changed some platform-related preprocessor definition names
[rocksndiamonds.git] / src / libgame / sdl.c
index b75f2c8c6e58f27c5c359bbf573df1cec32cc525..5be4c0dc173c9ea57455fcba7a3046eb8b88af36 100644 (file)
@@ -264,7 +264,7 @@ static void SDLSetWindowIcon(char *basename)
   // (setting the window icon on Mac OS X would replace the high-quality
   // dock icon with the currently smaller (and uglier) icon from file)
 
-#if !defined(PLATFORM_MACOSX)
+#if !defined(PLATFORM_MAC)
   char *filename = getCustomImageFilename(basename);
   SDL_Surface *surface;