changed experimental drag and drop code to be only used in debug mode
[rocksndiamonds.git] / src / libgame / sdl.c
index 22e96da8ba0aa00a6d1c7b72f4bbc27b9615b4d6..327d20b5be58a33ef9d664a594d4ae13dde4e73d 100644 (file)
@@ -198,6 +198,9 @@ boolean SDLSetNativeSurface(SDL_Surface **surface)
 
   new_surface = SDL_ConvertSurface(*surface, backbuffer->surface->format, 0);
 
+  if (new_surface == NULL)
+    Error(ERR_EXIT, "SDL_ConvertSurface() failed: %s", SDL_GetError());
+
   SDL_FreeSurface(*surface);
 
   *surface = new_surface;
@@ -207,14 +210,20 @@ boolean SDLSetNativeSurface(SDL_Surface **surface)
 
 SDL_Surface *SDLGetNativeSurface(SDL_Surface *surface)
 {
+  SDL_Surface *new_surface;
+
   if (surface == NULL)
     return NULL;
 
-  if (backbuffer == NULL ||
-      backbuffer->surface == NULL)
-    return SDL_ConvertSurface(surface, surface->format, 0);
+  if (backbuffer && backbuffer->surface)
+    new_surface = SDL_ConvertSurface(surface, backbuffer->surface->format, 0);
+  else
+    new_surface = SDL_ConvertSurface(surface, surface->format, 0);
 
-  return SDL_ConvertSurface(surface, backbuffer->surface->format, 0);
+  if (new_surface == NULL)
+    Error(ERR_EXIT, "SDL_ConvertSurface() failed: %s", SDL_GetError());
+
+  return new_surface;
 }
 
 #else
@@ -223,7 +232,9 @@ boolean SDLSetNativeSurface(SDL_Surface **surface)
 {
   SDL_Surface *new_surface;
 
-  if (surface == NULL)
+  if (surface == NULL ||
+      *surface == NULL ||
+      !video.initialized)
     return FALSE;
 
   new_surface = SDL_DisplayFormat(*surface);
@@ -240,10 +251,17 @@ boolean SDLSetNativeSurface(SDL_Surface **surface)
 
 SDL_Surface *SDLGetNativeSurface(SDL_Surface *surface)
 {
-  SDL_Surface *new_surface = SDL_DisplayFormat(surface);
+  SDL_Surface *new_surface;
+
+  if (video.initialized)
+    new_surface = SDL_DisplayFormat(surface);
+  else
+    new_surface = SDL_ConvertSurface(surface, surface->format, SURFACE_FLAGS);
 
   if (new_surface == NULL)
-    Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
+    Error(ERR_EXIT, "%s() failed: %s",
+         (video.initialized ? "SDL_DisplayFormat" : "SDL_ConvertSurface"),
+         SDL_GetError());
 
   return new_surface;
 }
@@ -698,9 +716,12 @@ boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen)
   SDLRedrawWindow();                   // map window
 #endif
 
+#ifdef DEBUG
+#if defined(PLATFORM_WIN32)
+  // experimental drag and drop code
+
   SDL_EventState(SDL_SYSWMEVENT, SDL_ENABLE);
 
-#if defined(PLATFORM_WIN32)
   {
     SDL_SysWMinfo wminfo;
     HWND hwnd;
@@ -725,6 +746,7 @@ boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen)
       DragAcceptFiles(hwnd, TRUE);
     }
   }
+#endif
 #endif
 
   return success;
@@ -2355,7 +2377,10 @@ void SDLNextEvent(Event *event)
 
 void SDLHandleWindowManagerEvent(Event *event)
 {
+#ifdef DEBUG
 #if defined(PLATFORM_WIN32)
+  // experimental drag and drop code
+
   SDL_SysWMEvent *syswmevent = (SDL_SysWMEvent *)event;
   SDL_SysWMmsg *syswmmsg = (SDL_SysWMmsg *)(syswmevent->msg);
 
@@ -2393,6 +2418,7 @@ void SDLHandleWindowManagerEvent(Event *event)
 #endif
   }
 #endif
+#endif
 }