if (bitmap == NULL)
return;
+ if (bitmap->texture)
+ SDL_DestroyTexture(bitmap->texture);
+ if (bitmap->texture_masked)
+ SDL_DestroyTexture(bitmap->texture_masked);
+
bitmap->texture = SDLCreateTextureFromSurface(bitmap->surface);
bitmap->texture_masked = SDLCreateTextureFromSurface(bitmap->surface_masked);
#endif