ else if (print_warning)
+ Error(ERR_WARN, "cannot open joystick %d", i);
}
+
+ SDLClearJoystickState();
}
boolean SDLReadJoystick(int nr, int *x, int *y, boolean *b1, boolean *b2)
return TRUE;
}
+
+
+// ============================================================================
+// touch input overlay functions
+// ============================================================================
+
+#if defined(USE_TOUCH_INPUT_OVERLAY)
+static void DrawTouchInputOverlay_ShowGrid(int alpha)
+{
+ SDL_Rect rect;
+ int grid_xsize = overlay.grid_xsize;
+ int grid_ysize = overlay.grid_ysize;
+ int x, y;
+
+ SDL_SetRenderDrawColor(sdl_renderer, 255, 255, 255, alpha);
+ SDL_SetRenderDrawBlendMode(sdl_renderer, SDL_BLENDMODE_BLEND);
+
+ for (x = 0; x < grid_xsize; x++)
+ {
+ rect.x = (x + 0) * video.screen_width / grid_xsize;
+ rect.w = (x + 1) * video.screen_width / grid_xsize - rect.x;
+
+ for (y = 0; y < grid_ysize; y++)
+ {
+ rect.y = (y + 0) * video.screen_height / grid_ysize;
+ rect.h = (y + 1) * video.screen_height / grid_ysize - rect.y;
+
+ if (overlay.grid_button[x][y] == CHAR_GRID_BUTTON_NONE)
+ SDL_RenderDrawRect(sdl_renderer, &rect);
+ }
+ }
+
+ SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 255);
+}
+
+static void RenderFillRectangle(int x, int y, int width, int height)
+{
+ SDL_Rect rect = { x, y, width, height };
+
+ SDL_RenderFillRect(sdl_renderer, &rect);
+}
+
+static void DrawTouchInputOverlay_ShowGridButtons(int alpha)
+{
+ static int alpha_direction = 0;
+ static int alpha_highlight = 0;
+ int alpha_max = ALPHA_FROM_TRANSPARENCY(setup.touch.transparency);
+ int alpha_step = ALPHA_FADING_STEPSIZE(alpha_max);
+ SDL_Rect rect;
+ int grid_xsize = overlay.grid_xsize;
+ int grid_ysize = overlay.grid_ysize;
+ int x, y;
+
+ if (alpha == alpha_max)
+ {
+ if (alpha_direction < 0)
+ {
+ alpha_highlight = MAX(0, alpha_highlight - alpha_step);
+
+ if (alpha_highlight == 0)
+ alpha_direction = 1;
+ }
+ else
+ {
+ alpha_highlight = MIN(alpha_highlight + alpha_step, alpha_max);
+
+ if (alpha_highlight == alpha_max)
+ alpha_direction = -1;
+ }
+ }
+ else
+ {
+ alpha_direction = 1;
+ alpha_highlight = alpha;
+ }
+
+ SDL_SetRenderDrawBlendMode(sdl_renderer, SDL_BLENDMODE_BLEND);
+
+ for (x = 0; x < grid_xsize; x++)
+ {
+ for (y = 0; y < grid_ysize; y++)
+ {
+ int grid_button = overlay.grid_button[x][y];
+ int grid_button_action = GET_ACTION_FROM_GRID_BUTTON(grid_button);
+ int alpha_draw = alpha;
+ int outline_border = MV_NONE;
+ int border_size = 2;
+ boolean draw_outlined = setup.touch.draw_outlined;
+ boolean draw_pressed = setup.touch.draw_pressed;
+
+ if (grid_button == CHAR_GRID_BUTTON_NONE)
+ continue;
+
+ if (grid_button == overlay.grid_button_highlight)
+ alpha_draw = alpha_highlight;
+
+ if (draw_pressed && overlay.grid_button_action & grid_button_action)
+ {
+ if (draw_outlined)
+ draw_outlined = FALSE;
+ else
+ alpha_draw = MIN((float)alpha_draw * 1.5, SDL_ALPHA_OPAQUE);
+ }
+
+ SDL_SetRenderDrawColor(sdl_renderer, 255, 255, 255, alpha_draw);
+
+ rect.x = (x + 0) * video.screen_width / grid_xsize;
+ rect.y = (y + 0) * video.screen_height / grid_ysize;
+ rect.w = (x + 1) * video.screen_width / grid_xsize - rect.x;
+ rect.h = (y + 1) * video.screen_height / grid_ysize - rect.y;
+
+ if (x == 0 || overlay.grid_button[x - 1][y] != grid_button)
+ {
+ rect.x += border_size;
+ rect.w -= border_size;
+
+ outline_border |= MV_LEFT;
+ }
+
+ if (x == grid_xsize - 1 || overlay.grid_button[x + 1][y] != grid_button)
+ {
+ rect.w -= border_size;
+
+ outline_border |= MV_RIGHT;
+ }
+
+ if (y == 0 || overlay.grid_button[x][y - 1] != grid_button)
+ {
+ rect.y += border_size;
+ rect.h -= border_size;
+
+ outline_border |= MV_UP;
+ }
+
+ if (y == grid_ysize - 1 || overlay.grid_button[x][y + 1] != grid_button)
+ {
+ rect.h -= border_size;
+
+ outline_border |= MV_DOWN;
+ }
+
+ if (draw_outlined)
+ {
+ int rect_x = rect.x +
+ (outline_border & MV_LEFT ? border_size : 0);
+ int rect_w = rect.w -
+ (outline_border & MV_LEFT ? border_size : 0) -
+ (outline_border & MV_RIGHT ? border_size : 0);
+
+ if (outline_border & MV_LEFT)
+ RenderFillRectangle(rect.x, rect.y, border_size, rect.h);
+
+ if (outline_border & MV_RIGHT)
+ RenderFillRectangle(rect.x + rect.w - border_size, rect.y,
+ border_size, rect.h);
+
+ if (outline_border & MV_UP)
+ RenderFillRectangle(rect_x, rect.y, rect_w, border_size);
+
+ if (outline_border & MV_DOWN)
+ RenderFillRectangle(rect_x, rect.y + rect.h - border_size,
+ rect_w, border_size);
+ }
+ else
+ {
+ SDL_RenderFillRect(sdl_renderer, &rect);
+ }
+ }
+ }
+
+ SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 255);
+}
+
+static void DrawTouchInputOverlay(void)
+{
+ static boolean deactivated = TRUE;
+ static boolean show_grid = FALSE;
+ static int alpha = 0;
+ int alpha_max = ALPHA_FROM_TRANSPARENCY(setup.touch.transparency);
+ int alpha_step = ALPHA_FADING_STEPSIZE(alpha_max);
+ boolean active = (overlay.enabled && overlay.active);
+
+ if (!active && deactivated)
+ return;
+
+ if (active)
+ {
+ if (alpha < alpha_max)
+ alpha = MIN(alpha + alpha_step, alpha_max);
+
+ deactivated = FALSE;
+ }
+ else
+ {
+ alpha = MAX(0, alpha - alpha_step);
+
+ if (alpha == 0)
+ deactivated = TRUE;
+ }
+
+ if (overlay.show_grid)
+ show_grid = TRUE;
+ else if (deactivated)
+ show_grid = FALSE;
+
+ if (show_grid)
+ DrawTouchInputOverlay_ShowGrid(alpha);
+
+ DrawTouchInputOverlay_ShowGridButtons(alpha);
+}
+#endif