added previously static function to header file
[rocksndiamonds.git] / src / libgame / sdl.c
index a2fe9ab5b3bc3ebf5bfdf3d2a009e09b1ce2d6b4..9755aaa492a33912ed19d9d2bef685d072421e97 100644 (file)
@@ -338,7 +338,7 @@ static boolean SDLHasAlpha(SDL_Surface *surface)
   return (blend_mode == SDL_BLENDMODE_BLEND);
 }
 
-static void SDLSetAlpha(SDL_Surface *surface, boolean set, int alpha)
+void SDLSetAlpha(SDL_Surface *surface, boolean set, int alpha)
 {
   SDL_BlendMode blend_mode = (set ? SDL_BLENDMODE_BLEND : SDL_BLENDMODE_NONE);