// if adaptive vsync requested, but not supported, retry with normal vsync
if (result == -1 && interval == VSYNC_MODE_ADAPTIVE)
- SDL_GL_SetSwapInterval(VSYNC_MODE_NORMAL);
+ {
+ interval = VSYNC_MODE_NORMAL;
+
+ result = SDL_GL_SetSwapInterval(interval);
+ }
+
+ if (result == -1)
+ interval = VSYNC_MODE_OFF;
+
+ video.vsync_mode = interval;
}
void SDLRedrawWindow(void)