added code for overlay touch buttons (currently not used)
[rocksndiamonds.git] / src / libgame / sdl.c
index e13b6736e32999aec9e2574c7d3da7780dffe59c..1184acd84a4b227af94424e920b8b201bdb42344 100644 (file)
@@ -14,6 +14,7 @@
 #include "joystick.h"
 #include "misc.h"
 #include "setup.h"
+#include "gadgets.h"
 
 #define ENABLE_UNUSED_CODE     0       // currently unused functions
 
@@ -39,6 +40,7 @@ void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32);
 #if defined(USE_TOUCH_INPUT_OVERLAY)
 // functions to draw overlay graphics for touch device input
 static void DrawTouchInputOverlay(void);
+static void DrawTouchGadgetsOverlay(void);
 #endif
 
 void SDLLimitScreenUpdates(boolean enable)
@@ -212,6 +214,9 @@ static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay)
 #if defined(USE_TOUCH_INPUT_OVERLAY)
   // draw overlay graphics for touch device input, if needed
   DrawTouchInputOverlay();
+
+  // draw overlay gadgets for touch device input, if needed
+  DrawTouchGadgetsOverlay();
 #endif
 
   // global synchronization point of the game to align video frame delay
@@ -2829,7 +2834,10 @@ static void DrawTouchInputOverlay_ShowGridButtons(int alpha)
        continue;
 
       if (grid_button == overlay.grid_button_highlight)
-       alpha_draw = alpha_highlight;
+      {
+       draw_outlined = FALSE;
+       alpha_draw = MIN((float)alpha_highlight * 1.5, SDL_ALPHA_OPAQUE);
+      }
 
       if (draw_pressed && overlay.grid_button_action & grid_button_action)
       {
@@ -2945,4 +2953,9 @@ static void DrawTouchInputOverlay(void)
 
   DrawTouchInputOverlay_ShowGridButtons(alpha);
 }
+
+static void DrawTouchGadgetsOverlay(void)
+{
+  DrawGadgets_OverlayTouchButtons();
+}
 #endif