+ static unsigned int update_screen_delay = 0;
+ unsigned int update_screen_delay_value = 100; /* (milliseconds) */
+
+#if 1
+ if (limit_screen_updates &&
+ !DelayReached(&update_screen_delay, update_screen_delay_value))
+ return;
+
+ LimitScreenUpdates(FALSE);
+#endif
+
+#if defined(TARGET_SDL2)